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Zoey76 authored
Reported by: @m443556
e320d6ca
Target.java 2.06 KiB
/*
* Copyright © 2004-2021 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.datapack.handlers.targethandlers;
import static com.l2jserver.gameserver.model.skills.targets.TargetType.TARGET;
import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET;
import com.l2jserver.gameserver.handler.ITargetTypeHandler;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.skills.Skill;
import com.l2jserver.gameserver.model.skills.targets.TargetType;
/**
* Target target type handler.
* @author Zoey76
* @version 2.6.2.0
*/
public class Target implements ITargetTypeHandler {
@Override
public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) {
if (target == null) {
return EMPTY_TARGET_LIST;
}
final var player = activeChar.getActingPlayer();
if (player != null) {
final var currentSkill = player.getCurrentSkill();
if ((currentSkill != null) && !currentSkill.isCtrlPressed() && target.isAutoAttackable(activeChar)) {
activeChar.sendPacket(INCORRECT_TARGET);
return EMPTY_TARGET_LIST;
}
}
return skill.getAffectScope().affectTargets(activeChar, target, skill).toArray(EMPTY_TARGET_LIST);
}
@Override
public Enum<TargetType> getTargetType() {
return TARGET;
}
}