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  1. Dec 02, 2014
    • Zealar's avatar
      Data Pack for · afbce306
      Zealar authored
      Core L2J/L2J_Server@7c6d77cdd53df8599957353fdcdab9358ae22acc
      afbce306
  2. Oct 31, 2014
  3. Oct 27, 2014
  4. Sep 16, 2014
  5. May 10, 2014
  6. Mar 21, 2014
  7. Mar 05, 2014
  8. Feb 28, 2014
  9. Feb 26, 2014
  10. Feb 23, 2014
  11. Feb 15, 2014
    • Rumen Nikiforov's avatar
      BETA: DP-Part for [L6403] · c7543724
      Rumen Nikiforov authored
      	* Also implementing following skills: 
      		* Freezing Core (9057)
      		* Black Freezing Core (9058)
      	* Also fixing minor NPE in `AdminBuffs` when using !//removereuse without target.
      c7543724
  12. Jan 24, 2014
  13. Jan 21, 2014
    • Zoey76's avatar
      BETA: HP/MP Heal effect fixes. · cbac8b47
      Zoey76 authored
      	* HP Heal shouldn't heal through invulnerability state.
      		* Reported by: Tavo22
      	* MP Heal shouldn't heal through invulnerability state.
      	* Using proper effect `ManaHealByLevel` for Sweeper (42) second enchant route.
      	* Removing custom/duplicated `MpByLevel` effect.
      	
      cbac8b47
  14. Dec 27, 2013
  15. Nov 11, 2013
  16. Oct 27, 2013
    • Zoey76's avatar
      BETA: Skill and effect system complete rework: · cdfeacf8
      Zoey76 authored
      	* Renamed `L2Effect` to `AbstractEffect`.
      	* No more dynamic creation of effects (Huge performance and memory boost!).
      		* Removed all traces or reflection on run time!
      	* Removed `EffectTemplate`, merged with `AbstractEffect`.
      	* Reworked and externalized all the logic from `AbstractEffect` that handled effect ticking.
      	* Reviewed all "over time" skills:
      		* `Flag` effect does not have ticks and doesn't need onActionTime() defined.
      		* '''Fixed DOT (damage over time), MDOT (mana damage over time), HOT (heal over time), MHOT (mana heal over time) skills.'''
      			* Reported by: Tavo22, Snip
      		* `FakeDeath` effect should only last forever (or while conditions are met) if it's a toggle skill.
      		* `Relax` effect should only last forever (or while conditions are met) if it's a toggle skill.
      	* Removed `EffectState` enumerated and the nasty switch associated to it!
      	* Removed "lambda" support from effects, the default attribute `val` is now double.
      		* Removed val="0", now `val`'s default value is zero, no need to declare it explicitely.
      	* '''Removed''' `noicon` '''attribute from effects, icon is not related to effects, but to the skill.''
      	* Renamed `AbnormalEffect` enumerated to `AbnormalVisualEffect`.
      	* Removed `EffectDurationHolder` DTO.
      	* Removed getFirstEffect(int), skills can be stoped by skill ID or `AbnormalType`.
      	* Reworked (again) `CharEffectList`:
      		* Using maps as underlying implementation, '''reduced drastically iterations''' (Hash tables offer 0(1) in most operations).
      			* Using Javolution's `FastMap`, due Java lacks a default implementation that is ordered by insert order, thread-safe and concurrent safe.
      		* Separated all kind of skills into buffs, triggers, dances, debuffs, passive.
      		* Using Double-locked checking, useless instantiation of maps is avoided.
      		* Improved buff counting operations (no more iterations over every effect every time you get a new one to know if you reached maximum count).
      		* Removed getEffects() and all temporary list/map creations.
      		* '''Reworked the way buffs are inserted preventing iterations and correcting exceptions while finding the correct index to insert the buff.'''
      	* Reworked `Formulas`#calcEffectAbnormalTime(Env env)
      	* Fixed `L2CubicInstance`#useCubic<Skill Type>(..), this methods are not static, then they don't need to recieve a `L2CubicInstance` as parameter.
      	* Implemented `BuffInfo`, modeled from retail's implementation with minor changes to fit our implementation.
      		* Complex DTO that holds all the information for a given buff (or debuff or dance/song) set of effects issued by an skill.
