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*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.loginserver;
import java.math.BigInteger;
import java.net.InetAddress;
import java.net.UnknownHostException;
import java.security.KeyPair;
import java.security.KeyPairGenerator;
import java.security.spec.RSAKeyGenParameterSpec;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import com.l2jserver.commons.dao.ServerNameDAO;
import com.l2jserver.commons.database.ConnectionFactory;
import com.l2jserver.loginserver.network.gameserverpackets.ServerStatus;
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/**
* Loads the game server names and initialize the game server tables.
* @author KenM
* @author Zoey76
* @version 2.6.1.0
*/
public final class GameServerTable {
private static final Logger LOG = LoggerFactory.getLogger(GameServerTable.class);
private static final Map<Integer, GameServerInfo> GAME_SERVER_TABLE = new HashMap<>();
private static final int KEYS_SIZE = 10;
private KeyPair[] _keyPairs;
public GameServerTable() {
loadRegisteredGameServers();
LOG.info("{}: Loaded {} registered Game Servers.", getClass().getSimpleName(), GAME_SERVER_TABLE.size());
initRSAKeys();
LOG.info("{}: Cached {} RSA keys for Game Server communication.", getClass().getSimpleName(), _keyPairs.length);
}
private void initRSAKeys() {
try {
final KeyPairGenerator keyGen = KeyPairGenerator.getInstance("RSA");
keyGen.initialize(new RSAKeyGenParameterSpec(512, RSAKeyGenParameterSpec.F4));
_keyPairs = new KeyPair[KEYS_SIZE];
for (int i = 0; i < KEYS_SIZE; i++) {
_keyPairs[i] = keyGen.genKeyPair();
}
} catch (Exception e) {
LOG.error("{}: Error loading RSA keys for Game Server communication!", getClass().getSimpleName(), e);
}
}
private void loadRegisteredGameServers() {
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.createStatement();
var rs = ps.executeQuery("SELECT * FROM gameservers")) {
int id;
while (rs.next()) {
id = rs.getInt("server_id");
GAME_SERVER_TABLE.put(id, new GameServerInfo(id, stringToHex(rs.getString("hexid"))));
}
} catch (Exception e) {
LOG.error("{}: Error loading registered game servers!", getClass().getSimpleName(), e);
}
}
/**
* Gets the registered game servers.
* @return the registered game servers
*/
public Map<Integer, GameServerInfo> getRegisteredGameServers() {
return GAME_SERVER_TABLE;
}
/**
* Gets the registered game server by id.
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* @return the registered game server by id
*/
public GameServerInfo getRegisteredGameServerById(int id) {
return GAME_SERVER_TABLE.get(id);
}
/**
* Checks for registered game server on id.
* @param id the id
* @return true, if successful
*/
public boolean hasRegisteredGameServerOnId(int id) {
return GAME_SERVER_TABLE.containsKey(id);
}
/**
* Register with first available id.
* @param gsi the game server information DTO
* @return true, if successful
*/
public boolean registerWithFirstAvailableId(GameServerInfo gsi) {
// avoid two servers registering with the same "free" id
synchronized (GAME_SERVER_TABLE) {
for (Integer serverId : ServerNameDAO.getServers().keySet()) {
if (!GAME_SERVER_TABLE.containsKey(serverId)) {
GAME_SERVER_TABLE.put(serverId, gsi);
gsi.setId(serverId);
return true;
}
}
}
return false;
}
/**
* Register a game server.
* @param id the id
* @param gsi the gsi
* @return true, if successful
*/
public boolean register(int id, GameServerInfo gsi) {
// avoid two servers registering with the same id
synchronized (GAME_SERVER_TABLE) {
if (!GAME_SERVER_TABLE.containsKey(id)) {
GAME_SERVER_TABLE.put(id, gsi);
return true;
}
}
return false;
}
/**
* Wrapper method.
* @param gsi the game server info DTO.
*/
public void registerServerOnDB(GameServerInfo gsi) {
registerServerOnDB(gsi.getHexId(), gsi.getId(), gsi.getExternalHost());
}
/**
* Register server on db.
* @param hexId the hex id
* @param id the id
* @param externalHost the external host
*/
public void registerServerOnDB(byte[] hexId, int id, String externalHost) {
register(id, new GameServerInfo(id, hexId));
try (var con = ConnectionFactory.getInstance().getConnection();
var ps = con.prepareStatement("INSERT INTO gameservers (hexid,server_id,host) values (?,?,?)")) {
ps.setString(1, hexToString(hexId));
ps.setInt(2, id);
ps.setString(3, externalHost);
ps.executeUpdate();
} catch (Exception e) {
LOG.error("{}: Error while saving game server!", getClass().getSimpleName(), e);
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}
}
/**
* Gets the key pair.
* @return a random key pair.
*/
public KeyPair getKeyPair() {
return _keyPairs[Rnd.nextInt(10)];
}
/**
* String to hex.
* @param string the string to convert.
* @return return the hex representation.
*/
private byte[] stringToHex(String string) {
return new BigInteger(string, 16).toByteArray();
}
/**
* Hex to string.
* @param hex the hex value to convert.
* @return the string representation.
*/
private String hexToString(byte[] hex) {
if (hex == null) {
return "null";
}
return new BigInteger(hex).toString(16);
}
/**
* The Class GameServerInfo.
