- Oct 27, 2013
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VlLight authored
* Reviewed by: Zoey76, UnAfraid
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- Feb 29, 2012
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MELERIX authored
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- Feb 09, 2012
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Rumen Nikiforov authored
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- Jan 20, 2012
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MELERIX authored
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- Dec 22, 2011
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MELERIX authored
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- Oct 17, 2011
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MELERIX authored
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- Oct 01, 2011
- Sep 26, 2011
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MELERIX authored
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- Sep 25, 2011
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MELERIX authored
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- Sep 13, 2011
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MELERIX authored
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- Aug 09, 2011
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MELERIX authored
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- Jul 30, 2011
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MELERIX authored
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- Jul 29, 2011
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MELERIX authored
* Reworked MapRegion system. Moved to xml, an put in spawn locations. Can add banned race for map regions. * Added respawn_zones.xml. Respawn locations are defined per race and link to MapRegion by name. * Added support for banish respawn locations for Clan Halls, Fortress and Castles * Added retail support for other respawn locs (for siege towns) * Modified teleToLocation functions for add support to variable randomOffset. (booleans functions use config values, can be replaced with an integer value) * Added enum for castles * Added function for get random point in area * Added retail support for Residence zones (for mass teleporter). Only for castles now. * Enabled castle_teleport_zones and removed custom_castle_teleport_zones. * If player is in respawn zone, when dies, only appear To Village button '''NOTE: Require DataPack [L4771]'''
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- Apr 18, 2011
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MELERIX authored
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- Apr 16, 2011
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MELERIX authored
No commit message
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- Apr 15, 2011
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DrLecter authored
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