diff --git a/L2J_DataPack_BETA/dist/game/data/instances/demo.xml b/L2J_DataPack_BETA/dist/game/data/instances/demo.xml
index 92da4047c6d6b58e1699f42225a2ccff92cc9dc3..aa70ce8f657440167d3858a02a567f44f1e6f542 100644
--- a/L2J_DataPack_BETA/dist/game/data/instances/demo.xml
+++ b/L2J_DataPack_BETA/dist/game/data/instances/demo.xml
@@ -6,7 +6,7 @@
 		<!-- Override some original values from doorData.xml -->
 		<door doorId="24220001" default_status="open" targetable="false" />
 		<door doorId="24230013" check_collision="false" />
-	</doorlist> 
+	</doorlist>
 	<spawnlist>
 		<spawn npcId="20556" x="82352" y="148608" z="-3468" heading="0" respawn="0" />
 		<spawn npcId="20557" x="82355" y="148788" z="-3468" heading="0" respawn="0" />
diff --git a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
index f228541f5d54c8209c6a14023d9641c70ed7fc05..0c6bde8b8ed5c18cefbc8fff0d4a9513dd7313f2 100644
--- a/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
+++ b/L2J_DataPack_BETA/dist/game/data/stats/skills/03000-03099.xml
@@ -1208,19 +1208,25 @@
 		<set name="trait" val="PARALYZE" />
 	</skill>
 	<skill id="3089" levels="10" name="Item Skill: Medusa">
-		<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>
-		<table name="#triggeredLevel"> 1 2 3 4 5 6 7 8 9 10 </table>
+		<!-- Confirmed CT2.5 -->
+		<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>
+		<set name="castRange" val="40" />
+		<set name="effectRange" val="400" />
+		<set name="element" val="3" /> <!-- Earth -->
+		<set name="elementPower" val="20" />
+		<set name="isDebuff" val="true" />
 		<set name="isMagic" val="2" /> <!-- Static Skill -->
-		<set name="target" val="TARGET_SELF" />
-		<set name="skillType" val="BUFF" />
-		<set name="operateType" val="A2" />
 		<set name="lvlDepend" val="1" />
-		<set name="chanceType" val="ON_HIT" />
+		<set name="magicLvl" val="#magicLvl" />
+		<set name="operateType" val="A2" />
+		<set name="power" val="40" /> <!-- Base Land Rate -->
 		<set name="reuseDelay" val="30000" />
-		<set name="activationChance" val="#chance" />
-		<set name="triggeredId" val="5172" />
-		<set name="triggeredLevel" val="#triggeredLevel" />
 		<set name="saveVs" val="MEN" />
+		<set name="skillType" val="PARALYZE" />
+		<set name="target" val="TARGET_SELF" />
+		<for>
+			<effect name="Petrification" abnormalTime="10" val="0" abnormalLvl="1" abnormalType="turn_stone" />
+		</for>
 	</skill>
 	<skill id="3090" levels="10" name="Item Skill: Fear">
 		<table name="#chance"> 2 2 2 3 3 3 4 4 5 5 </table>