From 6fbe9522583051fc4da3d19a514da9da78b17d62 Mon Sep 17 00:00:00 2001 From: Zoey76 <zoey_76@msn.com> Date: Thu, 7 Oct 2021 22:23:38 -0300 Subject: [PATCH] Fixed and updated skills to High Five Drain Health (70) Freezing Strike (105) Reported-by: wadsok --- .../data/stats/skills/00000-00099.xml | 42 ++++++++++--------- .../data/stats/skills/00100-00199.xml | 41 +++++++++--------- 2 files changed, 45 insertions(+), 38 deletions(-) diff --git a/src/main/resources/data/stats/skills/00000-00099.xml b/src/main/resources/data/stats/skills/00000-00099.xml index 02c3cdab3c..5d5a342a32 100644 --- a/src/main/resources/data/stats/skills/00000-00099.xml +++ b/src/main/resources/data/stats/skills/00000-00099.xml @@ -1044,6 +1044,7 @@ </enchant1Effects> </skill> <skill id="27" levels="14" name="Unlock"> + <!-- High Five Confirmed --> <table name="#chance"> 30 50 75 100 100 100 100 100 100 100 100 100 100 100 </table> <table name="#effectPoint"> -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 </table> <table name="#itemConsumeCount"> 2 2 3 3 4 5 6 7 8 10 11 13 15 17 </table> @@ -2056,59 +2057,62 @@ </enchant4Effects> </skill> <skill id="70" levels="53" name="Drain Health" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2"> - <table name="#effectPoints"> -78 -84 -95 -102 -110 -114 -118 -251 -259 -268 -285 -294 -303 -322 -331 -341 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -78 -84 -95 -102 -110 -114 -118 -251 -259 -268 -285 -294 -303 -322 -331 -341 -360 -369 -379 -389 -399 -408 -418 -428 -438 -448 -457 -467 -477 -486 -495 -505 -514 -523 -532 -541 -549 -558 -566 -574 -582 -590 -597 -604 -611 -617 -624 -630 -635 -641 -646 -650 -655 </table> + <table name="#hpDrainPower"> 20 22 24 26 28 29 31 33 34 35 38 39 40 43 44 46 49 50 52 53 55 57 58 60 61 63 65 66 68 70 72 73 75 77 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> <table name="#magicLvl"> 13 15 18 20 22 23 24 26 27 28 30 31 32 34 35 36 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table> - <table name="#mpConsume2"> 9 10 11 12 12 13 13 14 15 15 16 16 17 18 18 19 20 21 21 22 22 23 24 24 25 25 26 27 27 28 28 29 30 30 31 32 32 33 33 34 35 35 36 36 37 38 38 39 39 40 40 41 41 </table> - <table name="#mpConsume1"> 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 10 10 11 11 </table> - <table name="#power"> 20 22 24 26 28 29 31 33 34 35 38 39 40 43 44 46 49 50 52 53 55 57 58 60 61 63 65 66 68 70 72 73 75 77 78 80 82 84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table> - <table name="#ench1Power"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> - <table name="#ench2MpConsume2"> 40 40 39 39 38 37 37 36 36 35 35 34 33 33 32 32 31 31 30 29 29 28 28 27 27 26 25 25 24 24 </table> - <table name="#ench2MpConsume1"> 10 10 9 9 9 9 9 9 9 8 8 8 8 8 8 8 7 7 7 7 7 7 7 6 6 6 6 6 6 6 </table> - <table name="#ench2Power"> 108 109 109 109 109 109 110 110 110 110 111 111 111 111 111 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115 </table> - <table name="#ench3Sap"> 0.3 0.31 0.32 0.32 0.33 0.34 0.34 0.35 0.36 0.36 0.37 0.38 0.38 0.39 0.4 0.4 0.41 0.42 0.42 0.43 0.44 0.44 0.45 0.46 0.46 0.47 0.48 0.48 0.49 0.5 </table> + <table name="#mpConsume1"> 3 3 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 6 6 6 6 6 6 6 7 7 7 7 7 7 7 8 8 8 8 8 8 8 9 9 9 9 9 9 9 10 10 10 10 10 </table> + <table name="#mpConsume2"> 9 9 10 11 11 12 12 13 14 14 15 15 16 17 17 18 19 