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Commit 3bb7583a authored by MELERIX's avatar MELERIX
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BETA: Fix for Ticket #L5479.

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......@@ -6,7 +6,7 @@
<!-- Override some original values from doorData.xml -->
<door doorId="24220001" default_status="open" targetable="false" />
<door doorId="24230013" check_collision="false" />
</doorlist>
</doorlist>
<spawnlist>
<spawn npcId="20556" x="82352" y="148608" z="-3468" heading="0" respawn="0" />
<spawn npcId="20557" x="82355" y="148788" z="-3468" heading="0" respawn="0" />
......
......@@ -1208,19 +1208,25 @@
<set name="trait" val="PARALYZE" />
</skill>
<skill id="3089" levels="10" name="Item Skill: Medusa">
<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
<!-- Confirmed CT2.5 -->
<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
<set name="castRange" val="40" />
<set name="effectRange" val="400" />
<set name="element" val="3" /> <!-- Earth -->
<set name="elementPower" val="20" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="2" /> <!-- Static Skill -->
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="A2" />
<set name="lvlDepend" val="1" />
<set name="chanceType" val="ON_HIT" />
<set name="magicLvl" val="#magicLvl" />
<set name="operateType" val="A2" />
<set name="power" val="40" /> <!-- Base Land Rate -->
<set name="reuseDelay" val="30000" />
<set name="activationChance" val="#chance" />
<set name="triggeredId" val="5172" />
<set name="triggeredLevel" val="#triggeredLevel" />
<set name="saveVs" val="MEN" />
<set name="skillType" val="PARALYZE" />
<set name="target" val="TARGET_SELF" />
<for>
<effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" />
</for>
</skill>
<skill id="3090" levels="10" name="Item Skill: Fear">
<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
......
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