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  1. May 01, 2013
  2. Apr 30, 2013
    • Zoey76's avatar
      BETA: Unhardcoding Wyvern Manager: · bc15e829
      Zoey76 authored
      	* Unified AI for castle, forts and halls.
      	* Merged bypass handler and core AI in a single AI script in Datapack.
      
      Reviewed by: jurchiks, UnAfraid, Zoey76
      bc15e829
  3. Apr 15, 2013
  4. Apr 10, 2013
  5. Apr 08, 2013
    • Zoey76's avatar
      BETA: Datapack cleanup: · e315c54e
      Zoey76 authored
      	* Using getRandom(int) and getRandomBoolean() where is possible.
      		* Please use it in new scripts.
      	* Removing invalid null check in EffectMasterHandler.
      	* Added missing null check in Q00350_EnhanceYourWeapon.
      	* Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long!
      	* Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long!
      	* Removing invalid null check in MasterHandler.
      e315c54e
  6. Apr 03, 2013
    • Adry_85's avatar
      BETA: Reworking skills: · 957d961a
      Adry_85 authored
      	- Added effect !FocusSouls
      	- Removed skillhandlers Heal
      	- Removed skillhandlers !HealPercent
      	- Removed skillhandlers !ManahealPercent
      	- Removed skillhandlers Charge
      	- Removed skillhandlers Soul
      	- More improvements and cleanup
      	
      	Reviewed by: MELERIX, !UnAfraid, Zoey76
      957d961a
  7. Mar 29, 2013
  8. Mar 27, 2013
    • Adry_85's avatar
      BETA: Targethandlers fixes: · 4b19981b
      Adry_85 authored
      	- Removed useless target type
      	- Added support to affect limit for area skills
      	- Replacing !FastList with !ArrayList
      	
      		Reviewed by: !UnAfraid, Zoey76
      		
      	- Fixed Chain Heal issue with clan/ally targets
      	
      		Reported by: oscard
      		Reviewed by: !UnAfraid
      4b19981b
  9. Mar 24, 2013
  10. Mar 22, 2013
    • Adry_85's avatar
      BETA: DP-Part for [L5901]. · 45694473
      Adry_85 authored
      	* More retail like Chain Heal effect
      	* Unhardcoded TARGET_ONE !TargetType
      	* Misc AI cleanup
      	
      	Reviewed by: lion, MELERIX, UnAfraid, Zoey76
      45694473
  11. Mar 18, 2013
    • Zoey76's avatar
      BETA: Reworking skills (cleanup): · 4139ea04
      Zoey76 authored
      	* No more...
      		* "neutral" skills, all skills are "neutral" by default.
      		* dynamic skill/effect type dependent "offensive" checks.
      		* dynamic skill/effect type dependent "pvp" checks.
      		* null names, default is empty string.
      		* dynamic seven sings skill checks, is cached in boolean until is finally unhardcoded.
      		* CPDAM skill type, not used anywhere.
      		* skills "pvp" and "offensive"  at the same time.
      		* Spoil skill handler!
      		* CpDam skill handler!
      		* _effectSkillType in L2Effect.
      		* effectType in EffectTemplate.
      		* effectType in skill XMLs.
      	* effectPower=-1 lands always!
      	* Fixing Sweeper effect typos!
      		* Reported by: Decad, Torvitas
      
      Reviewed by: Adry_85, MELERIX, UnAfraid
      4139ea04
  12. Mar 13, 2013
    • Zoey76's avatar
      BETA: Reworking Sweeper to use retail like effects. · df53109a
      Zoey76 authored
      	* Removed skill handler Sweep.
      	* Added effect Sweeper.
      	* Added effect !ConsumeBody.
      	* Added effect !MpByLevel.
      	* Added effect !HpByLevel.
      
