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  1. Oct 17, 2012
  2. Sep 09, 2012
  3. Sep 07, 2012
  4. Sep 06, 2012
    • Adry_85's avatar
      BETA: '''Dragon Valley''' and '''Antharas' Lair''' base implementation: · b52e8a0a
      Adry_85 authored
      	- Antharas' Lair and Dragon Valley have been revamped. New Separated Soul NPCs live in Hunter's Village, Dragon Valley, and Antharas' Lair that can teleport characters level 80 and above between each of these areas.
      	- Separated Soul NPCs can synthesize certain items into Antharas Blood Crystals:
      		- Will of Antharas: Can be obtained from the Raid Boss monsters in Antharas' Lair.
          	- Sealed Blood Crystal: Can be obtained from the raid boss monster in Dragon Valley.
      	- Certain older monsters in Dragon Valley have been moved to Watcher's Tomb.
      	- The Large Dragon Bone item, which you can obtain in this zone, summons particular raid boss monsters. Use the item on a Dragon Vortex found in four places inside Dragon Valley to summon and hunt the following raid boss monsters:
      	   	- Emerald Horn
          	- Bleeding Fly
          	- Blackdagger Wing
          	- Shadow Summoner
          	- Spike Slasher
          	- Muscle Bomber
          	- Dust Rider
          - Antharas’ overall stats have been reduced.
          - Some monsters in Dragon Valley are running called Trackers(Howl, Mesmer Drake, Dragon Tracker of the Valley, etc).
          - Antharas' Lair new RBs and Knoriks can see you through Silent Move.
      	
      	'''NOTE:''' Remember to run the SQL update queries to delete old raid bosses. 
          
          Patch by: Adry_85
          Review by: Adry_85, nonom, !UnAfraid
          Tested by: Adry_85, !MELERIX, nonom, !UnAfraid
          
          Special thanks for corbin12, goncafa, !MELERIX, Michalis, Micr0, u3games and !UnAfraid for the other support and features.
      b52e8a0a
  5. Aug 28, 2012
  6. Aug 26, 2012
    • nonom's avatar
      BETA: Venom AI on Rune Castle. · 292d4b8c
      nonom authored
       * Venom uses now his own Teleport Cube template.
       * Moving the Baium Teleport onTalk part from ToiVortex script.
       * Core shouldn't have a Teleport Cube. Retail confirmed.
       
      292d4b8c
  7. Aug 13, 2012
  8. Aug 12, 2012
    • Zoey76's avatar
      BETA: Unardcoding instance of Territory Managers: · 09a69e3d
      Zoey76 authored
      	* Using retail htmls.
      		* Removed all the duplicated htmls, same way as retail does, we send Gludio's Npc htmls.
      	* Added all retail conditions to become noblesse.
      		* Inspired by malyelfik's work.
      		* Now noblesse quest are completed and related items are removed.
      		* Subclass quest is completed, depending if player's race is Kamael or not.
      		* If the player is under level 40 or hasn't completed the second class transfer, the Territory Manager will send a different html.
      		* Added level 75 missing check.
      		* Reworked the way item Ids and territory Ids are generated, bypass won't be exploited.
      	* Implementing AbstractNpcAI by UnAfraid and me.
      		* Sets a new standard to make NPC AIs, outside the core.
      		* Extends L2Script, you can use Listeners!
      		* Keeps the script and the htmls together, easy to modify and easy to disable/enable.
      			* Features removed in upcoming versions, could be retained as L2J customs.
      09a69e3d
  9. Jul 31, 2012
  10. Jun 20, 2012
  11. Jan 25, 2012
  12. Dec 29, 2011
  13. Nov 30, 2011
  14. Nov 29, 2011
  15. Oct 16, 2011
  16. Oct 05, 2011
  17. Oct 02, 2011
  18. Sep 30, 2011
    • Rumen Nikiforov's avatar
    • Zoey76's avatar
      BETA: The Hellbound Datapack part! · 38ce17b8
      Zoey76 authored
      	* Implemented Quests:
      		1. Matras' Curiosity(132)
      		1. Target of Opportunity(279)
      		1. Jude's Request(690)
      		1. Matras' Suspicious Request(691)
      	* Implemented Teleports:
      		1. Steel Citadel
      		1. Warpgate
      	* Implemented AIs:
      		1. Chimeras
      		1. RandomSpawn
      		1. Remnants
      		1. Sandstorms
      		1. Slaves
      		1. Amaskari
      		1. Beleth
      		1. DemonPrince
      		1. Epidos
      		1. HellboundCore
      		1. Keltas
      		1. NaiaLock
      		1. OutpostCaptain
      		1. Ranku
      		1. SinWardens
      		1. Typhoon
      		1. AnomicFoundry
      		1. BaseTower
      		1. Bernarde
      		1. Buron
      		1. Deltuva
      		1. Falk
      		1. Hude
      		1. Jude
      		1. Kanaf
      		1. Kief
      		1. Natives
      		1. Quarry
      		1. Shadai
      		1. Solomon
      		1. TowerOfInfinitum
      		1. TowerOfNaia
      		1. TullyWorkshop
      	* Implemented Instances:
      		1. DemonPrinceFloor
      		1. HellboundTown
      		1. RankuFloor
      	* Implemented Admin Commands:
      		1. //hellbound_setlevel
      		1. //hellbound
      	* Implemented Voiced Commands:
      		1. .hellbound
      '''Note:''' This game feature was developed by many users:
      
      Special Thanks:
      
      '''theone''' first Jython implementation.
      
      '''_DS_''' first Java implementation.
      
      '''VlLight''' as '''GKR''' AI, Quests, Engine and more.
      
      '''Treat''' Beleth Grand Boss AI.
      
      Thanks:
      Gladicek
      malyelfik
      plim
      u3games
      Ectis
      MELERIX
      badboy29
      dastak
      Asker64
      RiZe
      pmq
      UnAfraid
      Schleuse
      
      Testers:
      Dumpster
      DareStrike
      sam.jr
      kostantinos
      goncafa
      jamaica
      pandragon
      pinkcore
      bomberoloco24
      blacksea
      swg
      IMBAL
      mystirio
      hackstyle
      
      Code review, cleanup, code refactoring, typo fixing by me.
      38ce17b8
  19. Sep 26, 2011
  20. Sep 25, 2011
  21. Sep 12, 2011
  22. Sep 08, 2011
  23. Aug 31, 2011
  24. Aug 24, 2011
  25. Jul 30, 2011
  26. Jul 17, 2011
  27. Jul 12, 2011
  28. Jun 23, 2011
  29. Jun 08, 2011
    • MELERIX's avatar
      BETA: Datapack part for Skill Trees Rework by Zoey76: · 693bae70
      MELERIX authored
       * Ported Skill Trees from SQL to XML.
       * Moved AI from some class masters to core (Hardcoded), will be ported to datapack again all AIs at once.
       * Removed some custom stuff.
       * Fixed some skills related to this changes.
       * Preimplementation of Lucky skill (still hardcoded).
       * Added H5 Skill Tree.
      
      '''NOTE: Require Core [L4662]'''
      693bae70
  30. May 20, 2011
  31. May 01, 2011
  32. Apr 27, 2011
  33. Apr 16, 2011
  34. Apr 15, 2011
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