/* * Copyright © 2004-2021 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.datapack.handlers.targethandlers; import static com.l2jserver.gameserver.model.skills.targets.TargetType.TARGET; import static com.l2jserver.gameserver.network.SystemMessageId.INCORRECT_TARGET; import com.l2jserver.gameserver.handler.ITargetTypeHandler; import com.l2jserver.gameserver.model.L2Object; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.skills.targets.TargetType; /** * Target target type handler. * @author Zoey76 * @version 2.6.2.0 */ public class Target implements ITargetTypeHandler { @Override public L2Object[] getTargetList(Skill skill, L2Character activeChar, boolean onlyFirst, L2Character target) { if (target == null) { return EMPTY_TARGET_LIST; } final var player = activeChar.getActingPlayer(); if (player != null) { final var currentSkill = player.getCurrentSkill(); if ((currentSkill != null) && !currentSkill.isCtrlPressed() && target.isAutoAttackable(activeChar)) { activeChar.sendPacket(INCORRECT_TARGET); return EMPTY_TARGET_LIST; } } return skill.getAffectScope().affectTargets(activeChar, target, skill).toArray(EMPTY_TARGET_LIST); } @Override public Enum<TargetType> getTargetType() { return TARGET; } }