*/
public static class GameServerInfo {
// auth
private int _id;
private final byte[] _hexId;
private boolean _isAuthed;
// status
private GameServerThread _gst;
private int _status;
// network
private final ArrayList<GameServerAddress> _addresses = new ArrayList<>(5);
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private int _port;
// config
private final boolean _isPvp = true;
private int _serverType;
private int _ageLimit;
private boolean _isShowingBrackets;
private int _maxPlayers;
/**
* Instantiates a new game server info.
* @param id the id
* @param hexId the hex id
* @param gst the gst
*/
public GameServerInfo(int id, byte[] hexId, GameServerThread gst) {
_id = id;
_hexId = hexId;
_gst = gst;
_status = ServerStatus.STATUS_DOWN;
}
/**
* Instantiates a new game server info.
* @param id the id
* @param hexId the hex id
*/
public GameServerInfo(int id, byte[] hexId) {
this(id, hexId, null);
}
/**
* Sets the id.
* @param id the new id
*/
public void setId(int id) {
_id = id;
}
/**
* Gets the id.
* @return the id
*/
public int getId() {
return _id;
}
/**
* Gets the hex id.
* @return the hex id
*/
public byte[] getHexId() {
return _hexId;
}
public String getName() {
return ServerNameDAO.getServer(_id);
}
/**
* Sets the authed.
* @param isAuthed the new authed
*/
public void setAuthed(boolean isAuthed) {
_isAuthed = isAuthed;
}
/**
* Checks if is authed.
* @return true, if is authed
*/
public boolean isAuthed() {
return _isAuthed;
}
/**
* Sets the game server thread.
* @param gst the new game server thread
*/
public void setGameServerThread(GameServerThread gst) {
_gst = gst;
}
/**
* Gets the game server thread.
* @return the game server thread
*/
public GameServerThread getGameServerThread() {
return _gst;
}
/**
* Sets the status.
* @param status the new status
*/
public void setStatus(int status) {
_status = status;
}
/**
* Gets the status.
* @return the status
*/
public int getStatus() {
return _status;
}
public String getStatusName() {
return switch (_status) {
case 0 -> "Auto";
case 1 -> "Good";
case 2 -> "Normal";
case 3 -> "Full";
case 4 -> "Down";
case 5 -> "GM Only";
default -> "Unknown";
};
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}
/**
* Gets the current player count.
* @return the current player count
*/
public int getCurrentPlayerCount() {
if (_gst == null) {
return 0;
}
return _gst.getPlayerCount();
}
/**
* Gets the external host.
* @return the external host
*/
public String getExternalHost() {
try {
return getServerAddress(InetAddress.getByName("0.0.0.0"));
} catch (Exception e) {
}
return null;
}
/**
* Gets the port.
* @return the port
*/
public int getPort() {
return _port;
}
/**
* Sets the port.
* @param port the new port
*/
public void setPort(int port) {
_port = port;
}
/**
* Sets the max players.
* @param maxPlayers the new max players
*/
public void setMaxPlayers(int maxPlayers) {
_maxPlayers = maxPlayers;
}
/**
* Gets the max players.
* @return the max players
*/
public int getMaxPlayers() {
return _maxPlayers;
}
/**
* Checks if is pvp.
* @return true, if is pvp
*/
public boolean isPvp() {
return _isPvp;
}
/**
* Sets the age limit.
* @param val the new age limit
*/
public void setAgeLimit(int val) {
_ageLimit = val;
}
/**
* Gets the age limit.
* @return the age limit
*/
public int getAgeLimit() {
return _ageLimit;
}
/**
* Sets the server type.
* @param val the new server type
*/
public void setServerType(int val) {
_serverType = val;
}
/**
* Gets the server type.
* @return the server type
*/
public int getServerType() {
return _serverType;
}
/**
* Sets the showing brackets.
* @param val the new showing brackets
*/
public void setShowingBrackets(boolean val) {
_isShowingBrackets = val;
}
/**
* Checks if it is showing brackets.
* @return true, if it is showing brackets
*/
public boolean isShowingBrackets() {
return _isShowingBrackets;
}
/**
* Sets the down.
*/
public void setDown() {
setAuthed(false);
setPort(0);
setGameServerThread(null);
setStatus(ServerStatus.STATUS_DOWN);
}
/**
* Adds the server address.
* @param subnet the subnet
* @param addr the addr
* @throws UnknownHostException the unknown host exception
*/
public void addServerAddress(String subnet, String addr) throws UnknownHostException {
_addresses.add(new GameServerAddress(subnet, addr));
}
/**
* Gets the server address.
* @param addr the addr
* @return the server address
*/
public String getServerAddress(InetAddress addr) {
if (a.equals(addr)) {
return a.getServerAddress();
}
}
}
/**
* Gets the server addresses.
* @return the server addresses
*/
public String[] getServerAddresses() {
String[] result = new String[_addresses.size()];
}
return result;
}
/**
* Clear server addresses.
*/
public void clearServerAddresses() {
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private final String _serverAddress;
/**
* Instantiates a new game server address.
* @param subnet the subnet
* @param address the address
* @throws UnknownHostException the unknown host exception
*/
public GameServerAddress(String subnet, String address) throws UnknownHostException {
super(subnet);
_serverAddress = address;
}
/**
* Gets the server address.
* @return the server address
*/
public String getServerAddress() {
return _serverAddress;
}
@Override
public String toString() {
return _serverAddress + super.toString();
}
}
}
/**
* Gets the single instance of GameServerTable.
* @return single instance of GameServerTable
*/
public static GameServerTable getInstance() {
return SingletonHolder._instance;
}
/**
* The Class SingletonHolder.
*/
private static class SingletonHolder {
protected static final GameServerTable _instance = new GameServerTable();
}
}