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  1. Apr 27, 2020
  2. Jan 25, 2016
  3. Sep 15, 2015
  4. Aug 01, 2015
    • Zoey76's avatar
      Project refactor · 64f4db54
      Zoey76 authored
      Moving all files to main folder.
      Using Gradle to define, manage dependecies and build the project.
      Upgraded Gradle wrapper.
      64f4db54
  5. Jan 02, 2015
  6. Oct 31, 2014
  7. Jan 24, 2014
  8. Aug 24, 2013
  9. Aug 06, 2013
    • Zoey76's avatar
      BETA: Datapack part for [L6149]. · 28ee17d4
      Zoey76 authored
      	* Removed lot of casting.
      
      '''Note:''' If you get errors on your custom scripts after synchronizing, just check and change methods from getXXXId() to getId().
      28ee17d4
  10. Jan 08, 2013
    • Zoey76's avatar
      BETA: L2J !DataPack's license update: · 1ad03aa5
      Zoey76 authored
      	* Proper GPLv3 license.
      	* Updated all Java DP files.
      	* Added missing license to the following files:
      		* !FirstClassTransferTalk
      		* !AdminInstanceZone
      	* Updated Eclipse preferences for new files (header).
      		* ''Same'' settings as Core.
      1ad03aa5
  11. Nov 09, 2012
    • Zoey76's avatar
      BETA: Datapack fixes: · 928ff8bc
      Zoey76 authored
      	* Fixing NPE for summon shots:
      		* Reported by: valdaron
      	* Removing double teleport for summons.
      		* Core already teleport the summon when teleporting the player!
      
      Patch by: UnAfraid
      928ff8bc
  12. Nov 03, 2012
  13. Sep 14, 2012
  14. May 27, 2012
  15. May 21, 2012
    • Rumen Nikiforov's avatar
      BETA: Item Handlers rework: · 164b091e
      Rumen Nikiforov authored
      	* Unhardcoding most of skill ids
      	* Fixed some typos
      	* Added missing system messages
      	* Added some TODO: comments
      	* Decreasing range of shot skill broadcasts
      164b091e
  16. Feb 18, 2012
    • Zoey76's avatar
      BETA: Datapack part for [L5180]: · caabf5e8
      Zoey76 authored
      	* Wondrous Cubic - 1 time use should be consumed upon usage.
      	* Added more missing GPL notices.
      	* Implemented Calculator item handler.
      	* Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes.
      	* Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
      caabf5e8
  17. Jan 24, 2012
  18. Jan 07, 2012
    • Zoey76's avatar
      BETA: Datapack refactoring: · 02f3887a
      Zoey76 authored
      	* Using same Code warning/error configuration than core.
      	* Fixed respective warnings and errors.
      	* Fixing Extractable Skills restriction properly.
      		1. Unhardcode Skills Ids.
      		1. Now only Item Skills are restricted.
      		1. Items with consume count won't be consumed without giving the reward.
      		1. Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
      		1. Unhardcoded system message for item reward.
      	* Hellbound fixes:
      		1. Hellbound should start closed at server start (level 0), thanks Trev.
      		1. Quarry ClassCastException fix.
      	* Q290_ThreatRemoval removed unnecessary int cast.
      	* Q636_TruthBeyond proper method to get an int.
      	* Skill Santa Claus' Gift - Luck(22018) typo fix.
      02f3887a
  19. Nov 23, 2011
  20. Nov 15, 2011
  21. Sep 26, 2011
  22. Apr 16, 2011
  23. Apr 15, 2011
  24. Feb 04, 2011
  25. Dec 30, 2010
  26. Dec 17, 2010
  27. Oct 01, 2010
  28. Jan 10, 2010
  29. Jan 07, 2010
  30. Dec 24, 2009
  31. Sep 15, 2009
  32. May 31, 2009
  33. May 30, 2009
  34. May 24, 2009
  35. May 12, 2009
  36. Apr 03, 2009
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