- Apr 27, 2014
- Apr 24, 2014
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Adry_85 authored
Patch by: l2terror Reviewed by: Adry_85, jurchiks
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- Apr 20, 2014
- Apr 19, 2014
- Apr 18, 2014
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Zoey76 authored
Reported by: digunan
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Zoey76 authored
* Moved out from custom package. * Added new package for features that are not quests, instances, AIs nor events. * Replaced `QuestState` and global variables with player variables. * Included query to migrate old system. * Removed `onAdvEvent(..)` and timers. Reported by: CostyKiller, Sdw, d!g0, valanths1990
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- Apr 17, 2014
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Zoey76 authored
* Patch by: Battlecruiser
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Zoey76 authored
* Minor changes/fixes at `AdminEvents`. * Moved all "eventMods" to custom.events. * Renamed and reorganized. * Rewritten "Rabbits" event. * Fixed issues. * Reported by: inetwiz, Pandragon, JOJO, thorl2, u3games, TeddyZero, Konstantinos
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Adry_85 authored
BETA: Removing double olympiad check from skills, now is managed by '''blockedInOlympiad''' boolean.
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- Apr 15, 2014
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Rumen Nikiforov authored
* Also including new admin command !//setinvis which will toggle visibility/invisibility of your target.
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- Apr 14, 2014
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Adry_85 authored
Patch by: pandragon Reported by: yksdtc Reviewed by: Adry_85
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- Apr 12, 2014
- Apr 11, 2014
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Adry_85 authored
* Adding '''Wolf Howl''', '''Strider Roar''' and '''Flash Resistance''' skills * Adding '''Divine Beast Stun Attack''' missing mp consume * Adding '''Divine Beast Roar''' missing isDebuff * Fixing trait table for skills '''Short-Range Physical Attack Resistance''' and '''Short-Range Physical Attack Weakness'''
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- Apr 10, 2014
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Zoey76 authored
Reported by: Pandragon
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- Apr 09, 2014
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Adry_85 authored
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- Apr 07, 2014
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Zoey76 authored
Patch by: Pandragon
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- Apr 06, 2014
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Zoey76 authored
Patch by: AntV
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- Apr 05, 2014
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Adry_85 authored
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- Apr 03, 2014
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Adry_85 authored
* Getting rid of qn in conquerable clan hall scripts * Event mod constructor changes to match standards * A few small ai/fantasy_isle/MC_Show improvements Patch by: jurchiks Reviewed by: Adry_85
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- Apr 02, 2014
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Rumen Nikiforov authored
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- Apr 01, 2014
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Zoey76 authored
* New Datapack sided Hellbound Engine. * Using one class-loader for all Hellbound related scripts: * Faster loading and allows "communication" between scripts. * Allows disabling Hellbound completely by just removing the class-loader from scripts.cfg. * Static Hellbound's spawn data moved from SQL to XML. * Removed `HellboundManager`. * Reviewed all the Hellbound related scripts: * Finalized all classes and removed main method. * Added !JavaDocs. * Removed the usage of `QuestState`, it's not required at all at AIs. * Moved constructor at the top of the class after fields declaration. Reviewed by: xban1x, UnAfraid, St3eT, Konstantinos
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- Mar 31, 2014
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St3eT authored
* Reported by: u3games * Reviewed by: Nos
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- Mar 30, 2014
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Nos authored
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- Mar 28, 2014
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Nos authored
BETA: Fixed a bug in `ToIVortex` after first teleport it was not possible to teleport again on same floor. Reported by: pandragon Reviewed by: pandragon, St3eT Tested by: pandragon
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- Mar 26, 2014
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Adry_85 authored
* `ArmorType`, `EtcItemType` and `WeaponType` inside xml to upper case * Patch by: Nos Reviewed by: Nos, !UnAfraid
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- Mar 25, 2014
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Adry_85 authored
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- Mar 24, 2014
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Adry_85 authored
* Fixing `CrystalType` and `MaterialType` inside xml to upper case * Patch by Nos Reviewed by: Nos, !UnAfraid, Zoey76
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- Mar 22, 2014
- Mar 21, 2014
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Rumen Nikiforov authored
* Reported by: angkor_tm
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Adry_85 authored
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Nos authored
* Removed parameters from all quest constructors and passing them at super constructor instead. * Made all quest constructors public. * Now all quests are loaded from `QuestMasterHandler`. * This does not include '''!SagasScripts''' and '''!TerritoryWarScripts''' because they load more quests within their main method. Reviewed by: Zoey76, xban1x
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- Mar 20, 2014
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St3eT authored
* Patch by: Pandragon, Nos * Tested by: Pandragon
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