BETA: Miscellaneous improvements:
* Getting rid of qn in conquerable clan hall scripts * Event mod constructor changes to match standards * A few small ai/fantasy_isle/MC_Show improvements Patch by: jurchiks Reviewed by: Adry_85
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- L2J_DataPack_BETA/dist/game/data/scripts/ai/fantasy_isle/MC_Show.java 32 additions, 40 deletions..._BETA/dist/game/data/scripts/ai/fantasy_isle/MC_Show.java
- L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/BanditStronghold/BanditStronghold.java 1 addition, 3 deletions...rablehalls/flagwar/BanditStronghold/BanditStronghold.java
- L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/FlagWar.java 21 additions, 28 deletions...t/game/data/scripts/conquerablehalls/flagwar/FlagWar.java
- L2J_DataPack_BETA/dist/game/data/scripts/conquerablehalls/flagwar/WildBeastReserve/WildBeastReserve.java 1 addition, 3 deletions...rablehalls/flagwar/WildBeastReserve/WildBeastReserve.java
- L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodElpies/eventmodElpies.java 3 additions, 3 deletions...game/data/scripts/mods/eventmodElpies/eventmodElpies.java
- L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRabbits/eventmodRabbits.java 8 additions, 10 deletions...me/data/scripts/mods/eventmodRabbits/eventmodRabbits.java
- L2J_DataPack_BETA/dist/game/data/scripts/mods/eventmodRace/eventmodRace.java 8 additions, 10 deletions...ist/game/data/scripts/mods/eventmodRace/eventmodRace.java
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