- Nov 02, 2014
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Zoey76 authored
Implemented: Favorite Board Home Board Homepage Board Partially implemented: Clan Board Region Board To be implemented: Friends Board Mail Board Memo Board
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- Oct 31, 2014
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UnAfraid authored
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- Oct 27, 2014
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Zealar authored
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- Sep 16, 2014
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Zealar authored
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- Jul 28, 2014
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Nos authored
BETA: Fixed a bug that was introduced with `MasterHandler` update in [10395] that registered action handlers and action shift handlers on each others manager. * DP-Part of [L6600] * Removed changelog generation from build file. * With [L6600] and this enemy clan support was removed and monsters wont attack each other anymore. Reported By: yksdtc, u3games, JMD, Zealar, Pandragon, !UnAfraid, Sdw Thanks to: Zoey76 Reviewed by: Zealar, Zoey76, !UnAfraid
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- Jul 21, 2014
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Nos authored
BETA: Reworked `MasterHandler` registering of handlers to allow a handler to implement more than one interface of handlers.
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- May 10, 2014
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Zoey76 authored
Suggested by: JMD
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- Apr 01, 2014
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Zoey76 authored
* New Datapack sided Hellbound Engine. * Using one class-loader for all Hellbound related scripts: * Faster loading and allows "communication" between scripts. * Allows disabling Hellbound completely by just removing the class-loader from scripts.cfg. * Static Hellbound's spawn data moved from SQL to XML. * Removed `HellboundManager`. * Reviewed all the Hellbound related scripts: * Finalized all classes and removed main method. * Added !JavaDocs. * Removed the usage of `QuestState`, it's not required at all at AIs. * Moved constructor at the top of the class after fields declaration. Reviewed by: xban1x, UnAfraid, St3eT, Konstantinos
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- Mar 20, 2014
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Nos authored
BETA: Ported `AdminScan` to java so L2J can run on both java 7 and 8 since javascript engine API has changed on future versions. * Added missing main method in `Q00382_KailsMagicCoin`. Reviewed by: Zoey76
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- Mar 09, 2014
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St3eT authored
* Reviewed by: Zoey76, xban1x
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- Mar 03, 2014
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St3eT authored
* Reviewed by: Adry_85, Zoey76
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- Mar 01, 2014
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Nos authored
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- Feb 28, 2014
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Adry_85 authored
* Removing old skillhandler * Removing old chest AI. Reviewed by: Nos, !UnAfraid, Zoey76
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- Feb 26, 2014
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Adry_85 authored
Reviewed by: Nos, !UnAfraid
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Adry_85 authored
* Renamed '''!HolythingPossess''' effect to '''!TakeCastle''' * Added new effects '''!HeadquarterCreate''', '''!OutpostCreate''', '''!OutpostDestroy''', '''!TakeFort''', '''!TakeFortStart''' and '''!TakeTerritoryFlag''' * Removed old skillTypes * Added some conditions to manage better the new effects * '''Grow''' effect is now using template grown collision height and radius * Reported by: momo61 Patch by: Adry_85, !UnAfraid Reviewed by: Nos
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- Feb 16, 2014
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St3eT authored
* Reviewed by: Adry_85, malyelfik, Nos, !UnAfraid
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- Feb 15, 2014
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Rumen Nikiforov authored
* Also implementing following skills: * Freezing Core (9057) * Black Freezing Core (9058) * Also fixing minor NPE in `AdminBuffs` when using !//removereuse without target.
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- Feb 11, 2014
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Nos authored
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- Jan 25, 2014
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Zoey76 authored
* Implemented `SummonPc` AI. * Removed custom skill handler `GetPlayer`. * Implemented skill Summon PC (4161) retail like. * It's just visual skill, used by multiple AIs.
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Jan 16, 2014
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St3eT authored
* Tested by: St3eT, malyelfik * Thanks to: malyelfik, FBIagent, xban1x * Reviewed by: malyelfik, !UnAfraid, Adry_85, Zoey76, xban1x
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- Nov 11, 2013
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Nos authored
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- Nov 03, 2013
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Nos authored
Patch by: Nos, Adry_85 Reviewed by: Zoey76, !UnAfraid
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- Sep 21, 2013
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Nos authored
Reviewed By: Zoey76, !UnAfraid, jurchiks Patch By: Tryskell
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- Sep 12, 2013
- Sep 08, 2013
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Adry_85 authored
* Resurrection from skillhandlers to effecthandlers. * Fixing Mass Resurrection effect, if both player and pet are dead only player is ressed. * Patch by: Zoey76 Rewieved by: Zoey76
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- Jul 24, 2013
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Rumen Nikiforov authored
* Patch by: Tan, UnAfraid, Nos
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- Jun 27, 2013
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Adry_85 authored
* Changed admin command //help with //html. * rework admin command //reload. * Added new command //loadhtml that reloads html and shows it. Patch by: Nos Reviewed by: Adry_85, UnAfraid, Zoey76
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- Jun 25, 2013
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Adry_85 authored
Reviewed by: Nos, !UnAfraid
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- Jun 22, 2013
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Adry_85 authored
Reported by: goncafa
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- Jun 17, 2013
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Adry_85 authored
* Removed old and custom skillTypes and added new effects. * Added retail formula for effects '''!TargetCancel''', '''!TargetMeProbability''', '''!SkillTurning''', '''Betray''' and '''Bluff'''. * Patch by: Nos * Added all missing '''effectPoint''' inside skills. * Patch by: !UnAfraid * Fixed bug with !TargetMe effect that does not allow you to change target even if the effect has worn off. * Reported by: blacksea Reviewed by: Zoey76 Thanks to: Nos, !UnAfraid, Zoey76
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- Jun 08, 2013
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Adry_85 authored
* Removed itemHandlers '''!EnergyStarStone'''. * Added new condition '''!ConditionPlayerCanRefuelAirship'''. * Added some missing skills. Reviewed by: Zoey76
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- Jun 04, 2013
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Rumen Nikiforov authored
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- May 30, 2013
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Adry_85 authored
* Removed old support for feedable beast in Beast Farm. * Removed custom CONFUSE_MOB_ONLY skillType.
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- May 29, 2013
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Adry_85 authored
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