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L2j
L2j Server Datapack
Commits
6fbe9522
Commit
6fbe9522
authored
3 years ago
by
Zoey76
Browse files
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Plain Diff
Fixed and updated skills to High Five
Drain Health (70) Freezing Strike (105) Reported-by: wadsok
parent
84bfd4b5
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2 changed files
src/main/resources/data/stats/skills/00000-00099.xml
+23
-19
23 additions, 19 deletions
src/main/resources/data/stats/skills/00000-00099.xml
src/main/resources/data/stats/skills/00100-00199.xml
+22
-19
22 additions, 19 deletions
src/main/resources/data/stats/skills/00100-00199.xml
with
45 additions
and
38 deletions
src/main/resources/data/stats/skills/00000-00099.xml
+
23
−
19
View file @
6fbe9522
...
@@ -1044,6 +1044,7 @@
...
@@ -1044,6 +1044,7 @@
</enchant1Effects>
</enchant1Effects>
</skill>
</skill>
<skill
id=
"27"
levels=
"14"
name=
"Unlock"
>
<skill
id=
"27"
levels=
"14"
name=
"Unlock"
>
<!-- High Five Confirmed -->
<table
name=
"#chance"
>
30 50 75 100 100 100 100 100 100 100 100 100 100 100
</table>
<table
name=
"#chance"
>
30 50 75 100 100 100 100 100 100 100 100 100 100 100
</table>
<table
name=
"#effectPoint"
>
-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14
</table>
<table
name=
"#effectPoint"
>
-1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14
</table>
<table
name=
"#itemConsumeCount"
>
2 2 3 3 4 5 6 7 8 10 11 13 15 17
</table>
<table
name=
"#itemConsumeCount"
>
2 2 3 3 4 5 6 7 8 10 11 13 15 17
</table>
...
@@ -2056,59 +2057,62 @@
...
@@ -2056,59 +2057,62 @@
</enchant4Effects>
</enchant4Effects>
</skill>
</skill>
<skill
id=
"70"
levels=
"53"
name=
"Drain Health"
enchantGroup1=
"2"
enchantGroup2=
"2"
enchantGroup3=
"2"
>
<skill
id=
"70"
levels=
"53"
name=
"Drain Health"
enchantGroup1=
"2"
enchantGroup2=
"2"
enchantGroup3=
"2"
>
<table
name=
"#effectPoints"
>
-78 -84 -95 -102 -110 -114 -118 -251 -259 -268 -285 -294 -303 -322 -331 -341 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655
</table>
<!-- High Five Confirmed -->
<table
name=
"#effectPoint"
>
-78 -84 -95 -102 -110 -114 -118 -251 -259 -268 -285 -294 -303 -322 -331 -341 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655
</table>
<table
name=
"#hpDrainPower"
>
20 22 24 26 28 29 31 33 34 35 38 39 40 43 44 46 49 50 52 53 55 57 58 60 61 63 65 66 68 70 72 73 75 77 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108
</table>
<table
name=
"#magicLvl"
>
13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
</table>
<table
name=
"#magicLvl"
>
13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
</table>
<table
name=
"#mpConsume2"
>
9 10 11 12 12 13 13 14 15 15 16 16 17 18 18 19 20 21 21 22 22 23 24 24 25 25 26 27 27 28 28 29 30 30 31 32 32 33 33 34 35 35 36 36 37 38 38 39 39 40 40 41 41
</table>
<table
name=
"#mpConsume1"
>
3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10
</table>
<table
name=
"#mpConsume1"
>
3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11
</table>
<table
name=
"#mpConsume2"
>
9 9 10 11 11 12 12 13 14 14 15 15 16 17 17 18 19 19 20 20 21 21 22 23 23 24 24 25 25 26 27 27 28 28 29 30 30 31 31 32 32 33 34 34 35 35 36 36 37 37 38 38 38
</table>
<table
name=
"#power"
>
20 22 24 26 28 29 31 33 34 35 38 39 40 43 44 46 49 50 52 53 55 57 58 60 61 63 65 66 68 70 72 73 75 77 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108
</table>
<table
name=
"#ench1Power"
>
109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127
</table>
<table
name=
"#ench2MpConsume2"
>
40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24
</table>
<table
name=
"#ench2MpConsume1"
>
10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6
</table>
<table
name=
"#ench2Power"
>
