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  1. Jan 16, 2023
  2. Jan 17, 2021
  3. Apr 27, 2020
  4. Mar 05, 2019
    • Zoey76's avatar
      Complete DataPack refactor · 62c9e72b
      Zoey76 authored
      Moved to Maven instead of Gradle.
      Using proper project structure and package structure.
      62c9e72b
  5. Feb 06, 2019
  6. Jan 18, 2018
  7. Jan 25, 2016
  8. Aug 01, 2015
    • Zoey76's avatar
      Project refactor · 64f4db54
      Zoey76 authored
      Moving all files to main folder.
      Using Gradle to define, manage dependecies and build the project.
      Upgraded Gradle wrapper.
      64f4db54
  9. Jan 02, 2015
  10. Oct 31, 2014
  11. Oct 27, 2014
  12. Jan 24, 2014
  13. Jan 08, 2013
    • Zoey76's avatar
      BETA: Full source format for DataPack: · 2ea49bf4
      Zoey76 authored
      	* Comment fixes will be done later.
      	* This is done so new patches won't be so large due new Eclipse settings on save.
      2ea49bf4
    • Zoey76's avatar
      BETA: L2J !DataPack's license update: · 1ad03aa5
      Zoey76 authored
      	* Proper GPLv3 license.
      	* Updated all Java DP files.
      	* Added missing license to the following files:
      		* !FirstClassTransferTalk
      		* !AdminInstanceZone
      	* Updated Eclipse preferences for new files (header).
      		* ''Same'' settings as Core.
      1ad03aa5
  14. May 21, 2012
    • Rumen Nikiforov's avatar
      BETA: Item Handlers rework: · 164b091e
      Rumen Nikiforov authored
      	* Unhardcoding most of skill ids
      	* Fixed some typos
      	* Added missing system messages
      	* Added some TODO: comments
      	* Decreasing range of shot skill broadcasts
      164b091e
  15. Feb 18, 2012
    • Zoey76's avatar
      BETA: Datapack part for [L5180]: · caabf5e8
      Zoey76 authored
      	* Wondrous Cubic - 1 time use should be consumed upon usage.
      	* Added more missing GPL notices.
      	* Implemented Calculator item handler.
      	* Moved some high time reuses from items skills to it's items, it's a temp fix for missing global skill reuse, since item reuse is global to all classes.
      	* Removed custom check based on skill type for Extractable skills with high reuse not being able to be used in sub-classes.
      caabf5e8
  16. Jan 24, 2012
  17. Jan 07, 2012
    • Zoey76's avatar
      BETA: Datapack refactoring: · 02f3887a
      Zoey76 authored
      	* Using same Code warning/error configuration than core.
      	* Fixed respective warnings and errors.
      	* Fixing Extractable Skills restriction properly.
      		1. Unhardcode Skills Ids.
      		1. Now only Item Skills are restricted.
      		1. Items with consume count won't be consumed without giving the reward.
      		1. Applied to reuse time greater than 5 seconds, there is no point on restrict item skills with less reuse time.
      		1. Unhardcoded system message for item reward.
      	* Hellbound fixes:
      		1. Hellbound should start closed at server start (level 0), thanks Trev.
      		1. Quarry ClassCastException fix.
      	* Q290_ThreatRemoval removed unnecessary int cast.
      	* Q636_TruthBeyond proper method to get an int.
      	* Skill Santa Claus' Gift - Luck(22018) typo fix.
      02f3887a
  18. Nov 23, 2011
  19. Nov 15, 2011
  20. Sep 26, 2011
  21. Apr 16, 2011
  22. Apr 15, 2011
  23. Feb 04, 2011
  24. Dec 30, 2010
  25. Oct 01, 2010
  26. Jul 27, 2010
  27. Dec 24, 2009
  28. May 31, 2009
  29. Apr 03, 2009
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