- Jan 07, 2018
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Adry85 authored
Required https://bitbucket.org/l2jserver/l2j_server/commits/9a04bcd985b94b0a291452f9aaf270e2b4f1f712 Patch by: Sahar Atias
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- Aug 29, 2017
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Zoey76 authored
Added Enemy and EnemyOnly target type handlers. Added support for affect scipe "SINGLE". Fixes #149 Fixes #107 The following skills can only be used in enemies: Confusion (2) Lure (51) Veil (106) Fixed Shadow Step (821), now cannot be casted without force on unflagged characters and flags the caster if used on unflagged characters. On flagged characters do not need force (CTRL). Reported by: @FinalDestination
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- Jan 25, 2016
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Zoey76 authored
Fixed minor typos.
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- Sep 06, 2015
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Zealar authored
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- Aug 01, 2015
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Zoey76 authored
Moving all files to main folder. Using Gradle to define, manage dependecies and build the project. Upgraded Gradle wrapper.
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- Jan 15, 2015
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NosBit authored
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- Jan 02, 2015
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Zoey76 authored
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- Nov 02, 2014
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Zoey76 authored
Implemented: Favorite Board Home Board Homepage Board Partially implemented: Clan Board Region Board To be implemented: Friends Board Mail Board Memo Board
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- Oct 31, 2014
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UnAfraid authored
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- Oct 27, 2014
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Zealar authored
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- Sep 16, 2014
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Zealar authored
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- Jul 28, 2014
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Nos authored
BETA: Fixed a bug that was introduced with `MasterHandler` update in [10395] that registered action handlers and action shift handlers on each others manager. * DP-Part of [L6600] * Removed changelog generation from build file. * With [L6600] and this enemy clan support was removed and monsters wont attack each other anymore. Reported By: yksdtc, u3games, JMD, Zealar, Pandragon, !UnAfraid, Sdw Thanks to: Zoey76 Reviewed by: Zealar, Zoey76, !UnAfraid
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- Jul 21, 2014
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Nos authored
BETA: Reworked `MasterHandler` registering of handlers to allow a handler to implement more than one interface of handlers.
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- May 10, 2014
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Zoey76 authored
Suggested by: JMD
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- Apr 01, 2014
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Zoey76 authored
* New Datapack sided Hellbound Engine. * Using one class-loader for all Hellbound related scripts: * Faster loading and allows "communication" between scripts. * Allows disabling Hellbound completely by just removing the class-loader from scripts.cfg. * Static Hellbound's spawn data moved from SQL to XML. * Removed `HellboundManager`. * Reviewed all the Hellbound related scripts: * Finalized all classes and removed main method. * Added !JavaDocs. * Removed the usage of `QuestState`, it's not required at all at AIs. * Moved constructor at the top of the class after fields declaration. Reviewed by: xban1x, UnAfraid, St3eT, Konstantinos
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- Mar 20, 2014
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Nos authored
BETA: Ported `AdminScan` to java so L2J can run on both java 7 and 8 since javascript engine API has changed on future versions. * Added missing main method in `Q00382_KailsMagicCoin`. Reviewed by: Zoey76
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- Mar 09, 2014
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St3eT authored
* Reviewed by: Zoey76, xban1x
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- Mar 03, 2014
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St3eT authored
* Reviewed by: Adry_85, Zoey76
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- Mar 01, 2014
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Nos authored
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- Feb 28, 2014
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Adry_85 authored
* Removing old skillhandler * Removing old chest AI. Reviewed by: Nos, !UnAfraid, Zoey76
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- Feb 26, 2014
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Adry_85 authored
Reviewed by: Nos, !UnAfraid
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Rumen Nikiforov authored
* Reviewed by: Nos, Adry_85
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Adry_85 authored
* Renamed '''!HolythingPossess''' effect to '''!TakeCastle''' * Added new effects '''!HeadquarterCreate''', '''!OutpostCreate''', '''!OutpostDestroy''', '''!TakeFort''', '''!TakeFortStart''' and '''!TakeTerritoryFlag''' * Removed old skillTypes * Added some conditions to manage better the new effects * '''Grow''' effect is now using template grown collision height and radius * Reported by: momo61 Patch by: Adry_85, !UnAfraid Reviewed by: Nos
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- Feb 16, 2014
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St3eT authored
* Reviewed by: Adry_85, malyelfik, Nos, !UnAfraid
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- Feb 15, 2014
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Rumen Nikiforov authored
* Also implementing following skills: * Freezing Core (9057) * Black Freezing Core (9058) * Also fixing minor NPE in `AdminBuffs` when using !//removereuse without target.
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- Feb 11, 2014
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Nos authored
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- Jan 25, 2014
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Zoey76 authored
* Implemented `SummonPc` AI. * Removed custom skill handler `GetPlayer`. * Implemented skill Summon PC (4161) retail like. * It's just visual skill, used by multiple AIs.
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- Jan 24, 2014
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Nos authored
Reviewed by: Zoey76, !UnAfraid
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- Jan 16, 2014
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St3eT authored
* Tested by: St3eT, malyelfik * Thanks to: malyelfik, FBIagent, xban1x * Reviewed by: malyelfik, !UnAfraid, Adry_85, Zoey76, xban1x
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- Nov 11, 2013
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Nos authored
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- Nov 03, 2013
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Nos authored
Patch by: Nos, Adry_85 Reviewed by: Zoey76, !UnAfraid
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- Sep 21, 2013
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Nos authored
Reviewed By: Zoey76, !UnAfraid, jurchiks Patch By: Tryskell
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- Sep 12, 2013
- Sep 08, 2013
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Adry_85 authored
* Resurrection from skillhandlers to effecthandlers. * Fixing Mass Resurrection effect, if both player and pet are dead only player is ressed. * Patch by: Zoey76 Rewieved by: Zoey76
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- Jul 24, 2013
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Rumen Nikiforov authored
* Patch by: Tan, UnAfraid, Nos
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- Jun 27, 2013
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Adry_85 authored
* Changed admin command //help with //html. * rework admin command //reload. * Added new command //loadhtml that reloads html and shows it. Patch by: Nos Reviewed by: Adry_85, UnAfraid, Zoey76
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