- May 01, 2013
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malyelfik authored
Patch by: St3eT Reviewed by: !UnAfraid, Zoey76, malyelfik
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- Apr 30, 2013
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Zoey76 authored
* Unified AI for castle, forts and halls. * Merged bypass handler and core AI in a single AI script in Datapack. Reviewed by: jurchiks, UnAfraid, Zoey76
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- Apr 15, 2013
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malyelfik authored
Reviewed by: !UnAfraid
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- Apr 10, 2013
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Rumen Nikiforov authored
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- Apr 08, 2013
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Zoey76 authored
* Using getRandom(int) and getRandomBoolean() where is possible. * Please use it in new scripts. * Removing invalid null check in EffectMasterHandler. * Added missing null check in Q00350_EnhanceYourWeapon. * Fixed bug in Magical Power of Water - Part 2 (610), multiplier shouldn't be casted to int/long! * Fixed bug in Magical Power of Fire - Part 2 (616), multiplier shouldn't be casted to int/long! * Removing invalid null check in MasterHandler.
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- Apr 03, 2013
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Adry_85 authored
- Added effect !FocusSouls - Removed skillhandlers Heal - Removed skillhandlers !HealPercent - Removed skillhandlers !ManahealPercent - Removed skillhandlers Charge - Removed skillhandlers Soul - More improvements and cleanup Reviewed by: MELERIX, !UnAfraid, Zoey76
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- Mar 29, 2013
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Adry_85 authored
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- Mar 27, 2013
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Adry_85 authored
- Removed useless target type - Added support to affect limit for area skills - Replacing !FastList with !ArrayList Reviewed by: !UnAfraid, Zoey76 - Fixed Chain Heal issue with clan/ally targets Reported by: oscard Reviewed by: !UnAfraid
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- Mar 24, 2013
- Mar 22, 2013
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Adry_85 authored
* More retail like Chain Heal effect * Unhardcoded TARGET_ONE !TargetType * Misc AI cleanup Reviewed by: lion, MELERIX, UnAfraid, Zoey76
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- Mar 18, 2013
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Zoey76 authored
* No more... * "neutral" skills, all skills are "neutral" by default. * dynamic skill/effect type dependent "offensive" checks. * dynamic skill/effect type dependent "pvp" checks. * null names, default is empty string. * dynamic seven sings skill checks, is cached in boolean until is finally unhardcoded. * CPDAM skill type, not used anywhere. * skills "pvp" and "offensive" at the same time. * Spoil skill handler! * CpDam skill handler! * _effectSkillType in L2Effect. * effectType in EffectTemplate. * effectType in skill XMLs. * effectPower=-1 lands always! * Fixing Sweeper effect typos! * Reported by: Decad, Torvitas Reviewed by: Adry_85, MELERIX, UnAfraid
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- Mar 13, 2013
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Zoey76 authored
* Removed skill handler Sweep. * Added effect Sweeper. * Added effect !ConsumeBody. * Added effect !MpByLevel. * Added effect !HpByLevel. Reviewed by: MELERIX '''Note:''' There are more skills that uses this new effects and are implemented in different ways, this will be updated later.
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- Mar 12, 2013
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Adry_85 authored
Patch by: Adry_85, UnAfraid
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- Mar 10, 2013
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Adry_85 authored
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- Mar 05, 2013
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Adry_85 authored
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- Feb 24, 2013
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Adry_85 authored
Reviewed by: MELERIX, !UnAfraid, Zoey76
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- Jan 08, 2013
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Zoey76 authored
* Comment fixes will be done later. * This is done so new patches won't be so large due new Eclipse settings on save.
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Zoey76 authored
* Proper GPLv3 license. * Updated all Java DP files. * Added missing license to the following files: * !FirstClassTransferTalk * !AdminInstanceZone * Updated Eclipse preferences for new files (header). * ''Same'' settings as Core.
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- Dec 16, 2012
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Zoey76 authored
* Refactored user commands. * Format and cleanup. * Retail like ChannelLeave, ClanWarsList.
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- Nov 04, 2012
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Zoey76 authored
* Fixed missing abnormal level attribute in skill Item Skill: Poison(3195). * Removed skill type in skill Switch State(6054). * Retail like skill Dismiss Agathion(3267). * Implemented all "Summon Agathion" skills retail like, using effect. * Implemented many missing "High Five Skill". * Implemented Summon Agathion effect. * Implemented Unsummon Agathion effect. * Effects cleanup. * Added many missing licenses.
