- Nov 22, 2013
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VlLight authored
There are two spawnlist here - fixed and zone-based. Fixed spawnlist is enabled by default, but you can easily switch to zone-based spawnlist, if you have geodata enabled - just set zone and zone based spawnlist enabled, and set fixed spawnlist disabled. Reviewed by: Zoey76, xban1x '''Note:''' C1 feature.
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- Nov 21, 2013
- Nov 19, 2013
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VlLight authored
* Datapack part for [L6281] * Test XML spawnlists and spawn territories are disabled by default now * Cleanup (patch by jurchiks) * Reviewed by: jurchiks, xban1x, !UnAfraid
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- Nov 18, 2013
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Nos authored
Reported by: St3eT Reviewed by: Zoey76, Jurchiks, St3eT Tested by: St3eT
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- Nov 17, 2013
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xban1x authored
* Patch by: St3et * Tested by: FinalDestination * Reviewed by: jurchiks, xban1x
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xban1x authored
* Patch by: St3et * Tested by: FinalDestination * Reviewed by: jurchiks, xban1x, Zoey76
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xban1x authored
* Patch by: jurchiks * Reviewed by: xban1x
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Nos authored
* Fixed a bug causing change of target to self and then back to old target when casting self/aura skills. * Renamed `ExRegMax` packet to `ExRegenMax`. * Fixed `ExRegenMax` packet format. * `HealOverTimeEffect` should send `ExRegenMax` packet only for skills with `HP_RECOVER` abnormal type. Reviewed by: !UnAfraid, Zoey76
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Zoey76 authored
* Fixes Blink skill not working. * Reported by: thorl2 * Minor cleanup in some effects. * Implemented to missing skills Anesthesia (5085) and Deadly Poison (5086). * Requested by: St3eT * Reviewed by: Adry_85 * Implemented skill Test - Blink (7078).
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- Nov 15, 2013
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Rumen Nikiforov authored
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Zoey76 authored
* Moved abnormal visual effects from effect to skill. * Added missing !JavaDocs. * Removed unused `L2EffectType`. * Removed `L2AbnormalZone`, instead use `L2EffectZone` with a custom skill. * Added all missing abnormal visual effects. * Fixed/removed all custom abnormal visual effects. * Removed hardcoded abnormal visual effects, they must be present in skill or set to the character. * Added fixed all values for abnormal visual effects. * Thanks to: Nos * Fixed abnormal visual effect admin menues. * Added event abnormal visual effect menu, although they are not working yet. * Removed multiple methods to start/stop abnormal visual effects.
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xban1x authored
* Patch by: jurchiks * Reviewed by: xban1x
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xban1x authored
* Patch by: jurchiks
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xban1x authored
* Patch by: jurchiks * Reviewed by: xban1x, Zoey76, UnAfraid
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xban1x authored
* Patch by: St3et * Reviewed by: xban1x, Zoey76, UnAfraid, jurchiks
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xban1x authored
* Patch by: St3et * Reviewed by: xban1x, jurchiks, Zoey76, UnAfraid
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- Nov 11, 2013
- Nov 10, 2013
- Nov 09, 2013
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xban1x authored
* Patch by: jurchiks * Reviewed by: xban1x
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- Nov 08, 2013
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Nos authored
Reviewed by: !UnAfraid
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- Nov 07, 2013
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Adry_85 authored
Reported by: pandragon
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- Nov 06, 2013
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nonom authored
* Patch by: lion, ivantotov, jurchiks * Reviewed by: nonom, Zoey76, UnAfraid
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- Nov 05, 2013
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Adry_85 authored
Reported by: !UnAfraid, Zoey76
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Adry_85 authored
* Fixing issue with quest '''Home Security''' (278) that don't give you quest items when you kill monster. * Improved quest '''Delicious Top Choice Meat''' (631).
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Adry_85 authored
* Added missing '''!ConsumeBody''' effect for some skills. Reported by !UnAfraid * Added some missing event skills.
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- Nov 04, 2013
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xban1x authored
* Reviewed by: Zoey76
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Adry_85 authored
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Zoey76 authored
* Removing deprecated command save_modifications. * Added set_hp, set_mp, set_cp, set_pvp_flag commands. * Reworked admin edit char panel: * [[Image(http://www.l2jserver.com/wp-content/uploads/2013/11/admin_edit_char.png)]] Suggested by: sponer
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Zoey76 authored
* Fixing transform admin command not removing current transformation. * Fixing `DispelBySlot` and `DispelBySlotProbability` effects not removing GM transformations. Reported by: pandragon
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- Nov 03, 2013
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Zoey76 authored
* Adding method overload (just wrappers) to `L2Skill`.applyEffects(..) to avoid useless parameters. * Suggested by: jurchiks * Added a new parameter to `L2Skill`.applyEffects(..) to customize skill abnormal time upon casting. * Changed the way we check if we can apply a buff (debuff, etc) to a character. * Now all checks must be done on `AbstractEffect`#canStart(`BuffInfo`), this way we prevent executing `AbstractEffect`#onStart(`BuffInfo`) logic if the effect won't be added to the effect list. * `AbstractEffect`#onStart(`BuffInfo`) is void now. * Now `AbstractEffect`#onStart(`BuffInfo`) is called when the effect is already placed in the effect list, the old effect has been removed and we are sure the new effect should be activated. * Reported by: nBd * Suggested by: nBd * Reworked the way effects are restored into characters (players, summons). * Avoiding the restoration of instant effects. * Reported by: nBd, UnAfraid, Nos * Reusing `L2Skill`.applyEffects(..) code! * Fixed effects flags not being computed for players (sleep, hide, etc not removed). * Reported by: nBd, thorl2 * Suggested by: nBd * Fixed many system messages: * "$c1 has resisted your $s2" is not displayed when adding active skills or switching subclasses. * Reported by: nBd, UnAfraid, Adry_85 * "$s1 has worn off" is not displayed for passive skills when they are removed. * Fixing summons not getting buffed when master receives buffs. * Reported by: nBd * Fixed summons not getting Celestial Shield. * Reported by: Zeldak '''Note to developers:''' Instant effects should not override `AbstractEffect`#canStart(`BuffInfo`), all checks should be done `AbstractEffect`#onStart(`BuffInfo`).
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Nos authored
Patch by: Nos, Adry_85 Reviewed by: Zoey76, !UnAfraid
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- Nov 02, 2013
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Adry_85 authored
Patch by: !UnAfraid Reviewed by: Adry_85
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- Oct 31, 2013
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Adry_85 authored
Thanks to: jurchiks
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- Oct 30, 2013
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Zoey76 authored
* Reported by: blacksea * Tested by: blacksea
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- Oct 29, 2013
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Adry_85 authored
Patch by: jurchiks
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