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L2j
L2j Server Datapack
Commits
a10bdc2e
Commit
a10bdc2e
authored
10 years ago
by
Rumen Nikiforov
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BETA: DP-Part for [L6577]
parent
341d2903
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L2J_DataPack_BETA/dist/game/data/scripts.cfg
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L2J_DataPack_BETA/dist/game/data/scripts.cfg
L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/L2AttackableAIScript.java
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.../data/scripts/ai/group_template/L2AttackableAIScript.java
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L2J_DataPack_BETA/dist/game/data/scripts.cfg
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a10bdc2e
...
...
@@ -91,7 +91,6 @@ ai/fantasy_isle/MC_Show.java
ai/fantasy_isle/HandysBlockCheckerEvent.java
# Group
Template
ai/group_template/L2AttackableAIScript.java
ai/group_template/AltarsOfSacrifice.java
ai/group_template/BeastFarm.java
ai/group_template/DenOfEvil.java
...
...
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L2J_DataPack_BETA/dist/game/data/scripts/ai/group_template/L2AttackableAIScript.java
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341d2903
/*
* Copyright (C) 2004-2014 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package
ai.group_template
;
import
static
com
.
l2jserver
.
gameserver
.
ai
.
CtrlIntention
.
AI_INTENTION_ATTACK
;
import
java.util.List
;
import
ai.npc.AbstractNpcAI
;
import
com.l2jserver.Config
;
import
com.l2jserver.gameserver.ai.CtrlEvent
;
import
com.l2jserver.gameserver.ai.CtrlIntention
;
import
com.l2jserver.gameserver.datatables.NpcData
;
import
com.l2jserver.gameserver.instancemanager.DimensionalRiftManager
;
import
com.l2jserver.gameserver.model.L2Object
;
import
com.l2jserver.gameserver.model.actor.L2Attackable
;
import
com.l2jserver.gameserver.model.actor.L2Character
;
import
com.l2jserver.gameserver.model.actor.L2Npc
;
import
com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance
;
import
com.l2jserver.gameserver.model.actor.instance.L2PcInstance
;
import
com.l2jserver.gameserver.model.actor.instance.L2RiftInvaderInstance
;
import
com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate
;
import
com.l2jserver.gameserver.model.skills.Skill
;
import
com.l2jserver.gameserver.util.Util
;
/**
* Overarching Superclass for all mob AI.
* @author Fulminus
*/
public
final
class
L2AttackableAIScript
extends
AbstractNpcAI
{
private
L2AttackableAIScript
()
{
super
(
L2AttackableAIScript
.
class
.
getSimpleName
(),
"ai"
);
final
List
<
L2NpcTemplate
>
templates
=
NpcData
.
getInstance
().
getTemplates
(
npc
->
(
npc
.
getLevel
()
>=
1
)
&&
(
npc
.
getLevel
()
<
100
));
// register all mobs here...
for
(
L2NpcTemplate
t
:
templates
)
{
try
{
if
(
L2Attackable
.
class
.
isAssignableFrom
(
Class
.
forName
(
"com.l2jserver.gameserver.model.actor.instance."
+
t
.
getType
()
+
"Instance"
)))
{
addAttackId
(
t
.
getId
());
addKillId
(
t
.
getId
());
addSkillSeeId
(
t
.
getId
());
addSpawnId
(
t
.
getId
());
addFactionCallId
(
t
.
getId
());
addAggroRangeEnterId
(
t
.
getId
());
}
}
catch
(
ClassNotFoundException
ex
)
{
_log
.
info
(
"Class not found "
+
t
.
getType
()
+
"Instance"
);
}
}
}
@Override
public
String
onAdvEvent
(
String
event
,
L2Npc
npc
,
L2PcInstance
player
)
{
return
null
;
}
@Override
public
String
onSpellFinished
(
L2Npc
npc
,
L2PcInstance
player
,
Skill
skill
)
{
return
null
;
}
@Override
public
String
onSkillSee
(
L2Npc
npc
,
L2PcInstance
caster
,
Skill
skill
,
L2Object
[]
targets
,
boolean
isSummon
)
{
if
(
caster
==
null
)
{
return
null
;
}
if
(!(
npc
instanceof
L2Attackable
))
{
return
null
;
}
L2Attackable
attackable
=
(
L2Attackable
)
npc
;
int
skillEffectPoint
=
skill
.
getEffectPoint
();
if
(
caster
.
hasSummon
())
{
if
((
targets
.
length
==
1
)
&&
Util
.
contains
(
targets
,
caster
.
getSummon
()))
{
skillEffectPoint
=
0
;
}
}
if
(
skillEffectPoint
>
0
)
{
if
(
attackable
.
