- Jan 17, 2016
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Zoey76 authored
targeted Fix #293
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- Aug 01, 2015
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Zoey76 authored
Moving all files to main folder. Using Gradle to define, manage dependecies and build the project. Upgraded Gradle wrapper.
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- Mar 01, 2015
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Zealar authored
L2J/L2J_Server@d0906d19555c243157d63c10a5ec929b199703b4
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- Feb 28, 2015
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Zealar authored
Reported by : sahar
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- Jan 15, 2015
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NosBit authored
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- Jan 02, 2015
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Zoey76 authored
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- Oct 31, 2014
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UnAfraid authored
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- Apr 17, 2014
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Zoey76 authored
* Patch by: Battlecruiser
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- Mar 01, 2014
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Nos authored
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- May 08, 2013
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Rumen Nikiforov authored
* Reported by: Ghurdyl * Reviewed by: Zoey76
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- Apr 27, 2013
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Zoey76 authored
* Complete rework of !CharEffectList. * Mimicking "List" operations, remove(..), add(..), isEmpty()... * Thread-safe. * Using reentrant locks for read/write operations. * Removed cache-array, wasn't working. * Removed useless methods. * Removed queue, wrong implementation was leading to wrong updates in effect lists. * Now effects from skills are managed in batches, less calls to methods, avoiding overhead from synchronization and keeping abnormal type groups safe. * Support for blocked buff slots, no more hacks! * Implemented proper effect. * No more dependence on Javolution. * !JavaDocs! * Abnormal type, level and time are global to the skill and not specific to each effect. * Keeping support to customize each effect duration time, needs testing. * Added abnormal type enum, no more strings. * Removed overhead from string comparison. * !EffectTemplate rework: * No more public fields, we use mutators and accessors to work with them! * Func list to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * Removed unused transform parameters. * !JavaDocs! * L2Skill rework: * No more dependence on Javolution. * Func and Effect lists to List instead of array. * Removed some useless effect type related method from skills. * Removed custom restriction for stolen effect with current duration less than 5 seconds. * If NPE appear they have to be properly fixed, no more hacks! * Updated toString() method. * !JavaDocs! * L2Effect rework: * Effects do not store static data from template! * Removed unused transform parameters. * Removed "passive effect" related methods, effect is passive if skill is passive. * Removed "buff"/"debuff" related method from effects, skills are buffs or debuffs not effects. * Updated toString() method. * Removed effectCanBeStolen() method, now canBeStolen() is overridden in effect implementations in Datapack. * !JavaDocs! * L2Item minor rework: * Func and Effect lists to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * No more dependence on Javolution. * Now _questEvents is initialized only if it's used, not for all items! * L2Weapon fixes: * Fixed bug in getSkillEffects(L2Character, L2Character, L2Skill) returning always empty array of effects! * Func and Effect lists to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * No more dependence on Javolution. * Reworked "get func" methods to avoid toArray(..) calls. * Proper use of maps, no more iteration over keys and retrieving the value using get method. * Externalized formula to calculate current effect duration to Formulas class. * Static fields are upper case. * Adding button to reload effects, '''must be follow by skill reload and probably player restart''' to ensure there is no memory-leftovers. * Fixing skill Frintezza's Songs(5008) abnormal types. * Fixing minor bug with High Five GM skills. * Added name to effect list from admin panel, fixed other minor glitches. * Removed old and classing GM menu. * Updated logs and comments. Reviewed by: Adry_85, MELERIX Testing video: http://youtu.be/7qadv7QQhy4
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- Apr 22, 2013
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Adry_85 authored
Reported by: badboy29 Tested by: badboy29 Reviewed by: !UnAfraid
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- Mar 28, 2013
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Adry_85 authored
BETA: Fixing Chain Heal skill, healing flagged players is possible if they are on same party/clan/ally. Reported by: nBd, !UnAfraid
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- Mar 27, 2013
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Adry_85 authored
- Removed useless target type - Added support to affect limit for area skills - Replacing !FastList with !ArrayList Reviewed by: !UnAfraid, Zoey76 - Fixed Chain Heal issue with clan/ally targets Reported by: oscard Reviewed by: !UnAfraid
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- Mar 24, 2013
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MELERIX authored
'''NOTE: Require CORE [L5903]'''
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- Mar 22, 2013
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Adry_85 authored
* More retail like Chain Heal effect * Unhardcoded TARGET_ONE !TargetType * Misc AI cleanup Reviewed by: lion, MELERIX, UnAfraid, Zoey76
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