- Mar 02, 2014
- Mar 01, 2014
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Nos authored
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- Feb 26, 2014
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Adry_85 authored
* Renamed '''!HolythingPossess''' effect to '''!TakeCastle''' * Added new effects '''!HeadquarterCreate''', '''!OutpostCreate''', '''!OutpostDestroy''', '''!TakeFort''', '''!TakeFortStart''' and '''!TakeTerritoryFlag''' * Removed old skillTypes * Added some conditions to manage better the new effects * '''Grow''' effect is now using template grown collision height and radius * Reported by: momo61 Patch by: Adry_85, !UnAfraid Reviewed by: Nos
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- Dec 31, 2013
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Nos authored
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- Dec 27, 2013
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Nos authored
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- Dec 21, 2013
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Nos authored
Reported by: Janiko
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- Nov 17, 2013
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Nos authored
* Fixed a bug causing change of target to self and then back to old target when casting self/aura skills. * Renamed `ExRegMax` packet to `ExRegenMax`. * Fixed `ExRegenMax` packet format. * `HealOverTimeEffect` should send `ExRegenMax` packet only for skills with `HP_RECOVER` abnormal type. Reviewed by: !UnAfraid, Zoey76
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- Nov 15, 2013
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Zoey76 authored
* Moved abnormal visual effects from effect to skill. * Added missing !JavaDocs. * Removed unused `L2EffectType`. * Removed `L2AbnormalZone`, instead use `L2EffectZone` with a custom skill. * Added all missing abnormal visual effects. * Fixed/removed all custom abnormal visual effects. * Removed hardcoded abnormal visual effects, they must be present in skill or set to the character. * Added fixed all values for abnormal visual effects. * Thanks to: Nos * Fixed abnormal visual effect admin menues. * Added event abnormal visual effect menu, although they are not working yet. * Removed multiple methods to start/stop abnormal visual effects.
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- Nov 08, 2013
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Nos authored
Reviewed by: !UnAfraid
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- Nov 03, 2013
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Nos authored
Patch by: Nos, Adry_85 Reviewed by: Zoey76, !UnAfraid
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- Oct 27, 2013
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Zoey76 authored
* Renamed `L2Effect` to `AbstractEffect`. * No more dynamic creation of effects (Huge performance and memory boost!). * Removed all traces or reflection on run time! * Removed `EffectTemplate`, merged with `AbstractEffect`. * Reworked and externalized all the logic from `AbstractEffect` that handled effect ticking. * Reviewed all "over time" skills: * `Flag` effect does not have ticks and doesn't need onActionTime() defined. * '''Fixed DOT (damage over time), MDOT (mana damage over time), HOT (heal over time), MHOT (mana heal over time) skills.''' * Reported by: Tavo22, Snip * `FakeDeath` effect should only last forever (or while conditions are met) if it's a toggle skill. * `Relax` effect should only last forever (or while conditions are met) if it's a toggle skill. * Removed `EffectState` enumerated and the nasty switch associated to it! * Removed "lambda" support from effects, the default attribute `val` is now double. * Removed val="0", now `val`'s default value is zero, no need to declare it explicitely. * '''Removed''' `noicon` '''attribute from effects, icon is not related to effects, but to the skill.'' * Renamed `AbnormalEffect` enumerated to `AbnormalVisualEffect`. * Removed `EffectDurationHolder` DTO. * Removed getFirstEffect(int), skills can be stoped by skill ID or `AbnormalType`. * Reworked (again) `CharEffectList`: * Using maps as underlying implementation, '''reduced drastically iterations''' (Hash tables offer 0(1) in most operations). * Using Javolution's `FastMap`, due Java lacks a default implementation that is ordered by insert order, thread-safe and concurrent safe. * Separated all kind of skills into buffs, triggers, dances, debuffs, passive. * Using Double-locked checking, useless instantiation of maps