- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Jan 16, 2014
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St3eT authored
* Tested by: St3eT, malyelfik * Thanks to: malyelfik, FBIagent, xban1x * Reviewed by: malyelfik, !UnAfraid, Adry_85, Zoey76, xban1x
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- Nov 11, 2013
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Nos authored
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- Nov 03, 2013
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Nos authored
Patch by: Nos, Adry_85 Reviewed by: Zoey76, !UnAfraid
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- Sep 21, 2013
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Nos authored
Reviewed By: Zoey76, !UnAfraid, jurchiks Patch By: Tryskell
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- Sep 12, 2013
- Sep 08, 2013
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Adry_85 authored
* Resurrection from skillhandlers to effecthandlers. * Fixing Mass Resurrection effect, if both player and pet are dead only player is ressed. * Patch by: Zoey76 Rewieved by: Zoey76
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- Jul 24, 2013
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Rumen Nikiforov authored
* Patch by: Tan, UnAfraid, Nos
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- Jun 27, 2013
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Adry_85 authored
* Changed admin command //help with //html. * rework admin command //reload. * Added new command //loadhtml that reloads html and shows it. Patch by: Nos Reviewed by: Adry_85, UnAfraid, Zoey76
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- Jun 25, 2013
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Adry_85 authored
Reviewed by: Nos, !UnAfraid
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- Jun 22, 2013
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Adry_85 authored
Reported by: goncafa
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- Jun 17, 2013
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Adry_85 authored
* Removed old and custom skillTypes and added new effects. * Added retail formula for effects '''!TargetCancel''', '''!TargetMeProbability''', '''!SkillTurning''', '''Betray''' and '''Bluff'''. * Patch by: Nos * Added all missing '''effectPoint''' inside skills. * Patch by: !UnAfraid * Fixed bug with !TargetMe effect that does not allow you to change target even if the effect has worn off. * Reported by: blacksea Reviewed by: Zoey76 Thanks to: Nos, !UnAfraid, Zoey76
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- Jun 08, 2013
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Adry_85 authored
* Removed itemHandlers '''!EnergyStarStone'''. * Added new condition '''!ConditionPlayerCanRefuelAirship'''. * Added some missing skills. Reviewed by: Zoey76
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- Jun 04, 2013
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Rumen Nikiforov authored
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- May 30, 2013
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Adry_85 authored
* Removed old support for feedable beast in Beast Farm. * Removed custom CONFUSE_MOB_ONLY skillType.
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- May 29, 2013
- May 25, 2013
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Adry_85 authored
* Removed '''!TransformDispel''' skillType. * Added two new conditions '''!CanTransform''' and '''!CanUnTransform'''. * Fixed bug that you can spam transformation skills when you ride a pet. * Reported by: takhs7 * Added some new skills: * '''Blessing of Baguette''' (21042). * '''Berserker Spirit''' (21087). * '''Blessed Child Transformation Skill - Trejuo''' (21195). * '''Blessed Child Transformation Skill - Sujin''' (21196). Reviewed by: Zoey76
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- May 22, 2013
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Zoey76 authored
Patch by: St3eT Reviewed by: Zoey76, UnAfraid, jurchiks, xban1x, Adry_85
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- May 21, 2013
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Adry_85 authored
* Added new skill effects '''!CallPc''' and '''!CallParty'''. * Removed old skillType. * Fixed operateType in some skills. Reviewed by: Zoey76
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- May 16, 2013
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Adry_85 authored
* Added new effects !OpenCommonRecipeBook and !OpenDwarfRecipeBook. * Unhardcoded static skills not trigger any chance skills. * Removed old !SkillType. Reviewed by: MELERIX, Zoey76
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- May 13, 2013
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Adry_85 authored
Patch by: Adry_85, Zoey76
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- May 12, 2013
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Adry_85 authored
Reviewed by: Zoey76
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- May 08, 2013
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Adry_85 authored
