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  1. Nov 22, 2013
    • VlLight's avatar
      BETA: Turek Orcs battle AI - leave from battle, return with assistance. · 4aa39a8f
      VlLight authored
      There are two spawnlist here - fixed and zone-based. Fixed spawnlist is enabled by default, but you can easily switch to zone-based spawnlist, if you have geodata enabled - just set zone and zone based spawnlist enabled, and set fixed spawnlist disabled.
      	Reviewed by: Zoey76, xban1x
      
          '''Note:''' C1 feature.
      4aa39a8f
  2. Nov 21, 2013
  3. Nov 19, 2013
    • VlLight's avatar
      BETA: Misc: · d1847154
      VlLight authored
      	* Datapack part for [L6281]
      	* Test XML spawnlists and spawn territories are disabled by default now
      	* Cleanup (patch by jurchiks)
      
      * Reviewed by: jurchiks, xban1x, !UnAfraid
      d1847154
  4. Nov 18, 2013
  5. Nov 17, 2013
  6. Nov 15, 2013
  7. Nov 11, 2013
  8. Nov 10, 2013
  9. Nov 09, 2013
  10. Nov 08, 2013
  11. Nov 07, 2013
  12. Nov 06, 2013
  13. Nov 05, 2013
  14. Nov 04, 2013
  15. Nov 03, 2013
    • Zoey76's avatar
      BETA: Continuing with [6249] rework: · d907d4fe
      Zoey76 authored
      	* Adding method overload (just wrappers) to `L2Skill`.applyEffects(..) to avoid useless parameters.
      		* Suggested by: jurchiks
      	* Added a new parameter to `L2Skill`.applyEffects(..) to customize skill abnormal time upon casting.
      	* Changed the way we check if we can apply a buff (debuff, etc) to a character.
      		* Now all checks must be done on `AbstractEffect`#canStart(`BuffInfo`), this way we prevent executing `AbstractEffect`#onStart(`BuffInfo`) logic if the effect won't be added to the effect list.
      			* `AbstractEffect`#onStart(`BuffInfo`) is void now.
      		* Now `AbstractEffect`#onStart(`BuffInfo`) is called when the effect is already placed in the effect list, the old effect has been removed and we are sure the new effect should be activated.
      		* Reported by: nBd
      		* Suggested by: nBd
      	* Reworked the way effects are restored into characters (players, summons).
      		* Avoiding the restoration of instant effects.
      			* Reported by: nBd, UnAfraid, Nos
      		* Reusing `L2Skill`.applyEffects(..) code!
      	* Fixed effects flags not being computed for players (sleep, hide, etc not removed).
      		* Reported by: nBd, thorl2
      		* Suggested by: nBd
      	* Fixed many system messages:
      		* "$c1 has resisted your $s2" is not displayed when adding active skills or switching subclasses.
      			* Reported by: nBd, UnAfraid, Adry_85
      		* "$s1 has worn off" is not displayed for passive skills when they are removed.
      	* Fixing summons not getting buffed when master receives  buffs.
      		* Reported by: nBd
      	* Fixed summons not getting Celestial Shield.
      		* Reported by: Zeldak
      
      '''Note to developers:''' Instant effects should not override `AbstractEffect`#canStart(`BuffInfo`), all checks should be done `AbstractEffect`#onStart(`BuffInfo`).
      d907d4fe
    • Nos's avatar
      BETA: Removed BUFF skillType. · 45774c02
      Nos authored
      Patch by: Nos, Adry_85
      Reviewed by: Zoey76, !UnAfraid
      45774c02
  16. Nov 02, 2013
  17. Oct 31, 2013
  18. Oct 30, 2013
  19. Oct 29, 2013
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