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*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import com.l2jserver.loginserver.config.Configuration;
/**
* <p>
* This class is used to represent session keys used by the client to authenticate in the gameserver
* </p>
* <p>
* A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk}
* </p>
* @author -Wooden-
* @version 2.6.1.0
*/
public class SessionKey {
public int playOkID1;
public int playOkID2;
public int loginOkID1;
public int loginOkID2;
public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2) {
playOkID1 = playOK1;
playOkID2 = playOK2;
loginOkID1 = loginOK1;
loginOkID2 = loginOK2;
}
@Override
public String toString() {
return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2;
}
public boolean checkLoginPair(int loginOk1, int loginOk2) {
return (loginOkID1 == loginOk1) && (loginOkID2 == loginOk2);
}
/**
* Only checks the PlayOk part of the session key if server doesn't show the license when player logs in.
* @param o
* @return true if keys are equal.
*/
@Override
public boolean equals(Object o) {
if (this == o) {
return true;
}
if (!(o instanceof SessionKey)) {
return false;
}
final SessionKey key = (SessionKey) o;
// when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then.
if (Configuration.getInstance().server().showLicense()) {
return ((playOkID1 == key.playOkID1) && (loginOkID1 == key.loginOkID1) && (playOkID2 == key.playOkID2) && (loginOkID2 == key.loginOkID2));
}
return ((playOkID1 == key.playOkID1) && (playOkID2 == key.playOkID2));
}
}