- Apr 22, 2012
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Zoey76 authored
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- Apr 15, 2012
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MELERIX authored
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- Apr 12, 2012
- Apr 09, 2012
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Zoey76 authored
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- Apr 06, 2012
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MELERIX authored
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- Mar 30, 2012
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MELERIX authored
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- Mar 29, 2012
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Rumen Nikiforov authored
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Zoey76 authored
* Removed SQL tables: * char_creation_items * class_list * henna * henna_trees * Added retail like XMLs: * classList.xml * hennaList.xml * initialEquipment.xml * initialEquipmentEvent.xml * Unhardcoded more player class names in datapack scripts. * Simplified bypasses.
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- Mar 26, 2012
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Zoey76 authored
* No more Skill Tree XML files looking like CSV files. * Documentation updated. * Skill Id and level have been split to avoid useless parsing, and improve readability. * Now list of attributes are now placed as sub-elements of the current skill and not in comma-separated attributes. * The races are read from its text representation instead of the numeric Id, more user friendly! * Social classes are read from its text representation too, more user friendly! * All constraints are in the XSD file. * They are stricter now.
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- Mar 25, 2012
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Rumen Nikiforov authored
No commit message
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MELERIX authored
No commit message
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MELERIX authored
* Added Armor Sets in XML for future usage (core part will be committed later). * Added XSD for Armor Sets in XML. * Fixed Apella Armor Sets Skills. * Fixed Incorrect Skill For Native Transform Special Set.
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- Mar 17, 2012
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MELERIX authored
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- Feb 29, 2012
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MELERIX authored
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- Feb 27, 2012
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MELERIX authored
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- Feb 24, 2012
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Zoey76 authored
* Added gameMasterSkillTree.xml * Added gameMasterAuraSkillTree.xml * Added heroSkillTree.xml * Added nobleSkillTree.xml This unhardcodes this skill trees and allows easy update/customization.
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- Feb 09, 2012
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Rumen Nikiforov authored
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