- Apr 12, 2012
- Apr 11, 2012
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Zoey76 authored
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Rumen Nikiforov authored
Note: Keep in mind when you set some variable to quest state it get's wiped out on quest complete so you must set it after exitQuest()
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- Apr 09, 2012
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Zoey76 authored
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- Apr 07, 2012
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Zoey76 authored
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- Apr 06, 2012
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MELERIX authored
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MELERIX authored
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Rumen Nikiforov authored
BETA: Multisells update removing extra tags if applyTaxes="true" is defined isTaxIngredient="true" is not required since it applies for all the multisells inside that list.
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- Apr 05, 2012
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Rumen Nikiforov authored
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- Apr 03, 2012
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MELERIX authored
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Rumen Nikiforov authored
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MELERIX authored
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- Apr 02, 2012
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Rumen Nikiforov authored
BETA: Removing backward compatibility for L2Party/L2CommandChannel if you want it skip that changeset thanks Battlecruiser
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- Apr 01, 2012
- Mar 30, 2012
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MELERIX authored
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- Mar 29, 2012
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Rumen Nikiforov authored
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MELERIX authored
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Zoey76 authored
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Zoey76 authored
* Removed SQL tables: * char_creation_items * class_list * henna * henna_trees * Added retail like XMLs: * classList.xml * hennaList.xml * initialEquipment.xml * initialEquipmentEvent.xml * Unhardcoded more player class names in datapack scripts. * Simplified bypasses.
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Rumen Nikiforov authored
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Rumen Nikiforov authored
No commit message
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MELERIX authored
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- Mar 28, 2012
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MELERIX authored
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MELERIX authored
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Rumen Nikiforov authored
* ClanWarehouse moved to it's new location * All the null checks are in the "fireAction" methods * Enums are now all capitalized (thx for pointing this out jurchiks) * Added a listener into RequestRestart packet so that the player despawn events get triggered on restart also. More info here http://www.l2jserver.com/forum/viewtopic.php?f=70&t=25089
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- Mar 26, 2012
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Zoey76 authored
* No more Skill Tree XML files looking like CSV files. * Documentation updated. * Skill Id and level have been split to avoid useless parsing, and improve readability. * Now list of attributes are now placed as sub-elements of the current skill and not in comma-separated attributes. * The races are read from its text representation instead of the numeric Id, more user friendly! * Social classes are read from its text representation too, more user friendly! * All constraints are in the XSD file. * They are stricter now.
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Rumen Nikiforov authored
* 50_LanoscosSpecialBait * 51_OFullesSpecialBait * 52_WilliesSpecialBait * 53_LinnaeusSpecialBait
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- Mar 25, 2012
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MELERIX authored
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MELERIX authored
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MELERIX authored
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MELERIX authored
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MELERIX authored
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Rumen Nikiforov authored
No commit message
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Rumen Nikiforov authored
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MELERIX authored
No commit message
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MELERIX authored
* Added Armor Sets in XML for future usage (core part will be committed later). * Added XSD for Armor Sets in XML. * Fixed Apella Armor Sets Skills. * Fixed Incorrect Skill For Native Transform Special Set.
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- Mar 22, 2012
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Nik authored
* Twin Coba Seed (Oren) * Seed: Alternative Twin Coba (Oren) * Red Coba Seed (Schuttgart) * Seed: Alternative Red Coba (Schuttgart) * Golden Coba Seed (Schuttgart) * Seed: Alternative Golden Coba (Schuttgart)
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