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  1. May 22, 2013
  2. May 21, 2013
    • Adry_85's avatar
      BETA: Skills Rework: · 12c0ef9d
      Adry_85 authored
      	* Added new skill effects '''!CallPc''' and '''!CallParty'''.
      	* Removed old skillType.
      	* Fixed operateType in some skills.
      Reviewed by: Zoey76
      12c0ef9d
  3. May 16, 2013
    • Adry_85's avatar
      BETA: Skills rework: · 514958c6
      Adry_85 authored
      	* Added new effects !OpenCommonRecipeBook and !OpenDwarfRecipeBook.
      	* Unhardcoded static skills not trigger any chance skills.
      	* Removed old !SkillType.
      	Reviewed by: MELERIX, Zoey76
      514958c6
  4. May 13, 2013
  5. May 12, 2013
  6. May 08, 2013
    • Adry_85's avatar
      BETA: Skills rework: · 7781a9a3
      Adry_85 authored
      	* L2PcInstance:
      		* Removed isUsingDualWeapon() not used anymore.
      		* Removed custom check for Strider Siege Assault skill (new condition will be added soon).
      		* Fixed double system message when you use Soul Rage skill.
      	* Stats:
      		* Removed useless stats (LETHAL_RATE, AGGRESSION_VULN, AGGRESSION_PROF, CRIT_PROF, NONE_WPN_VULN, transformId).
      	* !SystemMessageId:
      		* Updated system message when you done damage on target.
      		* Added missing system message for Seven Signs quests (quests will be added soon).
      	* Formulas:
      		* Moved calcLethalHit in proper effect handler.
      		* Cleanup and fixes some methods.
      		* Fixing blow bonus when you hitting from the side of target.
      	* L2Character:
      		* Removed !CpConsume check and fixed skill Over the Body.
      	* L2CubicInstance:
      		* Added !CubicDrain method.
      		* Removed useless comment.
      		* Fixed Magical Critical Rate calculation.
      	* L2Skill:
      		* Removed staticDamage variable, now have own effect like retail.
      		* Removed canBeReflected variable, now have his proper checks.
      		* Cleanup and fixes some methods.
      	* L2SkillType:
      		* Deleted PDAM, MDAM, MANADAM, CPDAMPERCENT, DRAIN, DEATHLINK, FATAL, BLOW, STRSIEGEASSAULT and CHARGEDAM.
      	* L2EffectType:
      		* Added new effects DEATH_LINK, ENERGY_ATTACK, FATAL_BLOW, HP_DRAIN, LETHAL, MAGICAL_ATTACK, MAGICAL_ATTACK_MP, PHYSICAL_ATTACK, PHYSICAL_ATTACK_HP_LINK and STATIC_DAMAGE.
      		* Renamed !IncreaseCharges to !FocusEnergy and made effect retail like.
      		* Added new effect !FocusMaxEnergy.
      	* Effecthandlers
      		* Removed !StatusUpdate from some effect because is already updated by setCurrentHp, setCurrentMp and setCurrentCp methods.
      		
      	'''NOTE''': New skill debugging will be added soon.
      	
      	Reviewed by: MELERIX, Zoey76
      7781a9a3
  7. May 05, 2013
    • Zoey76's avatar
      BETA: Minor fixes: · 332dae80
      Zoey76 authored
      	* Fixed NPE vulnerability in Anais.
      		* Reported by: d!g0
      		* Suggested by: jurchiks
      	* Reworking Servitor Share effect since [9663] fixed nothing.
      		* Fixing stack over flow.
      		* Reported by: UnAfraid, nBd
      		* Reviewed by: UnAfraid
      	* Changes related to [L5965].
      		* Summon target handler update.
      		* Pet target handler update.
      		* Implemented Servitor target handler.
      	* Pailaka - Song Of Ice And Fire AI enhancement.
      		* Adding missing NPC string on first see creature event.
      			Reported by: Gladicek
      332dae80
  8. May 01, 2013
  9. Apr 30, 2013
    • Zoey76's avatar
      BETA: Unhardcoding Wyvern Manager: · bc15e829
      Zoey76 authored
      	* Unified AI for castle, forts and halls.
      	* Merged bypass handler and core AI in a single AI script in Datapack.
      