is avoided. * Improved buff counting operations (no more iterations over every effect every time you get a new one to know if you reached maximum count). * Removed getEffects() and all temporary list/map creations. * '''Reworked the way buffs are inserted preventing iterations and correcting exceptions while finding the correct index to insert the buff.''' * Reworked `Formulas`#calcEffectAbnormalTime(Env env) * Fixed `L2CubicInstance`#useCubic<Skill Type>(..), this methods are not static, then they don't need to recieve a `L2CubicInstance` as parameter. * Implemented `BuffInfo`, modeled from retail's implementation with minor changes to fit our implementation. * Complex DTO that holds all the information for a given buff (or debuff or dance/song) set of effects issued by an skill. * Controls the logic of the buffs. * Removed a few of `L2EffectType`. * Improved a bit `L2BabyPetInstance` skill casting related logic, reduced iterations and simplified the code. * Implemented `EffectTaskInfo`, DTO to hold the effect task (Maybe this will change later). * Implemented `EffectTickTask` runnable task to control ticking logic. * Removed "after effect" implementation, totally useless. * Suggested by: UnAfraid * Removed all the `L2Skill`#getEffects(..) methods replaced with L2Skill#applyEffects(..). * Moved "can be stolen" logic to `L2Skill`, it isn't related to the effect, but to the skill. * Added "Refresh" button on admin panel to check buffs easily. * Added admin command "admin_getbuff_ps" to check effects from passive skills. * Improved performance in `DispelBySlot` and `DispelBySlotProbability` effects. * Fixed minor typo in `DispelBySlot` and `DispelBySlotProbability` effects, there are values over `Byte.MAX_VALUE`. * '''Added retail support for Herbs, when a lesser buff is replaced by an herb, it becomes inactive, but it's timer continues, when the Herb buff finishes if the lesser buff has time it becomes active untill completes it's time.''' * Time does not pause, it just continues in the background. * Effects does not stack. * Reported by: Nos * '''Fixed Herbs, they shouldn't display gauge bar (casting bar) upon usage.''' * Reported by: Nos * '''Fixed Herbs not removing lesser effect icon, leading to players belive that buffs stack...''' * Reported by: Tavo22, evets, u3games, pandragon * '''Fixing instant effects being added to the effect list, and removing buffs present on the list.''' * Reported by: Tavo22 * '''Fixed "Short Buff" slot (slot for healing potions).''' * Statified reset packet (reduced object creation, a lot!). * Removed task to reset `ShortBuffStatusUpdate`, let's use buff ending task for that. * Moved logic to `CharEffectList` instead of `L2PcInstance` + `ItemSkillsTemplate`. * Reported by: JMD, Gries, Cresceus * Fixed `StealAbnormal` effect logic and `Formulas`#calcCancelStealEffects(..). * Improved buffs doesn't stack anymore with normal (lesser) buffs. * Now all effects are excecuted including instant effects (if they are successfuly applied). * Reported by: Adry_85 * `BlockChat` effect shouldn't be instant! * Fixed system messages related to skills (success, fail, removal, ending). * Improved `AdminBuffs`, more information is displayed: * Blocked abnormal skill types (if any) * Total buff count. * Hidden buff count. * Inactive effects (in red) * Skill level next to the name. * '''Rewritten''' `EffectMasterHandler` '''to avoid reflection where it's useless.''' * Since `L2EffectType` is scheduled to be removed: * `AbstractEffect`#getEffectType() is not abstract anymore, now returns L2EffectType.NONE by default. * '''Fixing debuffs working on "white players" with control.''' * Patch by: nBd (minor changes by Zoey76) * Reported by: plasan, jungla56, St3eT, Tavo22, Konstantinos, pandragon * '''Fixed exploit on restore summon feature that allows players to dupe summons.''' * Unhardcoding `canSummon` condition. * Reported by: Janiko * '''Fixed Arcane Shield getting stuck after being stolen.''' * Reported by: valanths1990, nBd, freestyler, Gries * '''Fixed triggered skills that got stacked within the same ID and different level.''' * Reported by: nBd, lucan, blacksea, Gries Tested by: Nos, Captain, Janiko, Konstantinos, Lucan, UnAfraid, Zoey76 '''Note to developers 1:''' Instant effects shouldn't override onExit(!BuffInfo). '''Note to developers 2:''' Is not required to call super.onStart() or super.onExit() to add/remove abnormal visual effects anymore, it's done on an indepent method. '''Note to developers 3:''' Do not add "steal constructor", such thing is not required anymore.