108 109 109 109 109 109 110 110 110 110 111 111 111 111 111 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115
</table>
<table
name=
"#ench3Sap"
>
0.3 0.31 0.32 0.32 0.33 0.34 0.34 0.35 0.36 0.36 0.37 0.38 0.38 0.39 0.4 0.4 0.41 0.42 0.42 0.43 0.44 0.44 0.45 0.46 0.46 0.47 0.48 0.48 0.49 0.5
</table>
<table
name=
"#enchMagicLvl"
>
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85
</table>
<table
name=
"#enchMagicLvl"
>
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85
</table>
<table
name=
"#ench1HpDrainPower"
>
109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127
</table>
<table
name=
"#ench2MpConsume1"
>
9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 4
</table>
<table
name=
"#ench2MpConsume2"
>
38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 27 26 25 25 24 23 23 22 21 21 20 19 19
</table>
<table
name=
"#ench2HpDrainPower"
>
108 109 109 109 109 109 110 110 110 110 111 111 111 111 111 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115
</table>
<table
name=
"#ench3HpDrainDrain"
>
0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5
</table>
<set
name=
"affectScope"
val=
"SINGLE"
/>
<set
name=
"attributePower"
val=
"20"
/>
<set
name=
"attributeType"
val=
"UNHOLY"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"effectPoint"
val=
"#effectPoint
s
"
/>
<set
name=
"effectPoint"
val=
"#effectPoint"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"attributeType"
val=
"UNHOLY"
/>
<set
name=
"hitCancelTime"
val=
"500"
/>
<set
name=
"attributePower"
val=
"20"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"icon"
val=
"icon.skill0070"
/>
<set
name=
"icon"
val=
"icon.skill0070"
/>
<set
name=
"isMagic"
val=
"1"
/>
<set
name=
"isMagic"
val=
"1"
/>
<set
name=
"magicLvl"
val=
"#magicLvl"
/>
<set
name=
"magicLvl"
val=
"#magicLvl"
/>
<set
name=
"mpConsume2"
val=
"#mpConsume2"
/>
<set
name=
"mpConsume1"
val=
"#mpConsume1"
/>
<set
name=
"mpConsume1"
val=
"#mpConsume1"
/>
<set
name=
"mpConsume2"
val=
"#mpConsume2"
/>
<set
name=
"operateType"
val=
"A1"
/>
<set
name=
"operateType"
val=
"A1"
/>
<set
name=
"reuseDelay"
val=
"4000"
/>
<set
name=
"reuseDelay"
val=
"4000"
/>
<set
name=
"rideState"
val=
"NONE;STRIDER;WYVERN;WOLF"
/>
<set
name=
"rideState"
val=
"NONE;STRIDER;WYVERN;WOLF"
/>
<set
name=
"targetType"
val=
"
O
NE"
/>
<set
name=
"targetType"
val=
"
E
NE
MY
"
/>
<enchant1
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant1
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"mpConsume2"
val=
"#ench2MpConsume2"
/>
<enchant2
name=
"mpConsume1"
val=
"#ench2MpConsume1"
/>
<enchant2
name=
"mpConsume1"
val=
"#ench2MpConsume1"
/>
<enchant2
name=
"mpConsume2"
val=
"#ench2MpConsume2"
/>
<enchant3
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant3
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<effects>
<effects>
<effect
name=
"HpDrain"
>
<effect
name=
"HpDrain"
>
<param
power=
"#
p
ower"
/>
<param
power=
"#
hpDrainP
ower"
/>
<param
drain=
"0.2"
/>
<param
drain=
"0.2"
/>
</effect>
</effect>
</effects>
</effects>
<enchant1Effects>
<enchant1Effects>
<effect
name=
"HpDrain"
>
<effect
name=
"HpDrain"
>
<param
power=
"#ench1Power"
/>
<param
power=
"#ench1
HpDrain
Power"
/>
<param
drain=
"0.2"
/>
<param
drain=
"0.2"
/>
</effect>
</effect>
</enchant1Effects>
</enchant1Effects>
<enchant2Effects>
<enchant2Effects>
<effect
name=
"HpDrain"
>
<effect
name=
"HpDrain"
>
<param
power=
"#ench2Power"
/>
<param
power=
"#ench2
HpDrain
Power"
/>
<param
drain=
"0.2"
/>
<param
drain=
"0.2"
/>
</effect>
</effect>
</enchant2Effects>
</enchant2Effects>
<enchant3Effects>
<enchant3Effects>
<effect
name=
"HpDrain"
>
<effect
name=
"HpDrain"
>
<param
power=
"108"
/>
<param
power=
"108"
/>
<param
drain=
"#ench3
Sap
"
/>
<param
drain=
"#ench3
HpDrainDrain
"
/>
</effect>
</effect>
</enchant3Effects>
</enchant3Effects>
</skill>
</skill>
...