19 20 20 21 21 22 23 23 24 24 25 25 26 27 27 28 28 29 30 30 31 31 32 32 33 34 34 35 35 36 36 37 37 38 38 38 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1HpDrainPower"> 109 109 110 111 111 112 113 113 114 115 115 116 116 117 118 118 119 120 120 121 122 122 123 124 124 125 125 126 127 127 </table> + <table name="#ench2MpConsume1"> 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 4 4 </table> + <table name="#ench2MpConsume2"> 38 37 36 36 35 34 34 33 32 32 31 30 30 29 28 28 27 27 26 25 25 24 23 23 22 21 21 20 19 19 </table> + <table name="#ench2HpDrainPower"> 108 109 109 109 109 109 110 110 110 110 111 111 111 111 111 112 112 112 112 113 113 113 113 113 114 114 114 114 114 115 </table> + <table name="#ench3HpDrainDrain"> 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 </table> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="UNHOLY" /> <set name="castRange" val="600" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1100" /> - <set name="attributeType" val="UNHOLY" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="3000" /> <set name="icon" val="icon.skill0070" /> <set name="isMagic" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="4000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> - <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> + <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="HpDrain"> - <param power="#power" /> + <param power="#hpDrainPower" /> <param drain="0.2" /> </effect> </effects> <enchant1Effects> <effect name="HpDrain"> - <param power="#ench1Power" /> + <param power="#ench1HpDrainPower" /> <param drain="0.2" /> </effect> </enchant1Effects> <enchant2Effects> <effect name="HpDrain"> - <param power="#ench2Power" /> + <param power="#ench2HpDrainPower" /> <param drain="0.2" /> </effect> </enchant2Effects> <enchant3Effects> <effect name="HpDrain"> <param power="108" /> - <param drain="#ench3Sap" /> + <param drain="#ench3HpDrainDrain" /> </effect> </enchant3Effects> </skill> diff --git a/src/main/resources/data/stats/skills/00100-00199.xml b/src/main/resources/data/stats/skills/00100-00199.xml index 38daee16ed..d2983d84ee 100644 --- a/src/main/resources/data/stats/skills/00100-00199.xml +++ b/src/main/resources/data/stats/skills/00100-00199.xml @@ -260,50 +260,53 @@ </effects> </skill> <skill id="105" levels="24" name="Freezing Strike" enchantGroup1="2" enchantGroup2="2" enchantGroup3="2" enchantGroup4="2"> - <table name="#effectPoints"> -322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> + <!-- High Five Confirmed --> + <table name="#effectPoint"> -322 -341 -360 -379 -399 -408 -428 -438 -457 -467 -486 -495 -514 -523 -541 -549 -566 -582 -597 -611 -624 -635 -646 -655 </table> <table name="#magicLvl"> 34 36 38 40 42 43 45 46 48 49 51 52 54 55 57 58 60 62 64 66 68 70 72 74 </table> - <table name="#mpConsume2"> 24 24 26 27 30 30 32 32 34 34 37 38 39 40 41 42 43 46 48 48 50 51 53 55 </table> - <table name="#mpConsume1"> 6 8 8 8 8 8 8 10 10 10 10 10 10 10 12 12 12 12 12 14 14 14 14 14 </table> - <table name="#power"> 26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table> - <table name="#ench1Power"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table> - <table name="#ench2MpConsume2"> 27 27 26 26 25 25 25 24 24 24 23 23 22 22 22 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 </table> - <table name="#ench2MpConsume_Init"> 6 6 6 