      		* Controls the logic of the buffs.
      	* Removed a few of `L2EffectType`.
      	* Improved a bit `L2BabyPetInstance` skill casting related logic, reduced iterations and simplified the code.
      	* Implemented `EffectTaskInfo`, DTO to hold the effect task (Maybe this will change later).
      	* Implemented `EffectTickTask` runnable task to control ticking logic.
      	* Removed "after effect" implementation, totally useless.
      		* Suggested by: UnAfraid
      	* Removed all the `L2Skill`#getEffects(..) methods replaced with L2Skill#applyEffects(..).
      	* Moved "can be stolen" logic to `L2Skill`, it isn't related to the effect, but to the skill.
      	* Added "Refresh" button on admin panel to check buffs easily.
      	* Added admin command "admin_getbuff_ps" to check effects from passive skills.
      	* Improved performance in `DispelBySlot` and `DispelBySlotProbability` effects.
      	* Fixed minor typo in `DispelBySlot` and `DispelBySlotProbability` effects, there are values over `Byte.MAX_VALUE`.
      	* '''Added retail support for Herbs, when a lesser buff is replaced by an herb, it becomes inactive, but it's timer continues, when the Herb buff finishes if the lesser buff has time it becomes active untill completes it's time.'''
      		* Time does not pause, it just continues in the background.
      		* Effects does not stack.
      		* Reported by: Nos
      	* '''Fixed Herbs, they shouldn't display gauge bar (casting bar) upon usage.'''
      		* Reported by: Nos
      	* '''Fixed Herbs not removing lesser effect icon, leading to players belive that buffs stack...'''
      		* Reported by: Tavo22, evets, u3games, pandragon
      	* '''Fixing instant effects being added to the effect list, and removing buffs present on the list.'''
      		* Reported by: Tavo22
      	* '''Fixed "Short Buff" slot (slot for healing potions).'''
      		* Statified reset packet (reduced object creation, a lot!).
      		* Removed task to reset `ShortBuffStatusUpdate`, let's use buff ending task for that.
      		* Moved logic to `CharEffectList` instead of `L2PcInstance` + `ItemSkillsTemplate`.
      		* Reported by: JMD, Gries, Cresceus
      	* Fixed `StealAbnormal` effect logic and `Formulas`#calcCancelStealEffects(..).
      		* Improved buffs doesn't stack anymore with normal (lesser) buffs.
      		* Now all effects are excecuted including instant effects (if they are successfuly applied).
      		* Reported by: Adry_85
      	* `BlockChat` effect shouldn't be instant!
      	* Fixed system messages related to skills (success, fail, removal, ending).
      	* Improved `AdminBuffs`, more information is displayed:
      		* Blocked abnormal skill types (if any)
      		* Total buff count.
      		* Hidden buff count.
      		* Inactive effects (in red)
      		* Skill level next to the name.
      	* '''Rewritten''' `EffectMasterHandler` '''to avoid reflection where it's useless.'''
      	* Since `L2EffectType` is scheduled to be removed:
      		* `AbstractEffect`#getEffectType() is not abstract anymore, now returns L2EffectType.NONE by default.
      	* '''Fixing debuffs working on "white players" with control.'''
      		* Patch by: nBd (minor changes by Zoey76)
      		* Reported by: plasan, jungla56, St3eT, Tavo22, Konstantinos, pandragon
      	* '''Fixed exploit on restore summon feature that allows players to dupe summons.'''
      		* Unhardcoding `canSummon` condition.
      		* Reported by: Janiko
      	* '''Fixed Arcane Shield getting stuck after being stolen.'''
      		* Reported by: valanths1990, nBd, freestyler, Gries
      	* '''Fixed triggered skills that got stacked within the same ID and different level.'''
      		* Reported by: nBd, lucan, blacksea, Gries
      
      Tested by: Nos, Captain, Janiko, Konstantinos, Lucan, UnAfraid, Zoey76
      
      '''Note to developers 1:''' Instant effects shouldn't override onExit(!BuffInfo).
      '''Note to developers 2:''' Is not required to call super.onStart() or super.onExit() to add/remove abnormal visual effects anymore, it's done on an indepent method.
