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Quest: Trial Of The Guildsman (216)

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...@@ -217,7 +217,6 @@ quests/171_ActsOfEvil/__init__.py ...@@ -217,7 +217,6 @@ quests/171_ActsOfEvil/__init__.py
quests/178_IconicTrinity/__init__.py quests/178_IconicTrinity/__init__.py
quests/184_Nikolas_Cooperation_Contract/__init__.py quests/184_Nikolas_Cooperation_Contract/__init__.py
quests/185_Nikolas_Cooperation_Consideration/__init__.py quests/185_Nikolas_Cooperation_Consideration/__init__.py
quests/216_TrialOfGuildsman/__init__.py
quests/222_TestOfDuelist/__init__.py quests/222_TestOfDuelist/__init__.py
quests/227_TestOfReformer/__init__.py quests/227_TestOfReformer/__init__.py
quests/230_TestOfSummoner/__init__.py quests/230_TestOfSummoner/__init__.py
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<html><body>Warehouse Keeper Valkon:<br>
I have been in charge of the promotion test of the Dwarf union members, for the last 10 years. Among all Dwarf apprentices, only those who pass this test are accepted as true members of the Dwarf society. Perhaps you might not understand this well, since you are not a Dwarf, but even within our Dwarf society, there is a complex hierarchy and ranking system.<br>
(Quest for Raiders or Artisans, level 35 and above.)
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<html><body>Warehouse Keeper Valkon:<br>
How long will you linger at the level of an apprentice? Don't you have any ambitions for promoting to a higher rank? I hope you are not mistaken that you have already reached a certain level. Don't you think that you should work harder to challenge the<font color="LEVEL"> Trial of the Guildsman</font>? You will not be recognized as a true member of the Dwarf society if you don't pass that test. If you don't care about being treated as a greenhorn for the rest of your life, I won't speak anymore.<br>
(Quest for Raiders or Artisans, level 35 and above.)
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<html><body>Warehouse Keeper Valkon:<br>
How long will you linger at the level of an apprentice? Don't you have any ambitions for promoting to a higher rank? I hope you are not mistaken that you have already reached a certain level. Listen to me carefully. I shall tell you about our Dwarf education.<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103_1">Hear his explanation.</a>
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<html><body>Warehouse Keeper Valkon:<br>
A Dwarf apprentice will work in a stope to strengthen their body and spirit, as well as being trained for protecting their own body. When one completes the basic training, they will come back to the Dwarf Village and accumulate experience while helping the Elders of the guilds with their chores.<br>
When they finally pass the exam given by the guild and gain the title of a Raider or Artisan, that is when they go beyond the level of an apprentice. But even then, that's not enough to become an official member of the union. Only when you pass the<font color="LEVEL"> Trial of the Guildsman</font>, shall you be accepted as a true union member.<br>
If you are planning to inherit the skills of the higher members of the union and receive the title of a Master Raider or Warsmith it is essential that you pass this test.<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103_2">Challenge the Trial of the Guildsman</a>
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<html><body>Warehouse Keeper Valkon:<br>
Then first you must pay for the registration fee. The amount will be<font color="LEVEL"> 2,000 adenas</font>. The total money that you pay shall be used for supporting the technical development of the guild and for sponsoring the Artisans.<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 1">Pay the registration fee</a>
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<html><body>Warehouse Keeper Valkon:<br>
Then first you must pay for the registration fee. The amount will be<font color="LEVEL"> 2,000 adenas</font>. The total money that you pay shall be used for supporting the technical development of the guild and for sponsoring the Artisans.<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103-05b.htm">Pay the registration fee</a>
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<html><body>Warehouse Keeper Valkon:<br>
Tsk tsk... This is not enough money You should at least be prepared with the right amount of money Come back after you are ready with 2,000 adenas.