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 </table> - <table name="#ench3ActivateRates"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table> - <table name="#enchAttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> + <table name="#magicalAttackPower"> 26 28 30 31 33 34 36 37 39 40 42 43 45 46 48 49 51 53 56 58 59 61 63 65 </table> + <table name="#mpConsume1"> 6 7 7 7 8 8 8 9 9 9 10 10 10 10 11 11 11 12 12 13 13 13 14 14 </table> + <table name="#mpConsume2"> 24 25 27 28 30 30 32 33 35 35 37 38 39 40 42 43 44 46 48 49 51 52 53 55 </table> <table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table> + <table name="#ench1MagicalAttackPowerPower"> 65 66 66 67 67 67 68 68 69 69 69 70 70 70 71 71 72 72 72 73 73 74 74 74 75 75 75 76 76 77 </table> + <table name="#ench2MpConsume1"> 13 13 13 12 12 12 12 11 11 11 11 10 10 10 10 10 9 9 9 9 8 8 8 8 7 7 7 7 7 6 </table> + <table name="#ench2MpConsume2"> 54 53 52 51 50 49 48 47 46 45 44 43 42 42 41 40 39 38 37 36 35 34 33 32 31 30 29 29 28 27 </table> + <table name="#ench3ActivateRate"> 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 </table> + <table name="#ench4AttributePower"> 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 </table> <set name="abnormalLvl" val="2" /> <set name="abnormalTime" val="60" /> <set name="abnormalType" val="SPEED_DOWN" /> <set name="activateRate" val="60" /> + <set name="affectScope" val="SINGLE" /> + <set name="attributePower" val="20" /> + <set name="attributeType" val="WATER" /> <set name="basicProperty" val="MEN" /> <set name="castRange" val="600" /> - <set name="effectPoint" val="#effectPoints" /> + <set name="effectPoint" val="#effectPoint" /> <set name="effectRange" val="1100" /> - <set name="attributeType" val="WATER" /> - <set name="attributePower" val="20" /> + <set name="hitCancelTime" val="500" /> <set name="hitTime" val="3000" /> <set name="icon" val="icon.skill0105" /> <set name="isDebuff" val="true" /> <set name="isMagic" val="1" /> <set name="lvlBonusRate" val="1" /> <set name="magicLvl" val="#magicLvl" /> - <set name="mpConsume2" val="#mpConsume2" /> <set name="mpConsume1" val="#mpConsume1" /> + <set name="mpConsume2" val="#mpConsume2" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="2000" /> <set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" /> - <set name="targetType" val="ONE" /> + <set name="targetType" val="ENEMY" /> <enchant1 name="magicLvl" val="#enchMagicLvl" /> <enchant2 name="magicLvl" val="#enchMagicLvl" /> + <enchant2 name="mpConsume1" val="#ench2MpConsume1" /> <enchant2 name="mpConsume2" val="#ench2MpConsume2" /> - <enchant2 name="mpConsume1" val="#ench2MpConsume_Init" /> - <enchant3 name="activateRate" val="#ench3ActivateRates" /> + <enchant3 name="activateRate" val="#ench3ActivateRate" /> <enchant3 name="magicLvl" val="#enchMagicLvl" /> - <enchant4 name="attributePower" val="#enchAttributePower" /> + <enchant4 name="attributePower" val="#ench4AttributePower" /> <enchant4 name="magicLvl" val="#enchMagicLvl" /> <effects> <effect name="MagicalAttack"> - <param power="#power" /> + <param power="#magicalAttackPower" /> </effect> <effect name="Debuff"> <mul stat="runSpd" val="0.8" /> @@ -311,7 +314,7 @@ </effects> <enchant1Effects> <effect name="MagicalAttack"> - <param power="#ench1Power" /> + <param power="#ench1MagicalAttackPowerPower" /> </effect> <effect name="Debuff"> <mul stat="runSpd" val="0.8" /> -- GitLab