- Apr 27, 2020
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Zoey76 authored
Added config reload and test.
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Zoey76 authored
Organizing all imports.
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Zoey76 authored
Moved to Maven instead of Gradle. Using proper project structure and package structure.
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Zoey76 authored
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Adry85 authored
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Adry85 authored
- Replaced SkillData.getInstance().getSkill with SkillHolder DTO; - Replaced Skill versions of doCast and doSimultaneousCast with SkillHolder ones; - Fixed typo on Sanctum of the Lords of Dawn instance zone; - Some cleanup.
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Adry85 authored
- Now is possible to find trap with Defuse skills; - Reported by: AbejitaAfricana - Added retail message and coordinate for trap; - Some cleanup. Thanks to: Zealar
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- Mar 28, 2017
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Zealar authored
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- Jan 25, 2016
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Zoey76 authored
Fixed minor typos.
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- Aug 01, 2015
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Zoey76 authored
Moving all files to main folder. Using Gradle to define, manage dependecies and build the project. Upgraded Gradle wrapper.
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- Mar 15, 2015
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- Feb 07, 2015
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Zoey76 authored
L2J/L2J_Server@2f3dca83e5317b7471ac1bf472067e9ad1a85003
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- Jan 23, 2015
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Zoey76 authored
Reducing object creation by using static methods. Reducing database usage. Cleanup. Fixed Crystal Caverns instance check.
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- Jan 15, 2015
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NosBit authored
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- Jan 02, 2015
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Zoey76 authored
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- Dec 02, 2014
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Sdw- authored
- Update Village Master jython script to create a QuestState in onTalk following L2J/L2J_Server@ac426d90c3f02bb4f1916f1d23314c365c306907 - Updating all use L2PcInstance#getQuestState to use the helper from Quest when possible
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- Oct 31, 2014
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UnAfraid authored
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- Jun 23, 2014
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Zoey76 authored
* Unhardcoded some HTMLs. * Renamed `INSTNACEID` to `TEMPLATE_ID`. * Fixed missuse of template ID and instance ID in multiple instances. * Fixed Ranku, Demon Prince, Urban Area, Monastery Of Silence, Library Of Sages. Reported by: !FinalDestination, !CostyKiller, JOJO
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- Mar 01, 2014
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Nos authored
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- Feb 11, 2014
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Nos authored
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Dec 15, 2013
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Zoey76 authored
* Added 3 new methods to `Quest` class to be able to easily handle cameras in scripts. Tested by: FBIagent, janiko Thanks to: Nos
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- Nov 27, 2013
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Zoey76 authored
* Cleanup.
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- Nov 17, 2013
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xban1x authored
* Patch by: jurchiks * Reviewed by: xban1x
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- Nov 03, 2013
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Zoey76 authored
* Adding method overload (just wrappers) to `L2Skill`.applyEffects(..) to avoid useless parameters. * Suggested by: jurchiks * Added a new parameter to `L2Skill`.applyEffects(..) to customize skill abnormal time upon casting. * Changed the way we check if we can apply a buff (debuff, etc) to a character. * Now all checks must be done on `AbstractEffect`#canStart(`BuffInfo`), this way we prevent executing `AbstractEffect`#onStart(`BuffInfo`) logic if the effect won't be added to the effect list. * `AbstractEffect`#onStart(`BuffInfo`) is void now. * Now `AbstractEffect`#onStart(`BuffInfo`) is called when the effect is already placed in the effect list, the old effect has been removed and we are sure the new effect should be activated. * Reported by: nBd * Suggested by: nBd * Reworked the way effects are restored into characters (players, summons). * Avoiding the restoration of instant effects. * Reported by: nBd, UnAfraid, Nos * Reusing `L2Skill`.applyEffects(..) code! * Fixed effects flags not being computed for players (sleep, hide, etc not removed). * Reported by: nBd, thorl2 * Suggested by: nBd * Fixed many system messages: * "$c1 has resisted your $s2" is not displayed when adding active skills or switching subclasses. * Reported by: nBd, UnAfraid, Adry_85 * "$s1 has worn off" is not displayed for passive skills when they are removed. * Fixing summons not getting buffed when master receives buffs. * Reported by: nBd * Fixed summons not getting Celestial Shield. * Reported by: Zeldak '''Note to developers:''' Instant effects should not override `AbstractEffect`#canStart(`BuffInfo`), all checks should be done `AbstractEffect`#onStart(`BuffInfo`).
