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Commit 7d92ab05 authored by Adry_85's avatar Adry_85
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BETA: Fixed teleporter html.

	Patch by: KadeL
	Reviewed by: Adry_85, Zoey76
parent f7d36727
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<html>
<body>Teleportation Cubic:<br>
<html><body>Teleportation Cubic:<br>
<a action="bypass -h npc_%objectId%_Quest FinalEmperialTomb">Exit the Last Imperial Tomb</a><br>
</body>
</html>
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</body></html>
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<html><body>Gatekeeper Bella:<br>
Here in Gludio there is an <font color="LEVEL">Airship Dock</font> for Airships heading to Gracia. <br>
Here in Gludio there is an <font color="LEVEL">Airship Dock</font> for Airships heading to Gracia.<br>
Gracia is surrounded by a powerful magic force field, so it's impossible to enter it via teleportation or by sea. Only Airships made in Gracia are able to safely travel between the two continents.<br>
A dock made from floating stones was constructed nearby; it took years of work, believe me. Boarding is conducted through the <font color="LEVEL">Airship Controller</font>.<br>
The only way to journey to the Gracia Continent is to use this dock. If you wish, I can teleport you there now.<br>
......
<html><body>Gatekeeper Penelope:<br>
Hey, there! Are you one of those who seeks the secrets of the giants of ere? Well wise up and get out of here! If you think you must get to the second floor of this tower -- which is teeming with monsters -- I can send you through the gate, but surely you have something better to do than risk your life in a horrible place like this ...<br>
Hey, there! Are you one of those who seeks the secrets of the giants of ere? Well wise up and get out of here! If you think you must get to the second floor of this tower -- which is teeming with monsters -- I can send you through the gate, but surely you have something better to do than risk your life in a horrible place like this...<br>
<a action="bypass -h npc_%objectId%_goto 23">Teleport to the 2nd floor.</a><br>
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
</body></html>
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<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1>
<a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1>
<a action="bypass -h npc_%objectId%_goto 34" msg="811;3rd Floor Elven Wizard Guild">3rd Floor Elven Wizard Guild</a><br1>
<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
<a action="bypass -h npc_%objectId%_goto 31" msg="811;Underground Shopping Area">Underground Shopping Area</a><br1>
<a action="bypass -h npc_%objectId%_goto 32" msg="811;1st Floor Lobby">1st Floor Lobby</a><br1>
<a action="bypass -h npc_%objectId%_goto 34" msg="811;3rd Floor Elven Wizard Guild">3rd Floor Elven Wizard Guild</a><br1>
<a action="bypass -h npc_%objectId%_goto 35" msg="811;4th Floor Dark Wizard Guild">4th Floor Dark Wizard Guild</a>
</body></html>
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<html><body>Update Announcer:<br>
Recommended for adventurers who are <font color="LEVEL">level 81 or higher</font>, it's been reported that Earthworm Eggs were recently discovered in the Mithril Mines when some grave robbers broke the Seal of Lucien.<br>
As a result, the eggs of Trasken hatched. Because of a recent earthquake, entry to the Mines has been severely restricted. <br>
As a result, the eggs of Trasken hatched. Because of a recent earthquake, entry to the Mines has been severely restricted.<br>
Fortunately, although the new monsters are powerful, they are still relatively few in number. A group of skilled adventurers is being sought to deal with the situation.<br>
If you are interested, I can send you to one of the entrances to the Mines. The monsters are equally strong in either location.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Move to the Mithril Mines.</a><br>
......
<html><body>News Informer:<br>
Reed Field of Innadril should not be visited if you are not <font color="LEVEL">above Level 83</font>! <br>
Reed Field of Innadril should not be visited if you are not <font color="LEVEL">above Level 83</font>!<br>
It's very complicated in various aspects. For example, a bunch of Mucrokians, a part of Crokian Faction, have appeared from nowhere and occupied the Reed Field; a strange Dwarf called Dr. Helvetica is threatening to wipe out the Reed Field; and torches are lighted and the power of spirits are gathering in the southern Reed Field in order to reclaim the old whispers and quietness of the Reed Field.<br>
Also, Mucrokians are strong! They seem to be a bit weaker against magic...<br>
and there are people who had such a strange experience as if being possessed by a ghost by drinking suspicious medicine rarely dropped by them...!<br>
......