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- Sep 27, 2013
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Adry_85 authored
Reviewed by: !UnAfraid, Zoey76
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- Sep 23, 2013
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Rumen Nikiforov authored
* Implemented AIs for all signet npc buffers. * Reworked a bit `PartyNotMe` target handler. * Fixed missing despawn time in `SummonNpc` effect handler. * Reported by: pandragon
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- Jul 30, 2013
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Rumen Nikiforov authored
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- Jul 24, 2013
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Rumen Nikiforov authored
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Rumen Nikiforov authored
* Patch by: Tan, UnAfraid, Nos
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- Jun 22, 2013
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Adry_85 authored
* Fixing bug with sweeper effect. * Reported by: ccarrion Reviewed by: MELERIX, Nos, !UnAfraid, Zoey76
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- Jun 17, 2013
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Adry_85 authored
* Removed old and custom skillTypes and added new effects. * Added retail formula for effects '''!TargetCancel''', '''!TargetMeProbability''', '''!SkillTurning''', '''Betray''' and '''Bluff'''. * Patch by: Nos * Added all missing '''effectPoint''' inside skills. * Patch by: !UnAfraid * Fixed bug with !TargetMe effect that does not allow you to change target even if the effect has worn off. * Reported by: blacksea Reviewed by: Zoey76 Thanks to: Nos, !UnAfraid, Zoey76
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- Jun 13, 2013
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Adry_85 authored
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- Jun 12, 2013
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Adry_85 authored
Reported by: !FinalDestination
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- May 29, 2013
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Adry_85 authored
* Added new effect '''!TeleportToTarget''' and removed the old skillType. * Added new condition '''!TargetMyPartyExceptMe''' for '''!CallPc''' effects. * Fixed skill '''Spirit of the Lake'''. Reviewed by: Zoey76
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- May 28, 2013
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Rumen Nikiforov authored
* Also fixing typo in skill 2274 it have 8 levels not 9!
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Zoey76 authored
* Added missing magic levels for enchanted skills. * Removed duplicated magic levels. * Fixed wrong magic levels, the rest will be done in following commits. * Fixed some passive effects, stats should't be added with out a wrapper effect!
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- May 26, 2013
- May 25, 2013
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Adry_85 authored
* Removed '''!TransformDispel''' skillType. * Added two new conditions '''!CanTransform''' and '''!CanUnTransform'''. * Fixed bug that you can spam transformation skills when you ride a pet. * Reported by: takhs7 * Added some new skills: * '''Blessing of Baguette''' (21042). * '''Berserker Spirit''' (21087). * '''Blessed Child Transformation Skill - Trejuo''' (21195). * '''Blessed Child Transformation Skill - Sujin''' (21196). Reviewed by: Zoey76
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- May 24, 2013
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Adry_85 authored
* Optimized '''calcCancelStealEffects''' in formulas. * Merging all '''Cancel''' effectType in one called '''DISPEL'''. * Removed '''negateAbnormals''' and '''maxNegated''' from skills xml. * '''Cancel''' and '''!CancelDebuff''' effects now are called '''!DispelByCategory''' and are handled with proper parameters. * '''!CancelAll''' now is called '''!DispelAll'''. * '''!DispelBySlot''' and '''!StealAbnormal''' now is handled with proper parameters. * Added new effect '''!DispelBySlotProbability'''. * Fixing typo for skill '''Maximum Focus Force'''. * Reported by: blacksea * Patch by: blacksea Reviewed by: Zoey76
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- May 22, 2013
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Zoey76 authored
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- May 15, 2013
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Adry_85 authored
* Added new effect NpcKill for Betray skill. * Deleted useless skillType. * Added new skills: * Presentation - Lilith Battle. * Presentation - Anakim Battle. Reviewed by: Zoey76
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- May 14, 2013
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Adry_85 authored
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- May 12, 2013
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Zoey76 authored
* Oblivion Trap (836) * Bomb Installation (574) * Binding Trap (518) * Flash Trap (517) * Slow Trap (516) * Poison Trap (515) * Fire Trap (514) * Test - Basic Trap (7072) * Implemented Summon Trap effect.