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- Oct 27, 2013
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Zoey76 authored
* Renamed `L2Effect` to `AbstractEffect`. * No more dynamic creation of effects (Huge performance and memory boost!). * Removed all traces or reflection on run time! * Removed `EffectTemplate`, merged with `AbstractEffect`. * Reworked and externalized all the logic from `AbstractEffect` that handled effect ticking. * Reviewed all "over time" skills: * `Flag` effect does not have ticks and doesn't need onActionTime() defined. * '''Fixed DOT (damage over time), MDOT (mana damage over time), HOT (heal over time), MHOT (mana heal over time) skills.''' * Reported by: Tavo22, Snip * `FakeDeath` effect should only last forever (or while conditions are met) if it's a toggle skill. * `Relax` effect should only last forever (or while conditions are met) if it's a toggle skill. * Removed `EffectState` enumerated and the nasty switch associated to it! * Removed "lambda" support from effects, the default attribute `val` is now double. * Removed val="0", now `val`'s default value is zero, no need to declare it explicitely. * '''Removed''' `noicon` '''attribute from effects, icon is not related to effects, but to the skill.'' * Renamed `AbnormalEffect` enumerated to `AbnormalVisualEffect`. * Removed `EffectDurationHolder` DTO. * Removed getFirstEffect(int), skills can be stoped by skill ID or `AbnormalType`. * Reworked (again) `CharEffectList`: * Using maps as underlying implementation, '''reduced drastically iterations''' (Hash tables offer 0(1) in most operations). * Using Javolution's `FastMap`, due Java lacks a default implementation that is ordered by insert order, thread-safe and concurrent safe. * Separated all kind of skills into buffs, triggers, dances, debuffs, passive. * Using Double-locked checking, useless instantiation of maps is avoided. * Improved buff counting operations (no more iterations over every effect every time you get a new one to know if you reached maximum count). * Removed getEffects() and all temporary list/map creations. * '''Reworked the way buffs are inserted preventing iterations and correcting exceptions while finding the correct index to insert the buff.''' * Reworked `Formulas`#calcEffectAbnormalTime(Env env) * Fixed `L2CubicInstance`#useCubic<Skill Type>(..), this methods are not static, then they don't need to recieve a `L2CubicInstance` as parameter. * Implemented `BuffInfo`, modeled from retail's implementation with minor changes to fit our implementation. * Complex DTO that holds all the information for a given buff (or debuff or dance/song) set of effects issued by an skill. * Controls the logic of the buffs. * Removed a few of `L2EffectType`. * Improved a bit `L2BabyPetInstance` skill casting related logic, reduced iterations and simplified the code. * Implemented `EffectTaskInfo`, DTO to hold the effect task (Maybe this will change later). * Implemented `EffectTickTask` runnable task to control ticking logic. * Removed "after effect" implementation, totally useless. * Suggested by: UnAfraid * Removed all the `L2Skill`#getEffects(..) methods replaced with L2Skill#applyEffects(..). * Moved "can be stolen" logic to `L2Skill`, it isn't related to the effect, but to the skill. * Added "Refresh" button on admin panel to check buffs easily. * Added admin command "admin_getbuff_ps" to check effects from passive skills. * Improved performance in `DispelBySlot` and `DispelBySlotProbability` effects. * Fixed minor typo in `DispelBySlot` and `DispelBySlotProbability` effects, there are values over `Byte.MAX_VALUE`. * '''Added retail support for Herbs, when a lesser buff is replaced by an herb, it becomes inactive, but it's timer continues, when the Herb buff finishes if the lesser buff has time it becomes active untill completes it's time.''' * Time does not pause, it just continues in the background. * Effects does not stack. * Reported by: Nos * '''Fixed Herbs, they shouldn't display gauge bar (casting bar) upon usage.''' * Reported by: Nos * '''Fixed Herbs not removing lesser effect icon, leading to players belive that buffs stack...''' * Reported by: Tavo22, evets, u3games, pandragon * '''Fixing instant effects being added to the effect list, and removing buffs present on the list.''' * Reported by: Tavo22 * '''Fixed "Short Buff" slot (slot for healing potions).''' * Statified reset packet (reduced object creation, a lot!). * Removed task to reset `ShortBuffStatusUpdate`, let's use buff ending task for that. * Moved logic to `CharEffectList` instead of `L2PcInstance` + `ItemSkillsTemplate`. * Reported by: JMD, Gries, Cresceus * Fixed `StealAbnormal` effect logic and `Formulas`#calcCancelStealEffects(..). * Improved buffs doesn't stack anymore with normal (lesser) buffs. * Now all effects are excecuted including instant effects (if they are successfuly applied). * Reported by: Adry_85 * `BlockChat` effect shouldn't be instant! * Fixed system messages related to skills (success, fail, removal, ending). * Improved `AdminBuffs`, more information is displayed: * Blocked abnormal skill types (if any) * Total buff count. * Hidden buff count. * Inactive effects (in red) * Skill level next to the name. * '''Rewritten''' `EffectMasterHandler` '''to avoid reflection