* L2PcInstance: * Removed isUsingDualWeapon() not used anymore. * Removed custom check for Strider Siege Assault skill (new condition will be added soon). * Fixed double system message when you use Soul Rage skill. * Stats: * Removed useless stats (LETHAL_RATE, AGGRESSION_VULN, AGGRESSION_PROF, CRIT_PROF, NONE_WPN_VULN, transformId). * !SystemMessageId: * Updated system message when you done damage on target. * Added missing system message for Seven Signs quests (quests will be added soon). * Formulas: * Moved calcLethalHit in proper effect handler. * Cleanup and fixes some methods. * Fixing blow bonus when you hitting from the side of target. * L2Character: * Removed !CpConsume check and fixed skill Over the Body. * L2CubicInstance: * Added !CubicDrain method. * Removed useless comment. * Fixed Magical Critical Rate calculation. * L2Skill: * Removed staticDamage variable, now have own effect like retail. * Removed canBeReflected variable, now have his proper checks. * Cleanup and fixes some methods. * L2SkillType: * Deleted PDAM, MDAM, MANADAM, CPDAMPERCENT, DRAIN, DEATHLINK, FATAL, BLOW, STRSIEGEASSAULT and CHARGEDAM. * L2EffectType: * Added new effects DEATH_LINK, ENERGY_ATTACK, FATAL_BLOW, HP_DRAIN, LETHAL, MAGICAL_ATTACK, MAGICAL_ATTACK_MP, PHYSICAL_ATTACK, PHYSICAL_ATTACK_HP_LINK and STATIC_DAMAGE. * Renamed !IncreaseCharges to !FocusEnergy and made effect retail like. * Added new effect !FocusMaxEnergy. * Effecthandlers * Removed !StatusUpdate from some effect because is already updated by setCurrentHp, setCurrentMp and setCurrentCp methods. '''NOTE''': New skill debugging will be added soon. Reviewed by: MELERIX, Zoey76
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- May 05, 2013
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Zoey76 authored
* Fixed NPE vulnerability in Anais. * Reported by: d!g0 * Suggested by: jurchiks * Reworking Servitor Share effect since [9663] fixed nothing. * Fixing stack over flow. * Reported by: UnAfraid, nBd * Reviewed by: UnAfraid * Changes related to [L5965]. * Summon target handler update. * Pet target handler update. * Implemented Servitor target handler. * Pailaka - Song Of Ice And Fire AI enhancement. * Adding missing NPC string on first see creature event. Reported by: Gladicek
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- May 01, 2013
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malyelfik authored
Patch by: St3eT Reviewed by: !UnAfraid, Zoey76, malyelfik
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- Apr 30, 2013
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Zoey76 authored
* Unified AI for castle, forts and halls. * Merged bypass handler and core AI in a single AI script in Datapack. Reviewed by: jurchiks, UnAfraid, Zoey76
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- Apr 15, 2013
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malyelfik authored
Reviewed by: !UnAfraid
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- Apr 10, 2013
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Rumen Nikiforov authored
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- Apr 08, 2013
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Zoey76 authored
* Using getRandom(int) and getRandomBoolean() where is possible. * Please use it in new scripts. * Removing invalid null check in EffectMasterHandler. * Added missing null check in Q00350_EnhanceYourWeapon. * Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long! * Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long! * Removing invalid null check in MasterHandler.
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- Apr 03, 2013
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Adry_85 authored
- Added effect !FocusSouls - Removed skillhandlers Heal - Removed skillhandlers !HealPercent - Removed skillhandlers !ManahealPercent - Removed skillhandlers Charge - Removed skillhandlers Soul - More improvements and cleanup Reviewed by: MELERIX, !UnAfraid, Zoey76
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- Mar 29, 2013
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Adry_85 authored
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- Mar 27, 2013
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Adry_85 authored
- Removed useless target type - Added support to affect limit for area skills - Replacing !FastList with !ArrayList Reviewed by: !UnAfraid, Zoey76 - Fixed Chain Heal issue with clan/ally targets Reported by: oscard Reviewed by: !UnAfraid
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- Mar 24, 2013
- Mar 22, 2013
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Adry_85 authored
* More retail like Chain Heal effect * Unhardcoded TARGET_ONE !TargetType * Misc AI cleanup Reviewed by: lion, MELERIX, UnAfraid, Zoey76
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- Mar 18, 2013
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Zoey76 authored
* No more... * "neutral" skills, all skills are "neutral" by default. * dynamic skill/effect type dependent "offensive" checks. * dynamic skill/effect type dependent "pvp" checks. * null names, default is empty string. * dynamic seven sings skill checks, is cached in boolean until is finally unhardcoded. * CPDAM skill type, not used anywhere. * skills "pvp" and "offensive" at the same time. * Spoil skill handler! * CpDam skill handler! * _effectSkillType in L2Effect. * effectType in EffectTemplate. * effectType in skill XMLs. * effectPower=-1 lands always! * Fixing Sweeper effect typos! * Reported by: Decad, Torvitas Reviewed by: Adry_85, MELERIX, UnAfraid
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- Mar 13, 2013
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Zoey76 authored
* Removed skill handler Sweep. * Added effect Sweeper. * Added effect !ConsumeBody. * Added effect !MpByLevel. * Added effect !HpByLevel. Reviewed by: MELERIX '''Note:''' There are more skills that uses this new effects and are implemented in different ways, this will be updated later.
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