"README.md" did not exist on "8b3e95ff32149e8f42feb1d51f9d799076f98ea1"
- May 16, 2013
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Adry_85 authored
* Added new effects !OpenCommonRecipeBook and !OpenDwarfRecipeBook. * Unhardcoded static skills not trigger any chance skills. * Removed old !SkillType. Reviewed by: MELERIX, Zoey76
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- May 15, 2013
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MELERIX authored
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Adry_85 authored
Reported by: oscard, Zoey76
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Adry_85 authored
* Added new effect NpcKill for Betray skill. * Deleted useless skillType. * Added new skills: * Presentation - Lilith Battle. * Presentation - Anakim Battle. Reviewed by: Zoey76
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Zoey76 authored
Reported by: badboy29, lucan, LeoDetona
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Zoey76 authored
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Zoey76 authored
* Toggle skills don't need abnormal time -1 to last for ever. * Fixed calculation in "over time" skills for points consumption.
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- May 14, 2013
- May 13, 2013
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Adry_85 authored
Patch by: Adry_85, Zoey76
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Zoey76 authored
* Updated most effect that always success, the rest will be reviewed and updated soon. * Moved success formulas to proper place.
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Rumen Nikiforov authored
* SQL queries to update previous quest names. * Patch by: xBan1x * Reviewed by: UnAfraid, jurchiks
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MELERIX authored
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- May 12, 2013
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Adry_85 authored
Reviewed by: Zoey76
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Zoey76 authored
* Implementing Set Skill effect. * Implementing few missing skills for event items: * Fighter's Will (9090) * Archer's Will (9091) * Magician's Will (9092) * Protection of Rune (9093) * Protection of Elemental (9094) * Protection of Alignment (9095)
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Zoey76 authored
* Oblivion Trap (836) * Bomb Installation (574) * Binding Trap (518) * Flash Trap (517) * Slow Trap (516) * Poison Trap (515) * Fire Trap (514) * Test - Basic Trap (7072) * Implemented Summon Trap effect.
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- May 11, 2013
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Adry_85 authored
* Reworking Necromancer of the Valley AI. * Added herb drop for some monster. Patch by: St3eT Reviewed by: Adry_85, malyelfik, Zoey76 Tested by: FinalDestination Thanks to: FinalDestination
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- May 10, 2013
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Zoey76 authored
* All skills that used to have CREATE_ITEM skill type now uses retail like effect Restoration. * All skills that used to have DECOY skill type now uses retail like effect SummonNpc. * All skills that used to have SPAWN skill type now uses retail like effect SummonNpc. * Implementing missing skills: * Equipment Set 90 Day Pack (2914) * Summon Life-size Decoy (2622) * Event - Sad White Baby King-Tiger Scroll (9099) * Event - Sad White Baby Tiger Scroll (9098) * Event - White Baby King-Tiger Scroll (9097) * Event - White Baby Tiger Scroll (9096) * Copied Honey Watermelon Seed (9032) * Copied Watermelon Seed (9031) * Honey Watermelon Seed (9030) * Watermelon Seed (9029) * Summon Flames Box (22116) * Comfort Sky Lantern Summon (22113) * Sway Sky Lantern Summon (22112) * Ambient Sky Lantern Summon (22111) * Lucky Sky Lantern Summon (22110) * Event - Gloomy Head Milk Cow Summon Scroll (2881) * Event - Gloomy Milk Cow Summon Scroll (2880) * Summon Head Gloomy Milk Cow (2872) * Summon Gloomy Milk Cow (2871) * Event - Head Milk Cow Summon Scroll (2870) * Event - Milk Cow Summon Scroll (2869) * Summon Humidity (6251)
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Rumen Nikiforov authored
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- May 09, 2013
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Adry_85 authored
* Replaced L2Skill with !SkillHolder. * Added Baium start sound. * Small cleanup and improvements.
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Adry_85 authored
Reported by: !JOJO
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Rumen Nikiforov authored
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Adry_85 authored
Reported by: !UnAfraid Reviewed by: !UnAfraid
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- May 08, 2013
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Adry_85 authored
Reported by: lucan
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Zoey76 authored
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Rumen Nikiforov authored
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VlLight authored
* Character templates was moved from SQL to XML. * Missed "speed_on_ride" parameter was added for some pet's templates. Reviewed by: UnAfraid, Zoey76
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Adry_85 authored
* L2PcInstance: * Removed isUsingDualWeapon() not used anymore. * Removed custom check for Strider Siege Assault skill (new condition will be added soon). * Fixed double system message when you use Soul Rage skill. * Stats: * Removed useless stats (LETHAL_RATE, AGGRESSION_VULN, AGGRESSION_PROF, CRIT_PROF, NONE_WPN_VULN, transformId). * !SystemMessageId: * Updated system message when you done damage on target. * Added missing system message for Seven Signs quests (quests will be added soon). * Formulas: * Moved calcLethalHit in proper effect handler. * Cleanup and fixes some methods. * Fixing blow bonus when you hitting from the side of target. * L2Character: * Removed !CpConsume check and fixed skill Over the Body. * L2CubicInstance: * Added !CubicDrain method. * Removed useless comment. * Fixed Magical Critical Rate calculation. * L2Skill: * Removed staticDamage variable, now have own effect like retail. * Removed canBeReflected variable, now have his proper checks. * Cleanup and fixes some methods. * L2SkillType: * Deleted PDAM, MDAM, MANADAM, CPDAMPERCENT, DRAIN, DEATHLINK, FATAL, BLOW, STRSIEGEASSAULT and CHARGEDAM. * L2EffectType: * Added new effects DEATH_LINK, ENERGY_ATTACK, FATAL_BLOW, HP_DRAIN, LETHAL, MAGICAL_ATTACK, MAGICAL_ATTACK_MP, PHYSICAL_ATTACK, PHYSICAL_ATTACK_HP_LINK and STATIC_DAMAGE. * Renamed !IncreaseCharges to !FocusEnergy and made effect retail like. * Added new effect !FocusMaxEnergy. * Effecthandlers * Removed !StatusUpdate from some effect because is already updated by setCurrentHp, setCurrentMp and setCurrentCp methods. '''NOTE''': New skill debugging will be added soon. Reviewed by: MELERIX, Zoey76
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Rumen Nikiforov authored
BETA: Fixing minor typo in Valakas AI (Using wrong skill id for Valakas Regeneration must be 4691 not 4629)
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Rumen Nikiforov authored
* Reported by: Ghurdyl * Reviewed by: Zoey76
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MELERIX authored
* '''Challenge for Fate''' lock target for 4 instead of 5. * '''Noblesse Blessing''' can be dispeled. Reported by: Gries
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MELERIX authored
* Updated proper targetType. * Added two missing skillTypes. Reported by: RiZe
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- May 07, 2013
- May 05, 2013
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MELERIX authored
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MELERIX authored
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MELERIX authored
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MELERIX authored
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MELERIX authored
Patch by: Adry_85 Tested by: blacksea, oscard
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Zoey76 authored
* Now "infinite" ticks are represented with count="-1" instead of count="0x7fffffff", better implementation will be done later. * Reverting classpath "update".
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