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L2j
L2j Server Datapack
Commits
af17d00a
Commit
af17d00a
authored
13 years ago
by
GodKratos
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Add telnet command to send packet data to players
(equivalent to using packet forge from telnet)
parent
7ea07270
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Changes
1
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L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/DebugHandler.java
+28
-0
28 additions, 0 deletions
...me/data/scripts/handlers/telnethandlers/DebugHandler.java
with
28 additions
and
0 deletions
L2J_DataPack_BETA/dist/game/data/scripts/handlers/telnethandlers/DebugHandler.java
+
28
−
0
View file @
af17d00a
...
...
@@ -46,6 +46,7 @@ import com.l2jserver.gameserver.model.actor.instance.L2DoorInstance;
import
com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance
;
import
com.l2jserver.gameserver.model.actor.instance.L2PcInstance
;
import
com.l2jserver.gameserver.model.items.instance.L2ItemInstance
;
import
com.l2jserver.gameserver.network.serverpackets.AdminForgePacket
;
import
com.l2jserver.gameserver.taskmanager.DecayTaskManager
;
/**
...
...
@@ -76,6 +77,33 @@ public class DebugHandler implements ITelnetHandler
{
_print
.
print
(
DecayTaskManager
.
getInstance
().
toString
());
}
else
if
(
dbg
.
equals
(
"packetsend"
))
{
if
(
st
.
countTokens
()
<
2
)
{
_print
.
println
(
"Usage: debug packetsend <charName> <packetData>"
);
return
false
;
}
String
charName
=
st
.
nextToken
();
L2PcInstance
targetPlayer
=
L2World
.
getInstance
().
getPlayer
(
charName
);
if
(
targetPlayer
==
null
)
{
_print
.
println
(
"Player "
+
charName
+
" cannot be found online"
);
return
false
;
}
AdminForgePacket
sp
=
new
AdminForgePacket
();
while
(
st
.
hasMoreTokens
())
{
String
b
=
st
.
nextToken
();
if
(!
b
.
isEmpty
())
sp
.
addPart
(
"C"
.
getBytes
()[
0
],
"0x"
+
b
);
}
targetPlayer
.
sendPacket
(
sp
);
_print
.
println
(
"Packet sent to player "
+
charName
);
}
else
if
(
dbg
.
equals
(
"PacketTP"
))
{
String
str
=
ThreadPoolManager
.
getInstance
().
getPacketStats
();
...
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