- Mar 04, 2012
- Mar 03, 2012
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Zoey76 authored
* Added missing authors to AIs, based on forums, changelogs and DevSVN. * Fixed bug in EnergySeeds after [8602] ... * Added package-info, for better JavaDoc generation. * Quest's package-info will be added soon, after finishing update for Java scripts and missing documentation.
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Zoey76 authored
* Cleanup of random related methods and imports. * Fix for FairyTrees AI with wrong parameter type wouldn't override onKill(..) method.
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- Mar 02, 2012
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MELERIX authored
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- Mar 01, 2012
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lion authored
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Rumen Nikiforov authored
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- Feb 29, 2012
- Feb 28, 2012
- Feb 27, 2012
- Feb 26, 2012
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Rumen Nikiforov authored
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Zoey76 authored
* Added give_all_clan_skills command, it will reward the target's clan will all available skills for that clan level. * Added some JavaDocs. * Rewritten some parts of previous code.
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- Feb 25, 2012
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Zoey76 authored
* Missing from [8509].
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- Feb 24, 2012
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Zoey76 authored
* Added gameMasterSkillTree.xml * Added gameMasterAuraSkillTree.xml * Added heroSkillTree.xml * Added nobleSkillTree.xml This unhardcodes this skill trees and allows easy update/customization.
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- Feb 23, 2012
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MELERIX authored
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Zoey76 authored
* RainbowSpringsChateau cleanup and fixes. * Implemented Messenger's retail HTMLs and AI. * Implemented Caretaker's retail HTMLs and AI. * Datapack part for [L5190]. '''Note:''' Rainbow Springs Chateau clan hall siege is still unfinished, this is just some work to get it closer to retail and closer to be finished.
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- Feb 22, 2012
- Feb 21, 2012
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Rumen Nikiforov authored
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Zoey76 authored
* RainbowSpringsChateau _pendingItemToGet's key is L2Clan not Integer. * When using replaceAll(..) is required to assign the returned object, otherwise it'll be ignored.
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- Feb 20, 2012
- Feb 18, 2012
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MELERIX authored
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Zoey76 authored
* Improved formatter a bit. * Implemented RestorationRandom effect. * Unhardcoded for target, now a player can extract items into it's target depending on skill's target type. * Fixed some typos on AdminEventEngine HTML dynamic build. * Removed debug messages from ItemSkillsTemplate. * Removed extractable skill handler. * Fixed OracleTeleport teleport. * Replaced all skill types for extractable skills with DUMMY, and added RestorationRandom effect.
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Zoey76 authored
* Wondrous Cubic - 1 time use should be consumed upon usage. * Added more missing GPL notices. * Implemented Calculator item handler. * Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes. * Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
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GodKratos authored
(equivalent to using packet forge from telnet)
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- Feb 16, 2012
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MELERIX authored
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- Feb 11, 2012
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Rumen Nikiforov authored
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- Feb 10, 2012
- Feb 09, 2012
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MELERIX authored
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