      '''Note to developers 3:''' Do not add "steal constructor", such thing is not required anymore.
      cdfeacf8
  17. Sep 23, 2013
    • Rumen Nikiforov's avatar
      BETA: DP-Part for [L6219] · a8671ed4
      Rumen Nikiforov authored
      	* Implemented AIs for all signet npc buffers.
      	* Reworked a bit `PartyNotMe` target handler.
      	* Fixed missing despawn time in `SummonNpc` effect handler.
      	* Reported by: pandragon
      a8671ed4
  18. Sep 15, 2013
  19. Sep 12, 2013
    • Adry_85's avatar
      BETA: Skill Rework: · 34e1b04b
      Adry_85 authored
      	* Added new effect '''!HolythingPossess'''.
      	* Added new condition '''canPossessHolything'''.
      	* Removed '''!TakeCastle''' Skilltype.
      Reviewed by: Zoey76
      34e1b04b
  20. Sep 09, 2013
  21. Sep 08, 2013
    • Adry_85's avatar
      BETA: Skills rework: · 9932ae54
      Adry_85 authored
      	* Resurrection from skillhandlers to effecthandlers.
      	* Fixing Mass Resurrection effect, if both player and pet are dead only player is ressed.
      		* Patch by: Zoey76
      	Rewieved by: Zoey76
      9932ae54
  22. Jul 24, 2013
  23. Jun 20, 2013
  24. Jun 18, 2013
  25. Jun 17, 2013
    • Adry_85's avatar
      BETA: Starting support for new aggression system: · 5067d34c
      Adry_85 authored
      	* Removed old and custom skillTypes and added new effects.
      	* Added retail formula for effects '''!TargetCancel''', '''!TargetMeProbability''', '''!SkillTurning''', '''Betray''' and '''Bluff'''.
      		* Patch by: Nos
      	* Added all missing '''effectPoint''' inside skills.
      		* Patch by: !UnAfraid
      	* Fixed bug with !TargetMe effect that does not allow you to change target even if the effect has worn off.
      		* Reported by: blacksea
      Reviewed by: Zoey76
      Thanks to: Nos, !UnAfraid, Zoey76
      5067d34c
  26. Jun 15, 2013
  27. Jun 13, 2013
  28. Jun 08, 2013
  29. May 29, 2013
    • Adry_85's avatar
      BETA: Added new effect Backstab. · f31cb8ff
      Adry_85 authored
      	* Only Backstab make damage behind the target, this thing is broken since [L6027].
      		* Reported by: MELERIX
      Reviewed by: MELERIX, !UnAfraid
      	
      f31cb8ff
    • Adry_85's avatar
      BETA: Skill Rework: · 0def1f56
      Adry_85 authored
      	* Added new effect '''!TeleportToTarget''' and removed the old skillType.
      	* Added new condition '''!TargetMyPartyExceptMe''' for '''!CallPc''' effects.
      	* Fixed skill '''Spirit of the Lake'''.
      Reviewed by: Zoey76
      0def1f56
  30. May 24, 2013
    • Adry_85's avatar
      BETA: Skills rework: · 42d43ba0
      Adry_85 authored
      	* Optimized '''calcCancelStealEffects''' in formulas.
      	* Merging all '''Cancel''' effectType in one called '''DISPEL'''.
      	* Removed '''negateAbnormals''' and '''maxNegated''' from skills xml.
      	* '''Cancel''' and '''!CancelDebuff''' effects now are called '''!DispelByCategory''' and are handled with proper parameters.
      	* '''!CancelAll''' now is called '''!DispelAll'''.
      	* '''!DispelBySlot''' and '''!StealAbnormal''' now is handled with proper parameters.
      	* Added new effect '''!DispelBySlotProbability'''.
      	* Fixing typo for skill '''Maximum Focus Force'''.
      		* Reported by: blacksea
      		* Patch by: blacksea
      Reviewed by: Zoey76
      42d43ba0
  31. May 22, 2013
  32. May 21, 2013
    • Adry_85's avatar
      BETA: Skills Rework: · 12c0ef9d
      Adry_85 authored
      	* Added new skill effects '''!CallPc''' and '''!CallParty'''.
      	* Removed old skillType.
      	* Fixed operateType in some skills.
      Reviewed by: Zoey76
      12c0ef9d
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