Skip to content
GitLab
Explore
Sign in
Register
Primary navigation
Search or go to…
Project
L
L2j Server Datapack
Manage
Activity
Members
Labels
Plan
Issues
0
Issue boards
Milestones
Wiki
Code
Merge requests
0
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Snippets
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Package Registry
Container Registry
Model registry
Operate
Environments
Terraform modules
Monitor
Incidents
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
L2j
L2j Server Datapack
Commits
9f7a77ce
Commit
9f7a77ce
authored
10 years ago
by
Rumen Nikiforov
Browse files
Options
Downloads
Patches
Plain Diff
BETA: Small rework on Keltas's AI to insure a little thread safety
parent
e19d5efc
No related branches found
No related tags found
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
L2J_DataPack_BETA/dist/game/data/scripts/hellbound/AI/Keltas.java
+22
-20
22 additions, 20 deletions
...Pack_BETA/dist/game/data/scripts/hellbound/AI/Keltas.java
with
22 additions
and
20 deletions
L2J_DataPack_BETA/dist/game/data/scripts/hellbound/AI/Keltas.java
+
22
−
20
View file @
9f7a77ce
...
...
@@ -18,9 +18,10 @@
*/
package
hellbound.AI
;
import
java.util.List
;
import
java.util.Collections
;
import
java.util.Set
;
import
java.util.concurrent.ConcurrentHashMap
;
import
javolution.util.FastList
;
import
ai.npc.AbstractNpcAI
;
import
com.l2jserver.gameserver.model.L2Spawn
;
...
...
@@ -101,41 +102,41 @@ public final class Keltas extends AbstractNpcAI
};
// Misc
private
L2MonsterInstance
_spawnedKeltas
=
null
;
private
final
Lis
t
<
L2Spawn
>
_spawnedMonsters
;
private
final
Se
t
<
L2Spawn
>
_spawnedMonsters
=
Collections
.
newSetFromMap
(
new
ConcurrentHashMap
<
L2Spawn
,
Boolean
>())
;
public
Keltas
()
{
super
(
Keltas
.
class
.
getSimpleName
(),
"hellbound/AI"
);
addKillId
(
KELTAS
);
addSpawnId
(
KELTAS
);
_spawnedMonsters
=
new
FastList
<>();
}
private
void
spawnMinions
()
{
for
(
Location
loc
:
ENFORCER_SPAWN_POINTS
)
{
L2MonsterInstance
minion
=
(
L2MonsterInstance
)
addSpawn
(
ENFORCER
,
loc
,
false
,
0
,
false
);
minion
.
getSpawn
().
setRespawnDelay
(
60
);
minion
.
getSpawn
().
setAmount
(
1
);
minion
.
getSpawn
().
startRespawn
();
_spawnedMonsters
.
add
(
minion
.
getSpawn
());
final
L2MonsterInstance
minion
=
(
L2MonsterInstance
)
addSpawn
(
ENFORCER
,
loc
,
false
,
0
,
false
);
final
L2Spawn
spawn
=
minion
.
getSpawn
();
spawn
.
setRespawnDelay
(
60
);
spawn
.
setAmount
(
1
);
spawn
.
startRespawn
();
_spawnedMonsters
.
add
(
spawn
);
}
for
(
Location
loc
:
EXECUTIONER_SPAWN_POINTS
)
{
L2MonsterInstance
minion
=
(
L2MonsterInstance
)
addSpawn
(
EXECUTIONER
,
loc
,
false
,
0
,
false
);
minion
.
getSpawn
().
setRespawnDelay
(
80
);
minion
.
getSpawn
().
setAmount
(
1
);
minion
.
getSpawn
().
startRespawn
();
_spawnedMonsters
.
add
(
minion
.
getSpawn
());
final
L2MonsterInstance
minion
=
(
L2MonsterInstance
)
addSpawn
(
EXECUTIONER
,
loc
,
false
,
0
,
false
);
final
L2Spawn
spawn
=
minion
.
getSpawn
();
spawn
.
setRespawnDelay
(
80
);
spawn
.
setAmount
(
1
);
spawn
.
startRespawn
();
_spawnedMonsters
.
add
(
spawn
);
}
}
private
void
despawnMinions
()
{
if
(
(
_spawnedMonsters
==
null
)
||
_spawnedMonsters
.
isEmpty
())
if
(
_spawnedMonsters
.
isEmpty
())
{
return
;
}
...
...
@@ -157,11 +158,12 @@ public final class Keltas extends AbstractNpcAI
{
if
(
event
.
equalsIgnoreCase
(
"despawn"
))
{
if
((
_spawnedKeltas
!=
null
)
&&
!
_spawnedKeltas
.
isDead
())
final
L2Npc
keltas
=
_spawnedKeltas
;
if
((
keltas
!=
null
)
&&
!
keltas
.
isDead
())
{
broadcastNpcSay
(
_spawnedK
eltas
,
Say2
.
NPC_SHOUT
,
NpcStringId
.
THAT_IS_IT_FOR_TODAYLETS_RETREAT_EVERYONE_PULL_BACK
);
_spawnedK
eltas
.
deleteMe
();
_spawnedK
eltas
.
getSpawn
().
decreaseCount
(
_spawnedK
eltas
);
broadcastNpcSay
(
k
eltas
,
Say2
.
NPC_SHOUT
,
NpcStringId
.
THAT_IS_IT_FOR_TODAYLETS_RETREAT_EVERYONE_PULL_BACK
);
k
eltas
.
deleteMe
();
k
eltas
.
getSpawn
().
decreaseCount
(
k
eltas
);
despawnMinions
();
}
}
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment