- Oct 17, 2012
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Adry_85 authored
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- Sep 09, 2012
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malyelfik authored
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- Sep 07, 2012
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Adry_85 authored
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- Sep 06, 2012
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Adry_85 authored
- Antharas' Lair and Dragon Valley have been revamped. New Separated Soul NPCs live in Hunter's Village, Dragon Valley, and Antharas' Lair that can teleport characters level 80 and above between each of these areas. - Separated Soul NPCs can synthesize certain items into Antharas Blood Crystals: - Will of Antharas: Can be obtained from the Raid Boss monsters in Antharas' Lair. - Sealed Blood Crystal: Can be obtained from the raid boss monster in Dragon Valley. - Certain older monsters in Dragon Valley have been moved to Watcher's Tomb. - The Large Dragon Bone item, which you can obtain in this zone, summons particular raid boss monsters. Use the item on a Dragon Vortex found in four places inside Dragon Valley to summon and hunt the following raid boss monsters: - Emerald Horn - Bleeding Fly - Blackdagger Wing - Shadow Summoner - Spike Slasher - Muscle Bomber - Dust Rider - Antharas’ overall stats have been reduced. - Some monsters in Dragon Valley are running called Trackers(Howl, Mesmer Drake, Dragon Tracker of the Valley, etc). - Antharas' Lair new RBs and Knoriks can see you through Silent Move. '''NOTE:''' Remember to run the SQL update queries to delete old raid bosses. Patch by: Adry_85 Review by: Adry_85, nonom, !UnAfraid Tested by: Adry_85, !MELERIX, nonom, !UnAfraid Special thanks for corbin12, goncafa, !MELERIX, Michalis, Micr0, u3games and !UnAfraid for the other support and features.
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- Aug 28, 2012
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nonom authored
Thanks to MELERIX, UnAfraid and jurchiks helping to improve the feature.
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- Aug 26, 2012
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nonom authored
* Venom uses now his own Teleport Cube template. * Moving the Baium Teleport onTalk part from ToiVortex script. * Core shouldn't have a Teleport Cube. Retail confirmed.
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- Aug 13, 2012
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Rumen Nikiforov authored
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- Aug 12, 2012
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Zoey76 authored
* Using retail htmls. * Removed all the duplicated htmls, same way as retail does, we send Gludio's Npc htmls. * Added all retail conditions to become noblesse. * Inspired by malyelfik's work. * Now noblesse quest are completed and related items are removed. * Subclass quest is completed, depending if player's race is Kamael or not. * If the player is under level 40 or hasn't completed the second class transfer, the Territory Manager will send a different html. * Added level 75 missing check. * Reworked the way item Ids and territory Ids are generated, bypass won't be exploited. * Implementing AbstractNpcAI by UnAfraid and me. * Sets a new standard to make NPC AIs, outside the core. * Extends L2Script, you can use Listeners! * Keeps the script and the htmls together, easy to modify and easy to disable/enable. * Features removed in upcoming versions, could be retained as L2J customs.
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- Jul 31, 2012
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Rumen Nikiforov authored
* droplist (I was using god names sorry :() * npc * npc_elementals * npcaidata * npcskills * spawnlist
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- Jun 20, 2012
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MELERIX authored
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- Jan 25, 2012
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MELERIX authored
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- Dec 29, 2011
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Zoey76 authored
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- Nov 30, 2011
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MELERIX authored
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- Nov 29, 2011
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MELERIX authored
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- Oct 16, 2011
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BiggBoss authored
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- Oct 05, 2011
- Oct 02, 2011
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Rumen Nikiforov authored
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- Sep 30, 2011
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Rumen Nikiforov authored
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Zoey76 authored
* Implemented Quests: 1. Matras' Curiosity(132) 1. Target of Opportunity(279) 1. Jude's Request(690) 1. Matras' Suspicious Request(691) * Implemented Teleports: 1. Steel Citadel 1. Warpgate * Implemented AIs: 1. Chimeras 1. RandomSpawn 1. Remnants 1. Sandstorms 1. Slaves 1. Amaskari 1. Beleth 1. DemonPrince 1. Epidos 1. HellboundCore 1. Keltas 1. NaiaLock 1. OutpostCaptain 1. Ranku 1. SinWardens 1. Typhoon 1. AnomicFoundry 1. BaseTower 1. Bernarde 1. Buron 1. Deltuva 1. Falk 1. Hude 1. Jude 1. Kanaf 1. Kief 1. Natives 1. Quarry 1. Shadai 1. Solomon 1. TowerOfInfinitum 1. TowerOfNaia 1. TullyWorkshop * Implemented Instances: 1. DemonPrinceFloor 1. HellboundTown 1. RankuFloor * Implemented Admin Commands: 1. //hellbound_setlevel 1. //hellbound * Implemented Voiced Commands: 1. .hellbound '''Note:''' This game feature was developed by many users: Special Thanks: '''theone''' first Jython implementation. '''_DS_''' first Java implementation. '''VlLight''' as '''GKR''' AI, Quests, Engine and more. '''Treat''' Beleth Grand Boss AI. Thanks: Gladicek malyelfik plim u3games Ectis MELERIX badboy29 dastak Asker64 RiZe pmq UnAfraid Schleuse Testers: Dumpster DareStrike sam.jr kostantinos goncafa jamaica pandragon pinkcore bomberoloco24 blacksea swg IMBAL mystirio hackstyle Code review, cleanup, code refactoring, typo fixing by me.
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- Sep 26, 2011
- Sep 25, 2011
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Tan authored
BETA: skills ID : 22183,22184 Thanks Nayran, SQL update Thanks Melerix, 2 New Transformations, Some Skills :P
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- Sep 12, 2011
- Sep 08, 2011
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MELERIX authored
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- Aug 31, 2011
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MELERIX authored
'''INFO: http://www.l2jserver.com/forum/viewtopic.php?f=69&t=23162'''
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- Aug 24, 2011
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MELERIX authored
BETA/STABLE: Organizing Some Files & Cleanup (data folders excluded for now due the amount of files to move).
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- Jul 30, 2011
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MELERIX authored
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- Jul 17, 2011
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MELERIX authored
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- Jul 12, 2011
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Adry_85 authored
BETA: Recipes for Soulshot/Spiritshot and recipes for basic materials are now for sale by Recipe Merchants found in Blacksmith shops. Also, removed spawns for some Blueprint Sellers no longer present in retail Thanks osiride
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- Jun 23, 2011
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MELERIX authored
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- Jun 08, 2011
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MELERIX authored
* Ported Skill Trees from SQL to XML. * Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once. * Removed some custom stuff. * Fixed some skills related to this changes. * Preimplementation of Lucky skill (still hardcoded). * Added H5 Skill Tree. '''NOTE: Require Core [L4662]'''
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- May 20, 2011
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MELERIX authored
BETA/STABLE: Let's avoid users modify the original '''npc.sql''' table. Users should use '''custom_npc.sql''' table.
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- May 01, 2011
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MELERIX authored
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- Apr 27, 2011
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MELERIX authored
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- Apr 16, 2011
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MELERIX authored
No commit message
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- Apr 15, 2011
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DrLecter authored
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