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L2j
L2j Server Datapack
Commits
b1dc2e13
Commit
b1dc2e13
authored
11 years ago
by
Adry_85
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BETA: Fixing Star Fall and Meteor Fall skills.
Reported by: facheme
parent
e563bff4
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L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+10
-14
10 additions, 14 deletions
...DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
with
10 additions
and
14 deletions
L2J_DataPack_BETA/dist/game/data/stats/skills/01400-01499.xml
+
10
−
14
View file @
b1dc2e13
...
@@ -2273,53 +2273,49 @@
...
@@ -2273,53 +2273,49 @@
</skill>
</skill>
<skill
id=
"1467"
levels=
"1"
name=
"Meteor"
>
<skill
id=
"1467"
levels=
"1"
name=
"Meteor"
>
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set
name=
"abnormalTime"
val=
"10"
/>
<set
name=
"affectLimit"
val=
"10-10"
/>
<set
name=
"affectLimit"
val=
"10-10"
/>
<set
name=
"affectRange"
val=
"150"
/>
<set
name=
"affectRange"
val=
"150"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"channelingTickInterval"
val=
"1"
/>
<set
name=
"effectPoint"
val=
"-679"
/>
<set
name=
"effectPoint"
val=
"-679"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"element"
val=
"0"
/>
<!-- Fire -->
<set
name=
"element"
val=
"0"
/>
<!-- Fire -->
<set
name=
"elementPower"
val=
"20"
/>
<set
name=
"elementPower"
val=
"20"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"icon"
val=
"icon.skill1467"
/>
<set
name=
"icon"
val=
"icon.skill1467"
/>
<set
name=
"isDebuff"
val=
"true"
/>
<set
name=
"isMagic"
val=
"1"
/>
<!-- Magic Skill -->
<set
name=
"isMagic"
val=
"1"
/>
<!-- Magic Skill -->
<set
name=
"magicLvl"
val=
"81"
/>
<set
name=
"magicLvl"
val=
"81"
/>
<set
name=
"mpConsume"
val=
"
116
"
/>
<set
name=
"mp
Initial
Consume"
val=
"
72
"
/>
<set
name=
"mp
InitialConsume
"
val=
"2
9
"
/>
<set
name=
"mp
PerChanneling
"
val=
"
7
2"
/>
<set
name=
"operateType"
val=
"CA1"
/>
<set
name=
"operateType"
val=
"CA1"
/>
<set
name=
"power"
val=
"117"
/>
<set
name=
"power"
val=
"117"
/>
<set
name=
"reuseDelay"
val=
"300000"
/>
<set
name=
"reuseDelay"
val=
"300000"
/>
<set
name=
"targetType"
val=
"AREA"
/>
<set
name=
"targetType"
val=
"AREA"
/>
<
for
>
<
channelingEffects
>
<effect
name=
"MagicalAttack"
/>
<effect
name=
"MagicalAttack"
/>
<effect
name=
"DamOverTime"
ticks=
"3"
val=
"117"
/>
</channelingEffects>
</for>
</skill>
</skill>
<skill
id=
"1468"
levels=
"1"
name=
"Star Fall"
>
<skill
id=
"1468"
levels=
"1"
name=
"Star Fall"
>
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
<set
name=
"abnormalTime"
val=
"10"
/>
<set
name=
"affectLimit"
val=
"10-10"
/>
<set
name=
"affectLimit"
val=
"10-10"
/>
<set
name=
"affectRange"
val=
"150"
/>
<set
name=
"affectRange"
val=
"150"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"channelingTickInterval"
val=
"1"
/>
<set
name=
"effectPoint"
val=
"-679"
/>
<set
name=
"effectPoint"
val=
"-679"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"icon"
val=
"icon.skill1468"
/>
<set
name=
"icon"
val=
"icon.skill1468"
/>
<set
name=
"isDebuff"
val=
"true"
/>
<set
name=
"isMagic"
val=
"1"
/>
<!-- Magic Skill -->
<set
name=
"isMagic"
val=
"1"
/>
<!-- Magic Skill -->
<set
name=
"magicLvl"
val=
"81"
/>
<set
name=
"magicLvl"
val=
"81"
/>
<set
name=
"mpConsume"
val=
"
116
"
/>
<set
name=
"mp
Initial
Consume"
val=
"
72
"
/>
<set
name=
"mp
InitialConsume
"
val=
"2
9
"
/>
<set
name=
"mp
PerChanneling
"
val=
"
7
2"
/>
<set
name=
"operateType"
val=
"CA1"
/>
<set
name=
"operateType"
val=
"CA1"
/>
<set
name=
"power"
val=
"117"
/>
<set
name=
"power"
val=
"117"
/>
<set
name=
"reuseDelay"
val=
"300000"
/>
<set
name=
"reuseDelay"
val=
"300000"
/>
<set
name=
"targetType"
val=
"AREA"
/>
<set
name=
"targetType"
val=
"AREA"
/>
<
for
>
<
channelingEffects
>
<effect
name=
"MagicalAttack"
/>
<effect
name=
"MagicalAttack"
/>
<effect
name=
"DamOverTime"
ticks=
"3"
val=
"117"
/>
</channelingEffects>
</for>
</skill>
</skill>
<skill
id=
"1469"
levels=
"1"
name=
"Leopold"
enchantGroup1=
"6"
enchantGroup2=
"6"
enchantGroup3=
"6"
enchantGroup4=
"6"
>
<skill
id=
"1469"
levels=
"1"
name=
"Leopold"
enchantGroup1=
"6"
enchantGroup2=
"6"
enchantGroup3=
"6"
enchantGroup4=
"6"
>
<!-- Confirmed CT2.5 and Updated to H5 -->
<!-- Confirmed CT2.5 and Updated to H5 -->
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