<html><body>Update Announcer:<br>
Recommended for adventurers who are <font color="LEVEL">level 80 or higher</font>, the Chamber of Delusion is a new dimension discovered by the Pathfinders who studied Kamaroka. <br>
Recommended for adventurers who are <font color="LEVEL">level 80 or higher</font>, the Chamber of Delusion is a new dimension discovered by the Pathfinders who studied Kamaroka.<br>
Existing in dreamspace, it is reputed to be a place filled with monsters born of nightmares and chaos, commannded by Aenkinel, the Invader of Dreams.<br>
Since the Chamber of Delusion does not physically exist in our world, you can only move there with the help of a <font color="LEVEL">Pathfinder</font>. <br>
Since the Chamber of Delusion does not physically exist in our world, you can only move there with the help of a <font color="LEVEL">Pathfinder</font>.<br>
Pathfinders are located in every village, so you should be able to easily find one.<br>
<a action="bypass -h npc_%objectId%_Chat 1">Back</a>
</body></html>
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<html><body>Update Announcer:<br>
Recommended for adventurers who are <font color="LEVEL">level 76 or higher</font>, the lower level of the Forge of the Gods recently experienced a rapid rise in temperature, which caused some changes to the creatures in the area.<br>
The creatures most affected were the Lavasaurus and Tar Beetle. Lavasaurus adults cannot be found, but the eggs buried in the area became very sensitive to nearby activity. If they sense any significant sounds or vibrations, they will suddenly hatch and attack. It is rumored that an Ancient Lavasaurus also hides somewhere in the area.<br>
The other creature, the Tar Beetle, also recently appeared. It's not particularly menacing, but it spits out a sticky black mucus when threatened. <br>
The other creature, the Tar Beetle, also recently appeared. It's not particularly menacing, but it spits out a sticky black mucus when threatened.<br>
Finally, Golems that used to be spread throughout the region have now concentrated in one place. We don't know why.<br>
<a action="bypass -h npc_%objectId%_Chat 2">Move to the Forge of the Gods.</a><br>
<a action="bypass -h npc_%objectId%_Chat 1">Back</a>
......
<html><body>
%npcname%:<br>
<html><body>%npcname%:<br>
Oh! Our castle is being attacked. I can't do anything for you right now.
</body></html>
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<html><body>
%npcname%:<br>
<html><body>%npcname%:<br>
How dare you talk to me! I am not interested in anything you have to say. I only answer to the Lord of this castle!
</body></html>
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<html>
<body>
%npcname%:<br>
<html><body>%npcname%:<br>
Oh, my! I'm sorry, but this teleport is reserved only for use by adventurers -- not villagers, childrens or ... frogs!<br>
</body>
</html>
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</body></html>
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<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 15" msg="811;The Village of Gludin">The Village of Gludin</a><br1>
<a action="bypass -h npc_%objectId%_goto 1005" msg="811;Dark Elven Village">Dark Elf Village</a><br1>
<a action="bypass -h npc_%objectId%_goto 1006" msg="811;Dwarven Village">Dwarven Village</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 19" msg="811;The Town of Giran">The Town of Giran</a><br1>
<a action="bypass -h npc_%objectId%_goto 85" msg="811;Heine">Heine</a><br1>
<a action="bypass -h npc_%objectId%_goto 18" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 26" msg="811;Town of Oren">Town of Oren</a><br1>
<a action="bypass -h npc_%objectId%_goto 70" msg="811;Heine">Heine</a><br1>
<a action="bypass -h npc_%objectId%_goto 25" msg="811;The Town of Dion">The Town of Dion</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 51" msg="811;Town of Aden">Town of Aden</a><br1>
<a action="bypass -h npc_%objectId%_goto 47" msg="811;The Town of Giran">The Town of Giran</a><br1>
<a action="bypass -h npc_%objectId%_goto 1070" msg="811;Rune Township">Rune Township</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 46" msg="811;Town of Aden">Town of Aden</a><br1>
<a action="bypass -h npc_%objectId%_goto 43" msg="811;Town of Oren">Town of Oren</a><br1>
<a action="bypass -h npc_%objectId%_goto 45" msg="811;Hardins Private Academy">Hardin's Private Academy</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 1035" msg="811;Town of Schuttgart">Town of Schuttgart</a><br1>
<a action="bypass -h npc_%objectId%_goto 1036" msg="811;Heine">Heine</a><br1>
<a action="bypass -h npc_%objectId%_goto 1037" msg="811;Town of Aden">Town of Aden</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 12" msg="811;The Town of Gludio">The Town of Gludio</a><br1>
<a action="bypass -h npc_%objectId%_goto 9" msg="811;Talking Island Village">Talking Island Village</a><br1>
<a action="bypass -h npc_%objectId%_goto 10" msg="811;Elven Village">Elven Village</a><br1>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 36" msg="811;Oren Castle Town">Town of Oren</a><br1>
<a action="bypass -h npc_%objectId%_goto 37" msg="811;Hunter Village">Hunters Village</a><br1>
<a action="bypass -h npc_%objectId%_goto 38" msg="811;Aden Castle Town">Town of Aden</a>
......
<html><body>
&$556;<br><br>
<html><body>&$556;<br><br>
<a action="bypass -h npc_%objectId%_goto 52" msg="811;The Town of Giran">The Town of Giran</a><br1>
<a action="bypass -h npc_%objectId%_goto 53" msg="811;Oren Castle Town">Oren Castle Town</a><br1>
<a action="bypass -h npc_%objectId%_goto 54" msg="811;Hunter's Village">Hunter's Village</a>
......
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