- Jan 16, 2014
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St3eT authored
* Tested by: St3eT, malyelfik * Thanks to: malyelfik, FBIagent, xban1x * Reviewed by: malyelfik, !UnAfraid, Adry_85, Zoey76, xban1x
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- Dec 15, 2013
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Nos authored
Reported by: helldagger Reviewed by: !UnAfraid, Zoey76
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- Nov 30, 2013
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Rumen Nikiforov authored
* Notes: * With this patch you only specify op codes and the format after the op codes once. * When you click on next, you can type in the values. When you send the packet, the same html opens again. * Patch by: FBIagent
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- Nov 23, 2013
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Rumen Nikiforov authored
BETA: New implementation of geonengine using an abstraction layer allowing support for different engines. * Patch by: FBIagent * Tested by: lion, oscard, Konstantinos, Szponiasty, dEvilKinG, skyshadow, janiko, pandragon, badboy29, midnex, valanths1990 * Reviewed by: Zoey76, lion, BiggBoss
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- Nov 15, 2013
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Zoey76 authored
* Moved abnormal visual effects from effect to skill. * Added missing !JavaDocs. * Removed unused `L2EffectType`. * Removed `L2AbnormalZone`, instead use `L2EffectZone` with a custom skill. * Added all missing abnormal visual effects. * Fixed/removed all custom abnormal visual effects. * Removed hardcoded abnormal visual effects, they must be present in skill or set to the character. * Added fixed all values for abnormal visual effects. * Thanks to: Nos * Fixed abnormal visual effect admin menues. * Added event abnormal visual effect menu, although they are not working yet. * Removed multiple methods to start/stop abnormal visual effects.
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- Nov 04, 2013
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Zoey76 authored
* Removing deprecated command save_modifications. * Added set_hp, set_mp, set_cp, set_pvp_flag commands. * Reworked admin edit char panel: * [[Image(http://www.l2jserver.com/wp-content/uploads/2013/11/admin_edit_char.png)]] Suggested by: sponer
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- Jun 27, 2013
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Adry_85 authored
* Changed admin command //help with //html. * rework admin command //reload. * Added new command //loadhtml that reloads html and shows it. Patch by: Nos Reviewed by: Adry_85, UnAfraid, Zoey76
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- Jun 04, 2013
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Rumen Nikiforov authored
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- Jun 03, 2013
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Rumen Nikiforov authored
* Reworked skill and drop editing for npcs and the whole AdminEditNpc handler. * Improved html layout of those functions. * Added quick admin command to reload all handlers: !//reload handler * Fixing some small sql files typos. * Patch by: Nos
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- Apr 27, 2013
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Zoey76 authored
* Complete rework of !CharEffectList. * Mimicking "List" operations, remove(..), add(..), isEmpty()... * Thread-safe. * Using reentrant locks for read/write operations. * Removed cache-array, wasn't working. * Removed useless methods. * Removed queue, wrong implementation was leading to wrong updates in effect lists. * Now effects from skills are managed in batches, less calls to methods, avoiding overhead from synchronization and keeping abnormal type groups safe. * Support for blocked buff slots, no more hacks! * Implemented proper effect. * No more dependence on Javolution. * !JavaDocs! * Abnormal type, level and time are global to the skill and not specific to each effect. * Keeping support to customize each effect duration time, needs testing. * Added abnormal type enum, no more strings. * Removed overhead from string comparison. * !EffectTemplate rework: * No more public fields, we use mutators and accessors to work with them! * Func list to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * Removed unused transform parameters. * !JavaDocs! * L2Skill rework: * No more dependence on Javolution. * Func and Effect lists to List instead of array. * Removed some useless effect type related method from skills. * Removed custom restriction for stolen effect with current duration less than 5 seconds. * If NPE appear they have to be properly fixed, no more hacks! * Updated toString() method. * !JavaDocs! * L2Effect rework: * Effects do not store static data from template! * Removed unused transform parameters. * Removed "passive effect" related methods, effect is passive if skill is passive. * Removed "buff"/"debuff" related method from effects, skills are buffs or debuffs not effects. * Updated toString() method. * Removed effectCanBeStolen() method, now canBeStolen() is overridden in effect implementations in Datapack. * !JavaDocs! * L2Item minor rework: * Func and Effect lists to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * No more dependence on Javolution. * Now _questEvents is initialized only if it's used, not for all items! * L2Weapon fixes: * Fixed bug in getSkillEffects(L2Character, L2Character, L2Skill) returning always empty array of effects! * Func and Effect lists to List instead of array. * Avoid CPU overhead, System.arraycopy(..). * No more dependence on Javolution. * Reworked "get func" methods to avoid toArray(..) calls. * Proper use of maps, no more iteration over keys and retrieving the value using get method. * Externalized formula to calculate current effect duration to Formulas class. * Static fields are upper case. * Adding button to reload effects, '''must be follow by skill reload and probably player restart''' to ensure there is no memory-leftovers. * Fixing skill Frintezza's Songs(5008) abnormal types. * Fixing minor bug with High Five GM skills. * Added name to effect list from admin panel, fixed other minor glitches. * Removed old and classing GM menu. * Updated logs and comments. Reviewed by: Adry_85, MELERIX Testing video: http://youtu.be/7qadv7QQhy4
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- Apr 12, 2013
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Rumen Nikiforov authored
BETA: Adding new admin command !//scan [range] displays all NPCs around you giving u ability to move to the NPC or delete it. * Reviewed by: FBIagent, MELERIX
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- Mar 08, 2013
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Rumen Nikiforov authored
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- Sep 10, 2012
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Rumen Nikiforov authored
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- Aug 30, 2012
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Rumen Nikiforov authored
* Added a lot of information for each quest. * Added options to unload/reload selected quest.
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Rumen Nikiforov authored
* Also additional to [9115]
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- Jul 05, 2012
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Zoey76 authored
* Instead use the standard //reload teleport
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- May 17, 2012
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MELERIX authored
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