Zoey76
authored
* Using getRandom(int) and getRandomBoolean() where is possible. * Please use it in new scripts. * Removing invalid null check in EffectMasterHandler. * Added missing null check in Q00350_EnhanceYourWeapon. * Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long! * Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long! * Removing invalid null check in MasterHandler.
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