- Dec 02, 2014
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Zealar authored
Core L2J/L2J_Server@7c6d77cdd53df8599957353fdcdab9358ae22acc
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- Oct 31, 2014
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UnAfraid authored
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- Oct 27, 2014
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Zealar authored
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- Sep 16, 2014
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Zealar authored
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- May 10, 2014
- Mar 21, 2014
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Adry_85 authored
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- Mar 05, 2014
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Adry_85 authored
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- Feb 28, 2014
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Adry_85 authored
* Removing old skillhandler * Removing old chest AI. Reviewed by: Nos, !UnAfraid, Zoey76
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- Feb 26, 2014
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Adry_85 authored
Reviewed by: Nos, !UnAfraid
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Adry_85 authored
* Renamed '''!HolythingPossess''' effect to '''!TakeCastle''' * Added new effects '''!HeadquarterCreate''', '''!OutpostCreate''', '''!OutpostDestroy''', '''!TakeFort''', '''!TakeFortStart''' and '''!TakeTerritoryFlag''' * Removed old skillTypes * Added some conditions to manage better the new effects * '''Grow''' effect is now using template grown collision height and radius * Reported by: momo61 Patch by: Adry_85, !UnAfraid Reviewed by: Nos
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- Feb 23, 2014
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Rumen Nikiforov authored
* Implemented AI for Divine Beast summon since it works only while it's master is transformed. * Skills patch by: Nos
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- Feb 15, 2014
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Rumen Nikiforov authored
* Also implementing following skills: * Freezing Core (9057) * Black Freezing Core (9058) * Also fixing minor NPE in `AdminBuffs` when using !//removereuse without target.
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Jan 21, 2014
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Zoey76 authored
* HP Heal shouldn't heal through invulnerability state. * Reported by: Tavo22 * MP Heal shouldn't heal through invulnerability state. * Using proper effect `ManaHealByLevel` for Sweeper (42) second enchant route. * Removing custom/duplicated `MpByLevel` effect.
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- Dec 27, 2013
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Nos authored
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- Nov 11, 2013
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Nos authored
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- Oct 27, 2013
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Zoey76 authored
* Renamed `L2Effect` to `AbstractEffect`. * No more dynamic creation of effects (Huge performance and memory boost!). * Removed all traces or reflection on run time! * Removed `EffectTemplate`, merged with `AbstractEffect`. * Reworked and externalized all the logic from `AbstractEffect` that handled effect ticking. * Reviewed all "over time" skills: * `Flag` effect does not have ticks and doesn't need onActionTime() defined. * '''Fixed DOT (damage over time), MDOT (mana damage over time), HOT (heal over time), MHOT (mana heal over time) skills.''' * Reported by: Tavo22, Snip * `FakeDeath` effect should only last forever (or while conditions are met) if it's a toggle skill. * `Relax` effect should only last forever (or while conditions are met) if it's a toggle skill. * Removed `EffectState` enumerated and the nasty switch associated to it! * Removed "lambda" support from effects, the default attribute `val` is now double. * Removed val="0", now `val`'s default value is zero, no need to declare it explicitely. * '''Removed''' `noicon` '''attribute from effects, icon is not related to effects, but to the skill.'' * Renamed `AbnormalEffect` enumerated to `AbnormalVisualEffect`. * Removed `EffectDurationHolder` DTO. * Removed getFirstEffect(int), skills can be stoped by skill ID or `AbnormalType`. * Reworked (again) `CharEffectList`: * Using maps as underlying implementation, '''reduced drastically iterations''' (Hash tables offer 0(1) in most operations). * Using Javolution's `FastMap`, due Java lacks a default implementation that is ordered by insert order, thread-safe