      Reviewed by: jurchiks, UnAfraid, Zoey76
      bc15e829
  10. Apr 15, 2013
  11. Apr 10, 2013
  12. Apr 08, 2013
    • Zoey76's avatar
      BETA: Datapack cleanup: · e315c54e
      Zoey76 authored
      	* Using getRandom(int) and getRandomBoolean() where is possible.
      		* Please use it in new scripts.
      	* Removing invalid null check in EffectMasterHandler.
      	* Added missing null check in Q00350_EnhanceYourWeapon.
      	* Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long!
      	* Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long!
      	* Removing invalid null check in MasterHandler.
      e315c54e
  13. Apr 03, 2013
    • Adry_85's avatar
      BETA: Reworking skills: · 957d961a
      Adry_85 authored
      	- Added effect !FocusSouls
      	- Removed skillhandlers Heal
      	- Removed skillhandlers !HealPercent
      	- Removed skillhandlers !ManahealPercent
      	- Removed skillhandlers Charge
      	- Removed skillhandlers Soul
      	- More improvements and cleanup
      	
      	Reviewed by: MELERIX, !UnAfraid, Zoey76
      957d961a
  14. Mar 29, 2013
  15. Mar 27, 2013
    • Adry_85's avatar
      BETA: Targethandlers fixes: · 4b19981b
      Adry_85 authored
      	- Removed useless target type
      	- Added support to affect limit for area skills
      	- Replacing !FastList with !ArrayList
      	
      		Reviewed by: !UnAfraid, Zoey76
      		
      	- Fixed Chain Heal issue with clan/ally targets
      	
      		Reported by: oscard
      		Reviewed by: !UnAfraid
      4b19981b
  16. Mar 24, 2013
  17. Mar 22, 2013
    • Adry_85's avatar
      BETA: DP-Part for [L5901]. · 45694473
      Adry_85 authored
      	* More retail like Chain Heal effect
      	* Unhardcoded TARGET_ONE !TargetType
      	* Misc AI cleanup
      	
      	Reviewed by: lion, MELERIX, UnAfraid, Zoey76
      45694473
  18. Mar 18, 2013
    • Zoey76's avatar
      BETA: Reworking skills (cleanup): · 4139ea04
      Zoey76 authored
      	* No more...
      		* "neutral" skills, all skills are "neutral" by default.
      		* dynamic skill/effect type dependent "offensive" checks.
      		* dynamic skill/effect type dependent "pvp" checks.
      		* null names, default is empty string.
      		* dynamic seven sings skill checks, is cached in boolean until is finally unhardcoded.
      		* CPDAM skill type, not used anywhere.
      		* skills "pvp" and "offensive"  at the same time.
      		* Spoil skill handler!
      		* CpDam skill handler!
      		* _effectSkillType in L2Effect.
      		* effectType in EffectTemplate.
      		* effectType in skill XMLs.
      	* effectPower=-1 lands always!
      	* Fixing Sweeper effect typos!
      		* Reported by: Decad, Torvitas
      
      Reviewed by: Adry_85, MELERIX, UnAfraid
      4139ea04
  19. Mar 13, 2013
    • Zoey76's avatar
      BETA: Reworking Sweeper to use retail like effects. · df53109a
      Zoey76 authored
      	* Removed skill handler Sweep.
      	* Added effect Sweeper.
      	* Added effect !ConsumeBody.
      	* Added effect !MpByLevel.
      	* Added effect !HpByLevel.
      
