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  1. Apr 27, 2020
  2. Jan 25, 2016
  3. Aug 01, 2015
    • Zoey76's avatar
      Project refactor · 64f4db54
      Zoey76 authored
      Moving all files to main folder.
      Using Gradle to define, manage dependecies and build the project.
      Upgraded Gradle wrapper.
      64f4db54
  4. Jan 02, 2015
  5. Oct 31, 2014
  6. Jan 24, 2014
  7. Aug 06, 2013
    • Zoey76's avatar
      BETA: Datapack part for [L6149]. · 28ee17d4
      Zoey76 authored
      	* Removed lot of casting.
      
      '''Note:''' If you get errors on your custom scripts after synchronizing, just check and change methods from getXXXId() to getId().
      28ee17d4
  8. Jan 08, 2013
    • Zoey76's avatar
      BETA: Full source format for DataPack: · 2ea49bf4
      Zoey76 authored
      	* Comment fixes will be done later.
      	* This is done so new patches won't be so large due new Eclipse settings on save.
      2ea49bf4
    • Zoey76's avatar
      BETA: L2J !DataPack's license update: · 1ad03aa5
      Zoey76 authored
      	* Proper GPLv3 license.
      	* Updated all Java DP files.
      	* Added missing license to the following files:
      		* !FirstClassTransferTalk
      		* !AdminInstanceZone
      	* Updated Eclipse preferences for new files (header).
      		* ''Same'' settings as Core.
      1ad03aa5
  9. May 21, 2012
    • Rumen Nikiforov's avatar
      BETA: Item Handlers rework: · 164b091e
      Rumen Nikiforov authored
      	* Unhardcoding most of skill ids
      	* Fixed some typos
      	* Added missing system messages
      	* Added some TODO: comments
      	* Decreasing range of shot skill broadcasts
      164b091e
  10. Feb 23, 2012
    • Zoey76's avatar
      BETA: More Rainbow Springs Chateau fixes: · 4b36d069
      Zoey76 authored
      	* RainbowSpringsChateau cleanup and fixes.
      	* Implemented Messenger's retail HTMLs and AI.
      	* Implemented Caretaker's retail HTMLs and AI.
      	* Datapack part for [L5190].
      	
      '''Note:''' Rainbow Springs Chateau clan hall siege is still unfinished, this is just some work to get it closer to retail and closer to be finished.
      4b36d069
  11. Feb 18, 2012
    • Zoey76's avatar
      BETA: Datapack part for [L5180]: · caabf5e8
      Zoey76 authored
      	* Wondrous Cubic - 1 time use should be consumed upon usage.
      	* Added more missing GPL notices.
      	* Implemented Calculator item handler.
      	* Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes.
      	* Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
      caabf5e8
  12. Jan 24, 2012
  13. Jan 07, 2012
    • Zoey76's avatar
      BETA: Datapack refactoring: · 02f3887a
      Zoey76 authored
      	* Using same Code warning/error configuration than core.
      	* Fixed respective warnings and errors.
      	* Fixing Extractable Skills restriction properly.
      		1. Unhardcode Skills Ids.
      		1. Now only Item Skills are restricted.
      		1. Items with consume count won't be consumed without giving the reward.
      		1. Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
      		1. Unhardcoded system message for item reward.
      	* Hellbound fixes:
      		1. Hellbound should start closed at server start (level 0), thanks Trev.
      		1. Quarry ClassCastException fix.
      	* Q290_ThreatRemoval removed unnecessary int cast.
      	* Q636_TruthBeyond proper method to get an int.
      	* Skill Santa Claus' Gift - Luck(22018) typo fix.
      02f3887a
  14. Nov 15, 2011
  15. Sep 26, 2011
  16. Apr 16, 2011
  17. Apr 15, 2011
  18. Feb 04, 2011
  19. Oct 01, 2010
  20. Mar 28, 2010
  21. Dec 24, 2009
  22. May 31, 2009
  23. May 30, 2009
  24. May 17, 2009
  25. Apr 03, 2009
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