diff --git a/L2J_DataPack_BETA/dist/game/data/instances/demo.xml b/L2J_DataPack_BETA/dist/game/data/instances/demo.xml index 92da4047c6d6b58e1699f42225a2ccff92cc9dc3..aa70ce8f657440167d3858a02a567f44f1e6f542 100644 --- a/L2J_DataPack_BETA/dist/game/data/instances/demo.xml +++ b/L2J_DataPack_BETA/dist/game/data/instances/demo.xml @@ -6,7 +6,7 @@ <!-- Override some original values from doorData.xml --> <door doorId="24220001" default_status="open" targetable="false" /> <door doorId="24230013" check_collision="false" /> - </doorlist> + </doorlist> <spawnlist> <spawn npcId="20556" x="82352" y="148608" z="-3468" heading="0" respawn="0" /> <spawn npcId="20557" x="82355" y="148788" z="-3468" heading="0" respawn="0" /> diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml index f228541f5d54c8209c6a14023d9641c70ed7fc05..0c6bde8b8ed5c18cefbc8fff0d4a9513dd7313f2 100644 --- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml +++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml @@ -1208,19 +1208,25 @@ <set name="trait" val="PARALYZE" /> </skill> <skill id="3089" levels="10" name="Item Skill: Medusa"> - <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table> - <table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table> + <!-- Confirmed CT2.5 --> + <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> + <set name="castRange" val="40" /> + <set name="effectRange" val="400" /> + <set name="element" val="3" /> <!-- Earth --> + <set name="elementPower" val="20" /> + <set name="isDebuff" val="true" /> <set name="isMagic" val="2" /> <!-- Static Skill --> - <set name="target" val="TARGET_SELF" /> - <set name="skillType" val="BUFF" /> - <set name="operateType" val="A2" /> <set name="lvlDepend" val="1" /> - <set name="chanceType" val="ON_HIT" /> + <set name="magicLvl" val="#magicLvl" /> + <set name="operateType" val="A2" /> + <set name="power" val="40" /> <!-- Base Land Rate --> <set name="reuseDelay" val="30000" /> - <set name="activationChance" val="#chance" /> - <set name="triggeredId" val="5172" /> - <set name="triggeredLevel" val="#triggeredLevel" /> <set name="saveVs" val="MEN" /> + <set name="skillType" val="PARALYZE" /> + <set name="target" val="TARGET_SELF" /> + <for> + <effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" /> + </for> </skill> <skill id="3090" levels="10" name="Item Skill: Fear"> <table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>