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Target.java 2.06 KiB
/*
 * Copyright © 2004-2021 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.datapack.handlers.targethandlers;

import static com.l2jserver.gameserver.model.skills.targets.TargetType.TARGET;
import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;

import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.TargetType;

/**
 * Target target type handler.
 * @author Zoey76
 * @version 2.6.2.0
 */
public class Target implements ITargetTypeHandler {
	@Override
	public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
		if (target == null) {
			return EMPTY_TARGET_LIST;
		}
		
		final var player = activeChar.getActingPlayer();
		if (player != null) {
			final var currentSkill = player.getCurrentSkill();
			if ((currentSkill != null) && !currentSkill.isCtrlPressed() && target.isAutoAttackable(activeChar)) {
				activeChar.sendPacket(INCORRECT_TARGET);
				return EMPTY_TARGET_LIST;
			}
		}
		
		return skill.getAffectScope().affectTargets(activeChar, target, skill).toArray(EMPTY_TARGET_LIST);
	}
	
	@Override
	public Enum<TargetType> getTargetType() {
		return TARGET;
	}
}