...
This diff is collapsed.
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src/main/resources/data/stats/skills/00100-00199.xml
+
22
−
19
View file @
6fbe9522
...
@@ -260,50 +260,53 @@
...
@@ -260,50 +260,53 @@
</effects>
</effects>
</skill>
</skill>
<skill
id=
"105"
levels=
"24"
name=
"Freezing Strike"
enchantGroup1=
"2"
enchantGroup2=
"2"
enchantGroup3=
"2"
enchantGroup4=
"2"
>
<skill
id=
"105"
levels=
"24"
name=
"Freezing Strike"
enchantGroup1=
"2"
enchantGroup2=
"2"
enchantGroup3=
"2"
enchantGroup4=
"2"
>
<table
name=
"#effectPoints"
>
-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655
</table>
<!-- High Five Confirmed -->
<table
name=
"#effectPoint"
>
-322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655
</table>
<table
name=
"#magicLvl"
>
34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74
</table>
<table
name=
"#magicLvl"
>
34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74
</table>
<table
name=
"#mpConsume2"
>
24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55
</table>
<table
name=
"#magicalAttackPower"
>
26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65
</table>
<table
name=
"#mpConsume1"
>
6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14
</table>
<table
name=
"#mpConsume1"
>
6 7 7 7 8 8 8 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14
</table>
<table
name=
"#power"
>
26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65
</table>
<table
name=
"#mpConsume2"
>
24 25 27 28 30 30 32 33 35 35 37 38 39 40 42 43 44 46 48 49 51 52 53 55
</table>
<table
name=
"#ench1Power"
>
65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77
</table>
<table
name=
"#ench2MpConsume2"
>
27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16
</table>
<table
name=
"#ench2MpConsume_Init"
>
6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4
</table>
<table
name=
"#ench3ActivateRates"
>
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
</table>
<table
name=
"#enchAttributePower"
>
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
</table>
<table
name=
"#enchMagicLvl"
>
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85
</table>
<table
name=
"#enchMagicLvl"
>
76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85
</table>
<table
name=
"#ench1MagicalAttackPowerPower"
>
65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77
</table>
<table
name=
"#ench2MpConsume1"
>
13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6
</table>
<table
name=
"#ench2MpConsume2"
>
54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27
</table>
<table
name=
"#ench3ActivateRate"
>
61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
</table>
<table
name=
"#ench4AttributePower"
>
21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
</table>
<set
name=
"abnormalLvl"
val=
"2"
/>
<set
name=
"abnormalLvl"
val=
"2"
/>
<set
name=
"abnormalTime"
val=
"60"
/>
<set
name=
"abnormalTime"
val=
"60"
/>
<set
name=
"abnormalType"
val=
"SPEED_DOWN"
/>
<set
name=
"abnormalType"
val=
"SPEED_DOWN"
/>
<set
name=
"activateRate"
val=
"60"
/>
<set
name=
"activateRate"
val=
"60"
/>
<set
name=
"affectScope"
val=
"SINGLE"