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- Sep 10, 2012
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Rumen Nikiforov authored
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- Aug 21, 2012
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Zoey76 authored
* Based on forums changelogs, DevSVN, commit messages. * Added author to most Java scripts. * Fixed most script headers !JavaDocs, try to keep it this way. '''Note:''' I'd like to remember contributors and committers that scripts '''must''' include author.
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- Jul 26, 2012
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nBd authored
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- Jun 16, 2012
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Zoey76 authored
* Fixed few typos in skill parameters. * Removed skill type. * Minor rework in the code.
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- May 28, 2012
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Zoey76 authored
* Avoiding synthetic access. * Avoiding potential NPEs. * Minor JavaDocs fixes. * Added some TODO tasks.
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- May 11, 2012
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Zoey76 authored
* Fixing some voiced commands and implementing missing actions. * StatsVCmd fix by brutus, thanks.
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- Mar 29, 2012
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Zoey76 authored
* Removed SQL tables: * char_creation_items * class_list * henna * henna_trees * Added retail like XMLs: * classList.xml * hennaList.xml * initialEquipment.xml * initialEquipmentEvent.xml * Unhardcoded more player class names in datapack scripts. * Simplified bypasses.
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- Feb 18, 2012
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Zoey76 authored
* Improved formatter a bit. * Implemented RestorationRandom effect. * Unhardcoded for target, now a player can extract items into it's target depending on skill's target type. * Fixed some typos on AdminEventEngine HTML dynamic build. * Removed debug messages from ItemSkillsTemplate. * Removed extractable skill handler. * Fixed OracleTeleport teleport. * Replaced all skill types for extractable skills with DUMMY, and added RestorationRandom effect.
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Zoey76 authored
* Wondrous Cubic - 1 time use should be consumed upon usage. * Added more missing GPL notices. * Implemented Calculator item handler. * Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes. * Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
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- Jan 07, 2012
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MELERIX authored
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- Nov 13, 2011
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Rumen Nikiforov authored
'''Note''': Requires [L5080]
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- Nov 04, 2011
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Rumen Nikiforov authored
No commit message
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Rumen Nikiforov authored
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- Oct 29, 2011
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Rumen Nikiforov authored
- Merged HP/CP Recovery in ArenaBuffs handler - Arena buffs fix by MELERIX - Proper bypass handlers exception logging
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- Oct 20, 2011
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Zoey76 authored
STABLE: [8408] to stable, require [L5032].
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- Oct 04, 2011
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Zoey76 authored
* Renamed some method to match it's function. * Better Format setting for enums. '''Note:''' Require [4975].
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- Sep 30, 2011
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Zoey76 authored
* Implemented Quests: 1. Matras' Curiosity(132) 1. Target of Opportunity(279) 1. Jude's Request(690) 1. Matras' Suspicious Request(691) * Implemented Teleports: 1. Steel Citadel 1. Warpgate * Implemented AIs: 1. Chimeras 1. RandomSpawn 1. Remnants 1. Sandstorms 1. Slaves 1. Amaskari 1. Beleth 1. DemonPrince 1. Epidos 1. HellboundCore 1. Keltas 1. NaiaLock 1. OutpostCaptain 1. Ranku 1. SinWardens 1. Typhoon 1. AnomicFoundry 1. BaseTower 1. Bernarde 1. Buron 1. Deltuva 1. Falk 1. Hude 1. Jude 1. Kanaf 1. Kief 1. Natives 1. Quarry 1. Shadai 1. Solomon 1. TowerOfInfinitum 1. TowerOfNaia 1. TullyWorkshop * Implemented Instances: 1. DemonPrinceFloor 1. HellboundTown 1. RankuFloor * Implemented Admin Commands: 1. //hellbound_setlevel 1. //hellbound * Implemented Voiced Commands: 1. .hellbound '''Note:''' This game feature was developed by many users: Special Thanks: '''theone''' first Jython implementation. '''_DS_''' first Java implementation. '''VlLight''' as '''GKR''' AI, Quests, Engine and more. '''Treat''' Beleth Grand Boss AI. Thanks: Gladicek malyelfik plim u3games Ectis MELERIX badboy29 dastak Asker64 RiZe pmq UnAfraid Schleuse Testers: Dumpster DareStrike sam.jr kostantinos goncafa jamaica pandragon pinkcore bomberoloco24 blacksea swg IMBAL mystirio hackstyle Code review, cleanup, code refactoring, typo fixing by me.
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- Sep 29, 2011
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Rumen Nikiforov authored
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