and concurrent safe. * Separated all kind of skills into buffs, triggers, dances, debuffs, passive. * Using Double-locked checking, useless instantiation of maps is avoided. * Improved buff counting operations (no more iterations over every effect every time you get a new one to know if you reached maximum count). * Removed getEffects() and all temporary list/map creations. * '''Reworked the way buffs are inserted preventing iterations and correcting exceptions while finding the correct index to insert the buff.''' * Reworked `Formulas`#calcEffectAbnormalTime(Env env) * Fixed `L2CubicInstance`#useCubic<Skill Type>(..), this methods are not static, then they don't need to recieve a `L2CubicInstance` as parameter. * Implemented `BuffInfo`, modeled from retail's implementation with minor changes to fit our implementation. * Complex DTO that holds all the information for a given buff (or debuff or dance/song) set of effects issued by an skill. * Controls the logic of the buffs. * Removed a few of `L2EffectType`. * Improved a bit `L2BabyPetInstance` skill casting related logic, reduced iterations and simplified the code. * Implemented `EffectTaskInfo`, DTO to hold the effect task (Maybe this will change later). * Implemented `EffectTickTask` runnable task to control ticking logic. * Removed "after effect" implementation, totally useless. * Suggested by: UnAfraid * Removed all the `L2Skill`#getEffects(..) methods replaced with L2Skill#applyEffects(..). * Moved "can be stolen" logic to `L2Skill`, it isn't related to the effect, but to the skill. * Added "Refresh" button on admin panel to check buffs easily. * Added admin command "admin_getbuff_ps" to check effects from passive skills. * Improved performance in `DispelBySlot` and `DispelBySlotProbability` effects. * Fixed minor typo in `DispelBySlot` and `DispelBySlotProbability` effects, there are values over `Byte.MAX_VALUE`. * '''Added retail support for Herbs, when a lesser buff is replaced by an herb, it becomes inactive, but it's timer continues, when the Herb buff finishes if the lesser buff has time it becomes active untill completes it's time.''' * Time does not pause, it just continues in the background. * Effects does not stack. * Reported by: Nos * '''Fixed Herbs, they shouldn't display gauge bar (casting bar) upon usage.''' * Reported by: Nos * '''Fixed Herbs not removing lesser effect icon, leading to players belive that buffs stack...''' * Reported by: Tavo22, evets, u3games, pandragon * '''Fixing instant effects being added to the effect list, and removing buffs present on the list.''' * Reported by: Tavo22 * '''Fixed "Short Buff" slot (slot for healing potions).''' * Statified reset packet (reduced object creation, a lot!). * Removed task to reset `ShortBuffStatusUpdate`, let's use buff ending task for that. * Moved logic to `CharEffectList` instead of `L2PcInstance` + `ItemSkillsTemplate`. * Reported by: JMD, Gries, Cresceus * Fixed `StealAbnormal` effect logic and `Formulas`#calcCancelStealEffects(..). * Improved buffs doesn't stack anymore with normal (lesser) buffs. * Now all effects are excecuted including instant effects (if they are successfuly applied). * Reported by: Adry_85 * `BlockChat` effect shouldn't be instant! * Fixed system messages related to skills (success, fail, removal, ending). * Improved `AdminBuffs`, more information is displayed: * Blocked abnormal skill types (if any) * Total buff count. * Hidden buff count. * Inactive effects (in red) * Skill level next to the name. * '''Rewritten''' `EffectMasterHandler` '''to avoid reflection where it's useless.''' * Since `L2EffectType` is scheduled to be removed: * `AbstractEffect`#getEffectType() is not abstract anymore, now returns L2EffectType.NONE by default. * '''Fixing debuffs working on "white players" with control.''' * Patch by: nBd (minor changes by Zoey76) * Reported by: plasan, jungla56, St3eT, Tavo22, Konstantinos, pandragon * '''Fixed exploit on restore summon feature that allows players to dupe summons.''' * Unhardcoding `canSummon` condition. * Reported by: Janiko * '''Fixed Arcane Shield getting stuck after being stolen.''' * Reported by: valanths1990, nBd, freestyler, Gries * '''Fixed triggered skills that got stacked within the same ID and different level.''' * Reported by: nBd, lucan, blacksea, Gries Tested by: Nos, Captain, Janiko, Konstantinos, Lucan, UnAfraid, Zoey76 '''Note to developers 1:''' Instant effects shouldn't override onExit(!BuffInfo). '''Note to developers 2:''' Is not required to call super.onStart() or super.onExit() to add/remove abnormal visual effects anymore, it's done on an indepent method. '''Note to developers 3:''' Do not add "steal constructor", such thing is not required anymore.