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- May 10, 2013
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Zoey76 authored
* All skills that used to have CREATE_ITEM skill type now uses retail like effect Restoration. * All skills that used to have DECOY skill type now uses retail like effect SummonNpc. * All skills that used to have SPAWN skill type now uses retail like effect SummonNpc. * Implementing missing skills: * Equipment Set 90 Day Pack (2914) * Summon Life-size Decoy (2622) * Event - Sad White Baby King-Tiger Scroll (9099) * Event - Sad White Baby Tiger Scroll (9098) * Event - White Baby King-Tiger Scroll (9097) * Event - White Baby Tiger Scroll (9096) * Copied Honey Watermelon Seed (9032) * Copied Watermelon Seed (9031) * Honey Watermelon Seed (9030) * Watermelon Seed (9029) * Summon Flames Box (22116) * Comfort Sky Lantern Summon (22113) * Sway Sky Lantern Summon (22112) * Ambient Sky Lantern Summon (22111) * Lucky Sky Lantern Summon (22110) * Event - Gloomy Head Milk Cow Summon Scroll (2881) * Event - Gloomy Milk Cow Summon Scroll (2880) * Summon Head Gloomy Milk Cow (2872) * Summon Gloomy Milk Cow (2871) * Event - Head Milk Cow Summon Scroll (2870) * Event - Milk Cow Summon Scroll (2869) * Summon Humidity (6251)
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- May 08, 2013
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Adry_85 authored
* L2PcInstance: * Removed isUsingDualWeapon() not used anymore. * Removed custom check for Strider Siege Assault skill (new condition will be added soon). * Fixed double system message when you use Soul Rage skill. * Stats: * Removed useless stats (LETHAL_RATE, AGGRESSION_VULN, AGGRESSION_PROF, CRIT_PROF, NONE_WPN_VULN, transformId). * !SystemMessageId: * Updated system message when you done damage on target. * Added missing system message for Seven Signs quests (quests will be added soon). * Formulas: * Moved calcLethalHit in proper effect handler. * Cleanup and fixes some methods. * Fixing blow bonus when you hitting from the side of target. * L2Character: * Removed !CpConsume check and fixed skill Over the Body. * L2CubicInstance: * Added !CubicDrain method. * Removed useless comment. * Fixed Magical Critical Rate calculation. * L2Skill: * Removed staticDamage variable, now have own effect like retail. * Removed canBeReflected variable, now have his proper checks. * Cleanup and fixes some methods. * L2SkillType: * Deleted PDAM, MDAM, MANADAM, CPDAMPERCENT, DRAIN, DEATHLINK, FATAL, BLOW, STRSIEGEASSAULT and CHARGEDAM. * L2EffectType: * Added new effects DEATH_LINK, ENERGY_ATTACK, FATAL_BLOW, HP_DRAIN, LETHAL, MAGICAL_ATTACK, MAGICAL_ATTACK_MP, PHYSICAL_ATTACK, PHYSICAL_ATTACK_HP_LINK and STATIC_DAMAGE. * Renamed !IncreaseCharges to !FocusEnergy and made effect retail like. * Added new effect !FocusMaxEnergy. * Effecthandlers * Removed !StatusUpdate from some effect because is already updated by setCurrentHp, setCurrentMp and setCurrentCp methods. '''NOTE''': New skill debugging will be added soon. Reviewed by: MELERIX, Zoey76
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- May 07, 2013
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MELERIX authored
Reviewed by: Zoey76, Adry_85 NOTE: CORE-Part will be committed later by Zoey76.
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- May 05, 2013