BETA: Avoid status update when amount of heal (cp, hp and mp) is 0.
Reviewed by: UnAfraid
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- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHeal.java 7 additions, 6 deletions...ist/game/data/scripts/handlers/effecthandlers/CpHeal.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/CpHealPercent.java 8 additions, 7 deletions...e/data/scripts/handlers/effecthandlers/CpHealPercent.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/Heal.java 7 additions, 4 deletions.../dist/game/data/scripts/handlers/effecthandlers/Heal.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealOverTime.java 1 addition, 5 deletions...me/data/scripts/handlers/effecthandlers/HealOverTime.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/HealPercent.java 7 additions, 8 deletions...ame/data/scripts/handlers/effecthandlers/HealPercent.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHeal.java 7 additions, 7 deletions...t/game/data/scripts/handlers/effecthandlers/ManaHeal.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealByLevel.java 7 additions, 6 deletions...data/scripts/handlers/effecthandlers/ManaHealByLevel.java
- L2J_DataPack_BETA/dist/game/data/scripts/handlers/effecthandlers/ManaHealPercent.java 8 additions, 7 deletions...data/scripts/handlers/effecthandlers/ManaHealPercent.java
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