- Oct 31, 2014
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UnAfraid authored
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- Jul 09, 2014
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Zoey76 authored
Patch by: Zealar Reviewed by: Zoey76
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- Mar 01, 2014
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Nos authored
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Aug 24, 2013
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Nos authored
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- Jun 27, 2013
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Adry_85 authored
* Changed admin command //help with //html. * rework admin command //reload. * Added new command //loadhtml that reloads html and shows it. Patch by: Nos Reviewed by: Adry_85, UnAfraid, Zoey76
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- Jan 08, 2013
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Zoey76 authored
* Comment fixes will be done later. * This is done so new patches won't be so large due new Eclipse settings on save.
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Zoey76 authored
* Proper GPLv3 license. * Updated all Java DP files. * Added missing license to the following files: * !FirstClassTransferTalk * !AdminInstanceZone * Updated Eclipse preferences for new files (header). * ''Same'' settings as Core.
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- May 28, 2012
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Zoey76 authored
* Avoiding synthetic access. * Avoiding potential NPEs. * Minor JavaDocs fixes. * Added some TODO tasks.
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- May 11, 2012
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Rumen Nikiforov authored
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- Apr 27, 2012
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Zoey76 authored
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- Apr 09, 2012
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Zoey76 authored
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- Mar 29, 2012
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Zoey76 authored
* Removed SQL tables: * char_creation_items * class_list * henna * henna_trees * Added retail like XMLs: * classList.xml * hennaList.xml * initialEquipment.xml * initialEquipmentEvent.xml * Unhardcoded more player class names in datapack scripts. * Simplified bypasses.
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- Feb 26, 2012
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Rumen Nikiforov authored
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Zoey76 authored
* Added give_all_clan_skills command, it will reward the target's clan will all available skills for that clan level. * Added some JavaDocs. * Rewritten some parts of previous code.
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- Jan 24, 2012
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Zoey76 authored
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- Jan 07, 2012
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Zoey76 authored
* Using same Code warning/error configuration than core. * Fixed respective warnings and errors. * Fixing Extractable Skills restriction properly. 1. Unhardcode Skills Ids. 1. Now only Item Skills are restricted. 1. Items with consume count won't be consumed without giving the reward. 1. Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time. 1. Unhardcoded system message for item reward. * Hellbound fixes: 1. Hellbound should start closed at server start (level 0), thanks Trev. 1. Quarry ClassCastException fix. * Q290_ThreatRemoval removed unnecessary int cast. * Q636_TruthBeyond proper method to get an int. * Skill Santa Claus' Gift - Luck(22018) typo fix.
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- Nov 23, 2011
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Zoey76 authored
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- Sep 26, 2011
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MELERIX authored
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- Jun 08, 2011
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MELERIX authored
* Ported Skill Trees from SQL to XML. * Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once. * Removed some custom stuff. * Fixed some skills related to this changes. * Preimplementation of Lucky skill (still hardcoded). * Added H5 Skill Tree. '''NOTE: Require Core [L4662]'''
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- Apr 16, 2011
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MELERIX authored
No commit message
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- Apr 15, 2011
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DrLecter authored
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