where it's useless.''' * Since `L2EffectType` is scheduled to be removed: * `AbstractEffect`#getEffectType() is not abstract anymore, now returns L2EffectType.NONE by default. * '''Fixing debuffs working on "white players" with control.''' * Patch by: nBd (minor changes by Zoey76) * Reported by: plasan, jungla56, St3eT, Tavo22, Konstantinos, pandragon * '''Fixed exploit on restore summon feature that allows players to dupe summons.''' * Unhardcoding `canSummon` condition. * Reported by: Janiko * '''Fixed Arcane Shield getting stuck after being stolen.''' * Reported by: valanths1990, nBd, freestyler, Gries * '''Fixed triggered skills that got stacked within the same ID and different level.''' * Reported by: nBd, lucan, blacksea, Gries Tested by: Nos, Captain, Janiko, Konstantinos, Lucan, UnAfraid, Zoey76 '''Note to developers 1:''' Instant effects shouldn't override onExit(!BuffInfo). '''Note to developers 2:''' Is not required to call super.onStart() or super.onExit() to add/remove abnormal visual effects anymore, it's done on an indepent method. '''Note to developers 3:''' Do not add "steal constructor", such thing is not required anymore.
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- Aug 27, 2013
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xban1x authored
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- Aug 24, 2013
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xban1x authored
* Reviewed by: Zoey76, UnAfraid, Nos * Tested by: zatei
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- Aug 06, 2013
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Zoey76 authored
* Removed lot of casting. '''Note:''' If you get errors on your custom scripts after synchronizing, just check and change methods from getXXXId() to getId().
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- Jun 23, 2013
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Zoey76 authored
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- May 17, 2013
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Zoey76 authored
* Removed useless methods from L2Effect. * Added getTimeLeft() method to properly calculate remaining time, according to effect's abnormal time and tick count. * Changed ticks' default value to 0. * Removed unused ConditionForceBuff. * '''Pre-implemented instant effects.''' * Retail like system messages for skill dispel, toggle abort and effect end! * Cancel related skills must be verified in retail. * Reworked "buff display" packets. * AbnormalStatusUpdate * PartySpelled. * ExOlympiadSpelledInfo * Improved remaining time calculation. * Fixed consume in continuous skills (toggle/ "over time"). * Reported by: LeoDetona, badboy29, MELERIX '''Note 1:''' Signet related skills are not working, they are too custom and has to be re-implemented. '''Note 2:''' Some effects in Datapack may updates after this rework, please don't spam the forums.
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- May 12, 2013
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Zoey76 authored
* Oblivion Trap (836) * Bomb Installation (574) * Binding Trap (518) * Flash Trap (517) * Slow Trap (516) * Poison Trap (515) * Fire Trap (514) * Test - Basic Trap (7072) * Implemented Summon Trap effect.
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- Mar 24, 2013
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MELERIX authored
'''NOTE: Require CORE [L5903]'''
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- Feb 11, 2013
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Zoey76 authored
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- Jan 09, 2013
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Rumen Nikiforov authored
* Removing !teleCord class using Location instead!
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- Jan 08, 2013
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Zoey76 authored
* Comment fixes will be done later. * This is done so new patches won't be so large due new Eclipse settings on save.
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Zoey76 authored
* Proper GPLv3 license. * Updated all Java DP files. * Added missing license to the following files: * !FirstClassTransferTalk * !AdminInstanceZone * Updated Eclipse preferences for new files (header). * ''Same'' settings as Core.
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- Dec 16, 2012
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Zoey76 authored
* Replaced assignment of questItemIds with registerQuestItems in all Java quests. * Replaced L2Skill with SkillHolder. * Updated Instances to use new InstaceWorld class. * Renamed some lower/mixed case static final variables with upper case names. * Updated some quests with new methods for conditions, etc. * Replacing playSound(String) with playSound(QuestSound) * Fixed some minor typos. '''Note:''' Quest contributors please review this changeset and adjust your contributions to match this changes.
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- Nov 03, 2012
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Zoey76 authored
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- May 30, 2012
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Zoey76 authored
* Other warnings will be fixed later.
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