      Reviewed by: MELERIX
      
      '''Note:''' There are more skills that uses this new effects and are implemented in different ways, this will be updated later.
      df53109a
  20. Mar 12, 2013
  21. Mar 10, 2013
  22. Mar 05, 2013
  23. Feb 24, 2013
  24. Jan 08, 2013
    • Zoey76's avatar
      BETA: Full source format for DataPack: · 2ea49bf4
      Zoey76 authored
      	* Comment fixes will be done later.
      	* This is done so new patches won't be so large due new Eclipse settings on save.
      2ea49bf4
    • Zoey76's avatar
      BETA: L2J !DataPack's license update: · 1ad03aa5
      Zoey76 authored
      	* Proper GPLv3 license.
      	* Updated all Java DP files.
      	* Added missing license to the following files:
      		* !FirstClassTransferTalk
      		* !AdminInstanceZone
      	* Updated Eclipse preferences for new files (header).
      		* ''Same'' settings as Core.
      1ad03aa5
  25. Dec 16, 2012
    • Zoey76's avatar
      BETA: User commands update. · 5e2ed379
      Zoey76 authored
      	* Refactored user commands.
      	* Format and cleanup.
      	* Retail like ChannelLeave, ClanWarsList.
      5e2ed379
  26. Nov 04, 2012
    • Zoey76's avatar
      BETA: Implementing Summon Agathion effect: · 224fb04f
      Zoey76 authored
      	* Fixed missing abnormal level attribute in skill Item Skill: Poison(3195).
      	* Removed skill type in skill Switch State(6054).
      	* Retail like skill Dismiss Agathion(3267).
      	* Implemented all "Summon Agathion" skills retail like, using effect.
      		* Implemented many missing "High Five Skill".
      	* Implemented Summon Agathion effect.
      	* Implemented Unsummon Agathion effect.
      	* Effects cleanup.
      	* Added many missing licenses.
      224fb04f
  27. Sep 10, 2012
  28. Aug 21, 2012
  29. Jul 26, 2012
  30. Jun 16, 2012
  31. May 28, 2012
    • Zoey76's avatar
      BETA: Datapack fixes: · 688428ed
      Zoey76 authored
      	* Avoiding synthetic access.
      	* Avoiding potential NPEs.
      	* Minor JavaDocs fixes.
      	* Added some TODO tasks.
      688428ed
  32. May 11, 2012
  33. Mar 29, 2012
    • Zoey76's avatar
      BETA: Datapack part for [L5240]: · 7a2c25cb
      Zoey76 authored
      	* Removed SQL tables:
      		* char_creation_items
      		* class_list
      		* henna
      		* henna_trees
      	* Added retail like XMLs:
      		* classList.xml
      		* hennaList.xml
      		* initialEquipment.xml
      		* initialEquipmentEvent.xml
      	* Unhardcoded more player class names in datapack scripts.
      	* Simplified bypasses.
      7a2c25cb
  34. Feb 18, 2012
    • Zoey76's avatar
      BETA: Moving extractable skill handler to effects: · bfcc8982
      Zoey76 authored
      	* Improved formatter a bit.
      	* Implemented RestorationRandom effect.
      		* Unhardcoded for target, now a player can extract items into it's target depending on skill's target type.
      	* Fixed some typos on AdminEventEngine HTML dynamic build.
      	* Removed debug messages from ItemSkillsTemplate.
      	* Removed extractable skill handler.
      	* Fixed OracleTeleport teleport.
      	* Replaced all skill types for extractable skills with DUMMY, and added RestorationRandom effect.
      bfcc8982
    • Zoey76's avatar
      BETA: Datapack part for [L5180]: · caabf5e8
      Zoey76 authored
      	* Wondrous Cubic - 1 time use should be consumed upon usage.
      	* Added more missing GPL notices.
      	* Implemented Calculator item handler.
      	* Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes.
      	* Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
      caabf5e8
  35. Jan 07, 2012
  36. Nov 13, 2011
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