/>
<set
name=
"attributePower"
val=
"20"
/>
<set
name=
"attributeType"
val=
"WATER"
/>
<set
name=
"basicProperty"
val=
"MEN"
/>
<set
name=
"basicProperty"
val=
"MEN"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"castRange"
val=
"600"
/>
<set
name=
"effectPoint"
val=
"#effectPoint
s
"
/>
<set
name=
"effectPoint"
val=
"#effectPoint"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"effectRange"
val=
"1100"
/>
<set
name=
"attributeType"
val=
"WATER"
/>
<set
name=
"hitCancelTime"
val=
"500"
/>
<set
name=
"attributePower"
val=
"20"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"hitTime"
val=
"3000"
/>
<set
name=
"icon"
val=
"icon.skill0105"
/>
<set
name=
"icon"
val=
"icon.skill0105"
/>
<set
name=
"isDebuff"
val=
"true"
/>
<set
name=
"isDebuff"
val=
"true"
/>
<set
name=
"isMagic"
val=
"1"
/>
<set
name=
"isMagic"
val=
"1"
/>
<set
name=
"lvlBonusRate"
val=
"1"
/>
<set
name=
"lvlBonusRate"
val=
"1"
/>
<set
name=
"magicLvl"
val=
"#magicLvl"
/>
<set
name=
"magicLvl"
val=
"#magicLvl"
/>
<set
name=
"mpConsume2"
val=
"#mpConsume2"
/>
<set
name=
"mpConsume1"
val=
"#mpConsume1"
/>
<set
name=
"mpConsume1"
val=
"#mpConsume1"
/>
<set
name=
"mpConsume2"
val=
"#mpConsume2"
/>
<set
name=
"operateType"
val=
"A2"
/>
<set
name=
"operateType"
val=
"A2"
/>
<set
name=
"reuseDelay"
val=
"2000"
/>
<set
name=
"reuseDelay"
val=
"2000"
/>
<set
name=
"rideState"
val=
"NONE;STRIDER;WYVERN;WOLF"
/>
<set
name=
"rideState"
val=
"NONE;STRIDER;WYVERN;WOLF"
/>
<set
name=
"targetType"
val=
"
O
NE"
/>
<set
name=
"targetType"
val=
"
E
NE
MY
"
/>
<enchant1
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant1
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant2
name=
"mpConsume1"
val=
"#ench2MpConsume1"
/>
<enchant2
name=
"mpConsume2"
val=
"#ench2MpConsume2"
/>
<enchant2
name=
"mpConsume2"
val=
"#ench2MpConsume2"
/>
<enchant2
name=
"mpConsume1"
val=
"#ench2MpConsume_Init"
/>
<enchant3
name=
"activateRate"
val=
"#ench3ActivateRate"
/>
<enchant3
name=
"activateRate"
val=
"#ench3ActivateRates"
/>
<enchant3
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant3
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant4
name=
"attributePower"
val=
"#enchAttributePower"
/>
<enchant4
name=
"attributePower"
val=
"#ench
4
AttributePower"
/>
<enchant4
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<enchant4
name=
"magicLvl"
val=
"#enchMagicLvl"
/>
<effects>
<effects>
<effect
name=
"MagicalAttack"
>
<effect
name=
"MagicalAttack"
>
<param
power=
"#
p
ower"
/>
<param
power=
"#
magicalAttackP
ower"
/>
</effect>
</effect>
<effect
name=
"Debuff"
>
<effect
name=
"Debuff"
>
<mul
stat=
"runSpd"
val=
"0.8"
/>
<mul
stat=
"runSpd"
val=
"0.8"
/>
...
@@ -311,7 +314,7 @@
...
@@ -311,7 +314,7 @@
</effects>
</effects>
<enchant1Effects>
<enchant1Effects>
<effect
name=
"MagicalAttack"
>
<effect
name=
"MagicalAttack"
>
<param
power=
"#ench1Power"
/>
<param
power=
"#ench1
MagicalAttackPower
Power"
/>
</effect>
</effect>
<effect
name=
"Debuff"
>
<effect
name=
"Debuff"
>
<mul
stat=
"runSpd"
val=
"0.8"
/>
<mul
stat=
"runSpd"
val=
"0.8"
/>
...
...
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