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  1. Mar 03, 2019
  2. Feb 22, 2019
  3. Feb 09, 2019
  4. Jan 26, 2019
    • Zoey76's avatar
      Updating dependencies · 56cb39df
      Zoey76 authored
      JDK11, we recommend OpenJDK for both Linux and Windows.
      Updating Bitbutcket Pipeline OpenJDK11.
      Updating Gradle Wrapper to 5.1.1.
      56cb39df
  5. Sep 15, 2018
  6. Jul 31, 2016
  7. Oct 10, 2015
  8. Aug 01, 2015
    • Zoey76's avatar
      Project refactor · 64f4db54
      Zoey76 authored
      Moving all files to main folder.
      Using Gradle to define, manage dependecies and build the project.
      Upgraded Gradle wrapper.
      64f4db54
  9. Oct 31, 2014
  10. May 21, 2014
  11. May 20, 2014
  12. Jul 25, 2012
    • nonom's avatar
      BETA: Some fixes. · d259bc37
      nonom authored
       * Added formatter settings missing from [9007].
       * Minor Fix for XSD from [9006].
       * Temp Fix for Skill 2060 "Healing Medicine".
       * Minor Fix for [9017] "is_freightable" is false by default.
       
       Patch by:
       MELERIX
      d259bc37
  13. Jul 07, 2012
  14. Jul 02, 2012
  15. May 30, 2012
  16. May 29, 2012
  17. Apr 03, 2012
  18. Feb 18, 2012
    • Zoey76's avatar
      BETA: Moving extractable skill handler to effects: · bfcc8982
      Zoey76 authored
      	* Improved formatter a bit.
      	* Implemented RestorationRandom effect.
      		* Unhardcoded for target, now a player can extract items into it's target depending on skill's target type.
      	* Fixed some typos on AdminEventEngine HTML dynamic build.
      	* Removed debug messages from ItemSkillsTemplate.
      	* Removed extractable skill handler.
      	* Fixed OracleTeleport teleport.
      	* Replaced all skill types for extractable skills with DUMMY, and added RestorationRandom effect.
      bfcc8982
  19. Jan 07, 2012
    • Zoey76's avatar
      BETA: Datapack refactoring: · 02f3887a
      Zoey76 authored
      	* Using same Code warning/error configuration than core.
      	* Fixed respective warnings and errors.
      	* Fixing Extractable Skills restriction properly.
      		1. Unhardcode Skills Ids.
      		1. Now only Item Skills are restricted.
      		1. Items with consume count won't be consumed without giving the reward.
      		1. Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
      		1. Unhardcoded system message for item reward.
      	* Hellbound fixes:
      		1. Hellbound should start closed at server start (level 0), thanks Trev.
      		1. Quarry ClassCastException fix.
      	* Q290_ThreatRemoval removed unnecessary int cast.
      	* Q636_TruthBeyond proper method to get an int.
      	* Skill Santa Claus' Gift - Luck(22018) typo fix.
      02f3887a
  20. Oct 17, 2011
    • Zoey76's avatar
      BETA: Code refactoring: · cbee0171
      Zoey76 authored
      	* Datapack part for [L5013].
      	* Typo fix for Deltuva AI.
      	* NPE fix for "stats" voiced command.
      	* Formatting settings for enums.
      cbee0171
  21. Oct 04, 2011
  22. Oct 01, 2011
  23. Aug 02, 2011
  24. Jun 27, 2011
  25. Apr 16, 2011
  26. Apr 15, 2011
  27. Feb 04, 2011
  28. Jul 04, 2010
  29. Apr 10, 2010
  30. Oct 31, 2009
  31. Aug 21, 2009
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