hasAI
()
&&
(
attackable
.
getAI
().
getIntention
()
==
AI_INTENTION_ATTACK
))
{
L2Object
npcTarget
=
attackable
.
getTarget
();
for
(
L2Object
skillTarget
:
targets
)
{
if
((
npcTarget
==
skillTarget
)
||
(
npc
==
skillTarget
))
{
L2Character
originalCaster
=
isSummon
?
caster
.
getSummon
()
:
caster
;
attackable
.
addDamageHate
(
originalCaster
,
0
,
(
skillEffectPoint
*
150
)
/
(
attackable
.
getLevel
()
+
7
));
}
}
}
}
return
null
;
}
@Override
public
String
onFactionCall
(
L2Npc
npc
,
L2Npc
caller
,
L2PcInstance
attacker
,
boolean
isSummon
)
{
if
(
attacker
==
null
)
{
return
null
;
}
L2Character
originalAttackTarget
=
(
isSummon
?
attacker
.
getSummon
()
:
attacker
);
if
(
attacker
.
isInParty
()
&&
attacker
.
getParty
().
isInDimensionalRift
())
{
byte
riftType
=
attacker
.
getParty
().
getDimensionalRift
().
getType
();
byte
riftRoom
=
attacker
.
getParty
().
getDimensionalRift
().
getCurrentRoom
();
if
((
caller
instanceof
L2RiftInvaderInstance
)
&&
!
DimensionalRiftManager
.
getInstance
().
getRoom
(
riftType
,
riftRoom
).
checkIfInZone
(
npc
.
getX
(),
npc
.
getY
(),
npc
.
getZ
()))
{
return
null
;
}
}
// By default, when a faction member calls for help, attack the caller's attacker.
// Notify the AI with EVT_AGGRESSION
npc
.
getAI
().
notifyEvent
(
CtrlEvent
.
EVT_AGGRESSION
,
originalAttackTarget
,
1
);
return
null
;
}
@Override
public
String
onAggroRangeEnter
(
L2Npc
npc
,
L2PcInstance
player
,
boolean
isSummon
)
{
if
(
player
==
null
)
{
return
null
;
}
L2Character
target
=
isSummon
?
player
.
getSummon
()
:
player
;
((
L2Attackable
)
npc
).
addDamageHate
(
target
,
0
,
1
);
// Set the intention to the L2Attackable to AI_INTENTION_ACTIVE
if
(
npc
.
getAI
().
getIntention
()
==
CtrlIntention
.
AI_INTENTION_IDLE
)
{
npc
.
getAI
().
setIntention
(
CtrlIntention
.
AI_INTENTION_ACTIVE
);
}
return
null
;
}
@Override
public
String
onSpawn
(
L2Npc
npc
)
{
return
null
;
}
@Override
public
String
onAttack
(
L2Npc
npc
,
L2PcInstance
attacker
,
int
damage
,
boolean
isSummon
)
{
if
((
attacker
!=
null
)
&&
(
npc
instanceof
L2Attackable
))
{
L2Attackable
attackable
=
(
L2Attackable
)
npc
;
L2Character
originalAttacker
=
isSummon
?
attacker
.
getSummon
()
:
attacker
;
attackable
.
getAI
().
notifyEvent
(
CtrlEvent
.
EVT_ATTACKED
,
originalAttacker
);
attackable
.
addDamageHate
(
originalAttacker
,
damage
,
(
damage
*
100
)
/
(
attackable
.
getLevel
()
+
7
));
}
return
null
;
}
@Override
public
String
onKill
(
L2Npc
npc
,
L2PcInstance
killer
,
boolean
isSummon
)
{
if
(
npc
instanceof
L2MonsterInstance
)
{
final
L2MonsterInstance
mob
=
(
L2MonsterInstance
)
npc
;
if
((
mob
.
getLeader
()
!=
null
)
&&
mob
.
getLeader
().
hasMinions
())
{
final
int
respawnTime
=
Config
.
MINIONS_RESPAWN_TIME
.
containsKey
(
npc
.
getId
())
?
Config
.
MINIONS_RESPAWN_TIME
.
get
(
mob
.
getId
())
*
1000
:
-
1
;
mob
.
getLeader
().
getMinionList
().
onMinionDie
(
mob
,
respawnTime
);
}
if
(
mob
.
hasMinions
())
{
mob
.
getMinionList
().
onMasterDie
(
false
);
}
}
return
null
;
}
public
static
void
main
(
String
[]
args
)
{
new
L2AttackableAIScript
();
}
}
\ No newline at end of file
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