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Zoey76 authored
	* Using getRandom(int) and getRandomBoolean() where is possible.
		* Please use it in new scripts.
	* Removing invalid null check in EffectMasterHandler.
	* Added missing null check in Q00350_EnhanceYourWeapon.
	* Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long!
	* Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long!
	* Removing invalid null check in MasterHandler.
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