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- Sep 23, 2013
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Rumen Nikiforov authored
* Implemented AIs for all signet npc buffers. * Reworked a bit `PartyNotMe` target handler. * Fixed missing despawn time in `SummonNpc` effect handler. * Reported by: pandragon
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- Sep 15, 2013
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Nos authored
* Implemented retail like chance checks for ''`Unsummon`'' effect. * Reviewed By: Zoey76, !UnAfraid
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- Sep 12, 2013
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Adry_85 authored
* Added new effect '''!HolythingPossess'''. * Added new condition '''canPossessHolything'''. * Removed '''!TakeCastle''' Skilltype. Reviewed by: Zoey76
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- Sep 09, 2013
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BiggBoss authored
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- Sep 08, 2013
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Adry_85 authored
* Resurrection from skillhandlers to effecthandlers. * Fixing Mass Resurrection effect, if both player and pet are dead only player is ressed. * Patch by: Zoey76 Rewieved by: Zoey76
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- Jul 24, 2013
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Rumen Nikiforov authored
* Patch by: Tan, UnAfraid, Nos
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- Jun 20, 2013
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Adry_85 authored
Thanks to: Nos
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Rumen Nikiforov authored
* Reviewed by: Adry_85
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- Jun 18, 2013
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Adry_85 authored
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- Jun 17, 2013
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Adry_85 authored
* Removed old and custom skillTypes and added new effects. * Added retail formula for effects '''!TargetCancel''', '''!TargetMeProbability''', '''!SkillTurning''', '''Betray''' and '''Bluff'''. * Patch by: Nos * Added all missing '''effectPoint''' inside skills. * Patch by: !UnAfraid * Fixed bug with !TargetMe effect that does not allow you to change target even if the effect has worn off. * Reported by: blacksea Reviewed by: Zoey76 Thanks to: Nos, !UnAfraid, Zoey76
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- Jun 15, 2013
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Adry_85 authored
* Now skills are triggered from any kind of damages received. * Reported by: Gries Patch by: Adry_85, !UnAfraid
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- Jun 13, 2013
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Adry_85 authored
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- Jun 08, 2013
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Adry_85 authored
* Removed itemHandlers '''!EnergyStarStone'''. * Added new condition '''!ConditionPlayerCanRefuelAirship'''. * Added some missing skills. Reviewed by: Zoey76
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- May 29, 2013
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Adry_85 authored
* Only Backstab make damage behind the target, this thing is broken since [L6027]. * Reported by: MELERIX Reviewed by: MELERIX, !UnAfraid
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Adry_85 authored
* Added new effect '''!TeleportToTarget''' and removed the old skillType. * Added new condition '''!TargetMyPartyExceptMe''' for '''!CallPc''' effects. * Fixed skill '''Spirit of the Lake'''. Reviewed by: Zoey76
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- May 24, 2013
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Adry_85 authored
* Optimized '''calcCancelStealEffects''' in formulas. * Merging all '''Cancel''' effectType in one called '''DISPEL'''. * Removed '''negateAbnormals''' and '''maxNegated''' from skills xml. * '''Cancel''' and '''!CancelDebuff''' effects now are called '''!DispelByCategory''' and are handled with proper parameters. * '''!CancelAll''' now is called '''!DispelAll'''. * '''!DispelBySlot''' and '''!StealAbnormal''' now is handled with proper parameters. * Added new effect '''!DispelBySlotProbability'''. * Fixing typo for skill '''Maximum Focus Force'''. * Reported by: blacksea * Patch by: blacksea Reviewed by: Zoey76
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- May 22, 2013
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Adry_85 authored
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- May 21, 2013
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Adry_85 authored
* Added new skill effects '''!CallPc''' and '''!CallParty'''. * Removed old skillType. * Fixed operateType in some skills. Reviewed by: Zoey76
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