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Commit cc56f3b1 authored by Adry_85's avatar Adry_85
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BETA: Added new effect '''!TalismanSlot'''.

	Reviewed by: Nos, St3eT, !UnAfraid, Zoey76
parent 4306907d
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...@@ -177,6 +177,7 @@ public final class EffectMasterHandler ...@@ -177,6 +177,7 @@ public final class EffectMasterHandler
TakeFort.class, TakeFort.class,
TakeFortStart.class, TakeFortStart.class,
TakeTerritoryFlag.class, TakeTerritoryFlag.class,
TalismanSlot.class,
TargetCancel.class, TargetCancel.class,
TargetMe.class, TargetMe.class,
TargetMeProbability.class, TargetMeProbability.class,
......
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package handlers.effecthandlers;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.skills.BuffInfo;
/**
* Talisman Slot effect implementation.
* @author Adry_85
*/
public final class TalismanSlot extends AbstractEffect
{
private final int _slots;
public TalismanSlot(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_slots = params.getInt("slots", 0);
}
@Override
public boolean canStart(BuffInfo info)
{
return (info.getEffector() != null) && (info.getEffected() != null) && info.getEffected().isPlayer();
}
@Override
public void onStart(BuffInfo info)
{
info.getEffected().getActingPlayer().getStat().addTalismanSlots(_slots);
}
@Override
public boolean onActionTime(BuffInfo info)
{
return info.getSkill().isPassive();
}
@Override
public void onExit(BuffInfo info)
{
info.getEffected().getActingPlayer().getStat().addTalismanSlots(-_slots);
}
}
...@@ -279,66 +279,72 @@ ...@@ -279,66 +279,72 @@
</for> </for>
</skill> </skill>
<skill id="3322" levels="1" name="Brass Bracelet"> <skill id="3322" levels="1" name="Brass Bracelet">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_rbracelet_c_i00" /> <set name="icon" val="icon.etc_rbracelet_c_i00" />
<set name="magicLvl" val="20" /> <set name="magicLvl" val="20" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="1" /> <param slots="1" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3323" levels="1" name="Bronze Bracelet"> <skill id="3323" levels="1" name="Bronze Bracelet">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_rbracelet_b_i01" /> <set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="magicLvl" val="40" /> <set name="magicLvl" val="40" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="2" /> <param slots="2" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3324" levels="1" name="Steel Bracelet"> <skill id="3324" levels="1" name="Steel Bracelet">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_rbracelet_a_i02" /> <set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="magicLvl" val="52" /> <set name="magicLvl" val="52" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="3" /> <param slots="3" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3325" levels="1" name="Mithril Bracelet"> <skill id="3325" levels="1" name="Mithril Bracelet">
<!-- Confirmed CT2.5 -->
<set name="icon" val="icon.etc_rbracelet_s_i03" /> <set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="magicLvl" val="61" /> <set name="magicLvl" val="61" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="4" /> <param slots="4" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3326" levels="1" name="Jewelry Bracelet"> <skill id="3326" levels="1" name="Jewelry Bracelet">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="76" /> <set name="magicLvl" val="76" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="5" /> <param slots="5" />
</effect> </effect>
</for> </for>
</skill> </skill>
<skill id="3327" levels="1" name="Oriharukon Bracelet"> <skill id="3327" levels="1" name="Oriharukon Bracelet">
<!-- Confirmed CT2.5 -->
<set name="magicLvl" val="80" /> <set name="magicLvl" val="80" />
<set name="operateType" val="P" /> <set name="operateType" val="P" />
<set name="targetType" val="SELF" /> <set name="targetType" val="SELF" />
<for> <for>
<effect name="Buff"> <effect name="TalismanSlot">
<set order="0x50" stat="talisman" val="6" /> <param slots="6" />
</effect> </effect>
</for> </for>
</skill> </skill>
......
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