      Reviewed by: MELERIX
      
      '''Note:''' There are more skills that uses this new effects and are implemented in different ways, this will be updated later.
      df53109a
  13. Mar 12, 2013
  14. Mar 10, 2013
  15. Mar 05, 2013
  16. Feb 24, 2013
  17. Jan 08, 2013
    • Zoey76's avatar
      BETA: Full source format for DataPack: · 2ea49bf4
      Zoey76 authored
      	* Comment fixes will be done later.
      	* This is done so new patches won't be so large due new Eclipse settings on save.
      2ea49bf4
    • Zoey76's avatar
      BETA: L2J !DataPack's license update: · 1ad03aa5
      Zoey76 authored
      	* Proper GPLv3 license.
      	* Updated all Java DP files.
      	* Added missing license to the following files:
      		* !FirstClassTransferTalk
      		* !AdminInstanceZone
      	* Updated Eclipse preferences for new files (header).
      		* ''Same'' settings as Core.
      1ad03aa5
  18. Dec 16, 2012
    • Zoey76's avatar
      BETA: User commands update. · 5e2ed379
      Zoey76 authored
      	* Refactored user commands.
      	* Format and cleanup.
      	* Retail like ChannelLeave, ClanWarsList.
      5e2ed379
  19. Nov 04, 2012
    • Zoey76's avatar
      BETA: Implementing Summon Agathion effect: · 224fb04f
      Zoey76 authored
      	* Fixed missing abnormal level attribute in skill Item Skill: Poison(3195).
      	* Removed skill type in skill Switch State(6054).
      	* Retail like skill Dismiss Agathion(3267).
      	* Implemented all "Summon Agathion" skills retail like, using effect.
      		* Implemented many missing "High Five Skill".
      	* Implemented Summon Agathion effect.
      	* Implemented Unsummon Agathion effect.
      	* Effects cleanup.
      	* Added many missing licenses.
      224fb04f
  20. Sep 10, 2012
  21. Aug 21, 2012
  22. Jul 26, 2012
  23. Jun 16, 2012
  24. May 28, 2012
    • Zoey76's avatar
      BETA: Datapack fixes: · 688428ed
      Zoey76 authored
      	* Avoiding synthetic access.
      	* Avoiding potential NPEs.
      	* Minor JavaDocs fixes.
      	* Added some TODO tasks.
      688428ed
  25. May 11, 2012
  26. Mar 29, 2012
    • Zoey76's avatar
      BETA: Datapack part for [L5240]: · 7a2c25cb
      Zoey76 authored
      	* Removed SQL tables:
      		* char_creation_items
      		* class_list
      		* henna
      		* henna_trees
      	* Added retail like XMLs:
      		* classList.xml
      		* hennaList.xml
      		* initialEquipment.xml
      		* initialEquipmentEvent.xml
      	* Unhardcoded more player class names in datapack scripts.
      	* Simplified bypasses.
      7a2c25cb
  27. Feb 18, 2012
    • Zoey76's avatar
      BETA: Moving extractable skill handler to effects: · bfcc8982
      Zoey76 authored
      	* Improved formatter a bit.
      	* Implemented RestorationRandom effect.
      		* Unhardcoded for target, now a player can extract items into it's target depending on skill's target type.
      	* Fixed some typos on AdminEventEngine HTML dynamic build.
      	* Removed debug messages from ItemSkillsTemplate.
      	* Removed extractable skill handler.
      	* Fixed OracleTeleport teleport.
      	* Replaced all skill types for extractable skills with DUMMY, and added RestorationRandom effect.
      bfcc8982
    • Zoey76's avatar
      BETA: Datapack part for [L5180]: · caabf5e8
      Zoey76 authored
      	* Wondrous Cubic - 1 time use should be consumed upon usage.
      	* Added more missing GPL notices.
      	* Implemented Calculator item handler.
      	* Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes.
      	* Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
      caabf5e8
  28. Jan 07, 2012
  29. Nov 13, 2011
  30. Nov 04, 2011
  31. Oct 29, 2011
  32. Oct 20, 2011
  33. Oct 04, 2011
  34. Sep 30, 2011
    • Zoey76's avatar
      BETA: The Hellbound Datapack part! · 38ce17b8
      Zoey76 authored
      	* Implemented Quests:
      		1. Matras' Curiosity(132)
      		1. Target of Opportunity(279)
      		1. Jude's Request(690)
      		1. Matras' Suspicious Request(691)
      	* Implemented Teleports:
      		1. Steel Citadel
      		1. Warpgate
      	* Implemented AIs:
      		1. Chimeras
      		1. RandomSpawn
      		1. Remnants
      		1. Sandstorms
      		1. Slaves
      		1. Amaskari
      		1. Beleth
      		1. DemonPrince
      		1. Epidos
      		1. HellboundCore
      		1. Keltas
      		1. NaiaLock
      		1. OutpostCaptain
      		1. Ranku
      		1. SinWardens
      		1. Typhoon
      		1. AnomicFoundry
      		1. BaseTower
      		1. Bernarde
      		1. Buron
      		1. Deltuva
      		1. Falk
      		1. Hude
      		1. Jude
      		1. Kanaf
      		1. Kief
      		1. Natives
      		1. Quarry
      		1. Shadai
      		1. Solomon
      		1. TowerOfInfinitum
      		1. TowerOfNaia
      		1. TullyWorkshop
      	* Implemented Instances:
      		1. DemonPrinceFloor
      		1. HellboundTown
      		1. RankuFloor
      	* Implemented Admin Commands:
      		1. //hellbound_setlevel
      		1. //hellbound
      	* Implemented Voiced Commands:
      		1. .hellbound
      '''Note:''' This game feature was developed by many users:
      
      Special Thanks:
      
      '''theone''' first Jython implementation.
      
      '''_DS_''' first Java implementation.
      
      '''VlLight''' as '''GKR''' AI, Quests, Engine and more.
      
      '''Treat''' Beleth Grand Boss AI.
      
      Thanks:
      Gladicek
      malyelfik
      plim
      u3games
      Ectis
      MELERIX
      badboy29
      dastak
      Asker64
      RiZe
      pmq
      UnAfraid
      Schleuse
      
      Testers:
      Dumpster
      DareStrike
      sam.jr
      kostantinos
      goncafa
      jamaica
      pandragon
      pinkcore
      bomberoloco24
      blacksea
      swg
      IMBAL
      mystirio
      hackstyle
      
      Code review, cleanup, code refactoring, typo fixing by me.
      38ce17b8
  35. Sep 29, 2011
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