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<html><body>Warehouse Keeper Valkon:<br>
Good! Then first take this badge. It is a mark that shows you are in the middle of performing the Trial of the Guildsman. Many Blacksmiths and Warehouse Chiefs shall help you when they see your badge.<br>
The content of the test is quite simple. It is<font color="LEVEL"> making 7 Journeyman Rings</font>. It may sound simple but the process of making the ring itself is a test to estimate the Dwarf's ability and wit.<br>
Why does it have to be 7 rings? Actually... It has a symbolic meaning that you offer 1 each to the yet-to-come King of the Dwarf, and the 6 Elders of each guilds. It is a long kept tradition that was kept since the founding of the kingdom and the forming of the union.<br>
If you want to be taught the directions for making the ring, go and see<font color="LEVEL"> Blacksmith Altran of Talking Island</font>. I shall write you a letter of introduction. I expect nothing in return so don't worry. When you finish making all 7 rings come and see me again. That's it!<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103-06a.htm">Ask if there aren't anymore hints</a>
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<html><body>Warehouse Keeper Valkon:<br>
I heard that Altran used to be a kind man, but perhaps because of his aging, he seems to be a bit fastidious these days. They say that his arthritis is making him such a crooked old man...<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103-07a.htm">"Do you know of any good medicine which works well with arthritis"</a>
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<html><body>Warehouse Keeper Valkon:<br>
Some say that the Mandragora Berry is efficacious to arthritis... Perhaps it will help you make a good impression if you give it to him as a present.<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30103-07b.htm">"Where can I find a Mandragora Berry?"</a>
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<html><body>Warehouse Keeper Valkon:<br>
Hmm... What...! OK, my treat! Think about it! Where would be the best place to find a mandragora in the whole continent? There is a place in Dion... Which is called the Mandragora Farm.
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<html><body>Warehouse Keeper Valkon:<br>
Hard work, young fellow! How is the<font color="LEVEL"> making of the 7 Journeyman Gem</font> going? Shouldn't you complete it soon so you can promote from an apprentice? Good luck!
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<html><body>Warehouse Keeper Valkon:<br>
Good, good. Wonderful! There should be more guiding stars like you in the union...<br>
Congratulations! Now you have passed the Trial of the Guildsman. I shall grant you the<font color="LEVEL"> Mark of the Guildsman</font>. It will help you in your promotion.
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<html><body>Warehouse Keeper Valkon:<br>
Hmm... Well, you are not completely wrong, but if you keep on speaking so straight forward, it is likely that you will incur hatred from the authorities and lose your promotion. Regarding that, it is more practical for you to behave as if you are always honest and sincere, at least from the outside. Do you understand?<br>
...Anyway, congratulations! Now you have passed the Trial of the Guildsman. I shall grant you a<font color="LEVEL"> Mark of the Guildsman</font>. It will help you in your promotion.
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<html><body>Warehouse Keeper Norman:<br>
Hmm? So you are willing to help my work? I would really appreciate that... But it could be quite bothersome... is that ok with you?<br>
<a action="bypass -h Quest 216_TrialOfGuildsman 30210_3">"My pleasure."</a>
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<html><body>Warehouse Keeper Norman:<br>
Well, if you say so... At the moment I have something you can help me with.<br>
I am confronting many difficulties these days because of the gangs nearby the town. Especially the Ol Mahum theives, called Cat's Eye... I wonder what the guards are doing... Anyway, hence I am thinking of changing all the locks of the warehouse ... The locks which I have ordered has already arrived, but the keys... they aren't here yet...<br>
I ordered it from<font color="LEVEL"> Duning of the Hunters' Village</font>. Will you go and get the keys for me? Here, this is the receipt.
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<html><body>Warehouse Keeper Norman:<br>
Please visit<font color="LEVEL"> Blacksmith Duning of the Hunters' Village</font> and fetch the keys of the lockers that I have ordered. You'd better hurry.
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<html><body>Warehouse Keeper Norman:<br>
What? He lost the keys? Duning that asshole, now how can I use the locks without the keys! I shall report this to the Guild Association right away! You go back to<font color="LEVEL"> Duning of the Hunters' Village</font> and find out more about the lost keys. Let's see what he has to blame!
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<html><body>Warehouse Keeper Norman:<br>
Yes, that's the way to behave, good boy. Now I shall tell you the list of materials that you need to find.<br>
First of all we need some<font color="LEVEL"> Gray Bone Powder</font> to use as the abrasive. You can get it from undead monsters such as<font color="LEVEL"> ghouls</font> or<font color="LEVEL"> strains</font>. I heard that there are plenty in the Execution Ground of Dion.<br>
And I also need a<font color="LEVEL"> Granite Whetstone</font> which is for processing the surface of the jewel... It would be best if you can find a piece of<font color="LEVEL"> granite golem</font>!<br>
Other necessary things would be... The<font color="LEVEL"> Red Pigment</font>! Which you can get from the<font color="LEVEL"> dead seeker</font> bat in the Execution Ground. Last, we need some<font color="LEVEL"> Braided Yarn</font>. That you can get by hunting the<font color="LEVEL"> silenos</font> in Giran...<br>
Can you remember everything? I need<font color="LEVEL"> 70 of all the above things each</font>. You said that you needed 7 Journeyman Gems, right? It takes 10 materials each per 1 jewel. Good luck then!
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