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Commit 1121e824 authored by xban1x's avatar xban1x
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BETA: Range Guard AI.

	* Patch by: St3et
	* Reviewed by: xban1x, jurchiks, Zoey76, UnAfraid
parent 5f018445
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......@@ -103,6 +103,7 @@ ai/group_template/PolymorphingAngel.java
ai/group_template/PolymorphingOnAttack.java
ai/group_template/PrisonGuards.java
ai/group_template/RandomSpawn.java
ai/group_template/RangeGuard.java
ai/group_template/Remnants.java
ai/group_template/Sandstorms.java
ai/group_template/SearchingMaster.java
......
/*
* Copyright (C) 2004-2013 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.group_template;
import java.util.List;
import ai.npc.AbstractNpcAI;
import com.l2jserver.gameserver.datatables.NpcTable;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.skills.L2Skill;
import com.l2jserver.gameserver.util.Util;
/**
* Range Guard AI.
* @author St3eT.
*/
public final class RangeGuard extends AbstractNpcAI
{
// Skill
private static SkillHolder ULTIMATE_DEFENSE = new SkillHolder(5044, 3); // NPC Ultimate Defense
// Misc
private static final int MIN_DISTANCE = 150;
// Not allowed skills
//@formatter:off
private static final int[] NOT_ALLOWED_SKILLS =
{
15, 28, // Charm / Aggression
51, 65, // Lure / Horror
106, 115, // Veil / Power Break
122, 127, // Hex / Hamstring
254, 352, // Spoil / Shield Bash
353, 358, // Shield Slam / Bluff
402, 403, // Arrest / Shackle
412, 485, // Sand Bomb / Disarm
501, 511, // Violent Temper / Temptation
522, 531, // Real Target / Critical Wound
680, 695, // Divine Knight Hate / Divine Wizard Divine Cloud
696, 716, // Divine Wizard Surrender to Divine / Zaken Hold
775, 792, // Weapon Blockade / Betrayal Mark
1042, 1049, // Hold Undead / Requiem
1069, 1071, // Sleep / Surrender To Water
1072, 1074, // Sleeping Cloud / Surrender To Wind
1083, 1097, // Surrender To Fire / Dreaming Spirit
1092, 1064, // Fear / Silence
1160, 1164, // Slow / Curse Weakness
1169, 1170, // Curse Fear / Anchor
1201, 1206, // Dryad Root / Wind Shackle
1222, 1223, // Curse Chaos / Surrender To Earth
1224, 1263, // Surrender To Poison / Curse Gloom
1269, 1336, // Curse Disease / Curse of Doom
1337, 1338, // Curse of Abyss / Arcane Chaos
1358, 1359, // Block Shield / Block Wind Walk
1386, 1394, // Arcane Disruption / Trance
1396, 1445, // Magical BackFire / Surrender to Dark
1446, 1447, // Shadow Bind / Voice Bind
1481, 1482, // Oblivion / Weak Constitution
1483, 1484, // Thin Skin / Enervation
1485, 1486, // Spite / Mental Impoverish
1511, 1524, // Curse of Life Flow / Surrender to the Divine
1529, // Soul Web
};
//@formatter:on
private RangeGuard()
{
super(RangeGuard.class.getSimpleName(), "ai/group_template");
final List<L2NpcTemplate> monsters = NpcTable.getInstance().getAllNpcOfClassType("L2Monster");
for (L2NpcTemplate template : monsters)
{
if (template.hasParameters() && (template.getParameters().getInt("LongRangeGuardRate", -1) > 0))
{
addAttackId(template.getId());
}
}
}
@Override
public String onAttack(L2Npc npc, L2PcInstance attacker, int damage, boolean isSummon, L2Skill skill)
{
final L2Playable playable = (isSummon) ? attacker.getSummon() : attacker;
final int longRangeGuardRate = npc.getTemplate().getParameters().getInt("LongRangeGuardRate");
final double distance = Util.calculateDistance(npc, playable, true, false);
if (npc.isAffectedBySkill(ULTIMATE_DEFENSE.getSkillId()) && (distance <= MIN_DISTANCE))
{
npc.stopSkillEffects(true, ULTIMATE_DEFENSE.getSkillId());
}
else if ((distance > MIN_DISTANCE) && !npc.isSkillDisabled(ULTIMATE_DEFENSE.getSkillId()) && !((skill != null) && Util.contains(NOT_ALLOWED_SKILLS, skill.getId())) && (getRandom(100) < longRangeGuardRate))
{
npc.setTarget(npc);
npc.doCast(ULTIMATE_DEFENSE.getSkill());
}
return super.onAttack(npc, attacker, damage, isSummon, skill);
}
public static void main(String[] args)
{
new RangeGuard();
}
}
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