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L2j
L2j Server Datapack
Commits
f88617b0
Commit
f88617b0
authored
18 years ago
by
Scafu
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XML: New C5 Skill (Pls test it Thx)
parent
eebabf75
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datapack_development/data/html/mercmanager/mercmanager-no.htm
+1
-1
1 addition, 1 deletion
...pack_development/data/html/mercmanager/mercmanager-no.htm
datapack_development/data/stats/skills/0400-0499.xml
+30
-9
30 additions, 9 deletions
datapack_development/data/stats/skills/0400-0499.xml
with
31 additions
and
10 deletions
datapack_development/data/html/mercmanager/mercmanager-no.htm
+
1
−
1
View file @
f88617b0
...
...
@@ -2,6 +2,6 @@
<body>
%npcname%:
<br>
Get away from me! I will only service the lord of this cas
l
te.
<br>
Get away from me! I will only service the lord of this cast
l
e.
<br>
</body>
</html>
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datapack_development/data/stats/skills/0400-0499.xml
+
30
−
9
View file @
f88617b0
...
...
@@ -419,15 +419,36 @@
</for>
</skill>
<skill
id=
"420"
levels=
"3"
name=
"Zealot"
>
<!-- Destroyer & Tyrant -->
<set
name=
"power"
val=
"0.0"
/>
<set
name=
"target"
val=
"TARGET_SELF"
/>
<set
name=
"skillType"
val=
"NOTDONE"
/>
<set
name=
"operateType"
val=
"OP_PASSIVE"
/>
<set
name=
"castRange"
val=
"-1"
/>
<for>
</for>
</skill>
<table
name=
"#hpConsume"
>
159 183 204
</table>
<table
name=
"#mpConsume"
>
106 122 136
</table>
<table
name=
"#runSpd"
>
10 20 30
</table>
<table
name=
"#pAtkSpd"
>
1.1 1.2 1.3
</table>
<table
name=
"#cAtk"
>
1.3 1.6 2.0
</table>
<set
name=
"hpConsume"
val=
"#hpConsume"
/>
<set
name=
"mpConsume"
val=
"#mpConsume"
/>
<set
name=
"power"
val=
"0.0"
/>
<set
name=
"hitTime"
val=
"2000"
/>
<set
name=
"condition"
val=
"32"
/>
<set
name=
"reuseDelay"
val=
"900000"
/>
<set
name=
"skillTime"
val=
"2000"
/>
<set
name=
"target"
val=
"TARGET_SELF"
/>
<set
name=
"skillType"
val=
"BUFF"
/>
<set
name=
"operateType"
val=
"OP_ACTIVE"
/>
<set
name=
"castRange"
val=
"-1"
/>
<set
name=
"effectRange"
val=
"-1"
/>
<cond>
<player
hp=
"30"
/>
</cond>
<for>
<effect
count=
"60"
name=
"DamOverTime"
time=
"1"
val=
"75"
>
<add
order=
"0x40"
stat=
"accCombat"
val=
"6"
/>
<add
order=
"0x40"
stat=
"runSpd"
val=
"#runSpd"
/>
<mul
order=
"0x30"
stat=
"pAtkSpd"
val=
"#pAtkSpd"
/>
<mul
order=
"0x30"
stat=
"regHp"
val=
"0.3"
/>
<mul
order=
"0x30"
stat=
"cAtk"
val=
"#cAtk"
/>
</effect>
</for>
</skill>
<skill
id=
"421"
levels=
"5"
name=
"Fell Swoop"
>
<table
name=
"#mpConsume"
>
27 29 31 33 34
</table>
<table
name=
"#range"
>
5 10 15 20 25
</table>
...
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