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Commit 7b9488e9 authored by St3eT's avatar St3eT
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BETA: Reworking '''!FortressSiegeManager''' from core to DP.

* Reviewed by: Adry_85, Zoey76
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...@@ -32,6 +32,7 @@ ai/npc/ForgeOfTheGods/ForgeOfTheGods.java ...@@ -32,6 +32,7 @@ ai/npc/ForgeOfTheGods/ForgeOfTheGods.java
ai/npc/ForgeOfTheGods/Rooney.java ai/npc/ForgeOfTheGods/Rooney.java
ai/npc/ForgeOfTheGods/TarBeetle.java ai/npc/ForgeOfTheGods/TarBeetle.java
ai/npc/FortressArcherCaptain/FortressArcherCaptain.java ai/npc/FortressArcherCaptain/FortressArcherCaptain.java
ai/npc/FortressSiegeManager/FortressSiegeManager.java
ai/npc/FortuneTelling/FortuneTelling.java ai/npc/FortuneTelling/FortuneTelling.java
ai/npc/FreyasSteward/FreyasSteward.java ai/npc/FreyasSteward/FreyasSteward.java
ai/npc/Jinia/Jinia.java ai/npc/Jinia/Jinia.java
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<html><body>
Are you curious why I'm here in front of this fortress owned by the <font color="LEVEL">%clanName%</font> clan selling my wares, instead of in a nice, safe village?<br><br>
<a action="bypass -h npc_%objectId%_multisell 90001000">"No. Please show me items I can use on the battlefield."</a><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-11.html">"Yes, I'm a little curious."</a>
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<html><body>
Whoa -- no need to be suspicious of me, friend. It's a nice day and I'm just out taking a walk to get a breath of fresh air. Don't mind me!
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<html><body>
We are mercenary soldiers ready to fight if the money is right. We don't take charity cases, though.
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<html><body>
Hmm... No offense, but my gut tells me that I shouldn't trust you. Sorry, friend.<br>
(A clan must be clan level 4 or above to register for a Fortress Battle.)
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<html><body>
All right, then! Let's show these villains who's boss by combining our power. Allow me to call my associates...
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<html><body>
Your attempt to register for the fortress battle has failed.<br>
(Unless a castle siege is in progress, only clans that are level 4 or higher and do not possess a castle may register. You may only register for one fortress battle at a time.)
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<html><body>
This is not a good time. I will examine the area; come see me again later.
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<html><body>
I'm afraid that there's nothing we can do to help right now. Please come back after you've had a chance to freshen up.
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<html><body>
Who are you? You seem to have listened to some very inaccurate rumors about me... Ha!
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<html><body>
This battle is not some streetgang fight; it is a serious business, with rules and traditions. I don't know your intentions, but I think you'd best bring your senior officer here immediately.
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<html><body>
I'll tell you why. You may be surprised to learn that I am a member of the Tactics Corps. You see this fortress? Places just like it used to protect the people of this land from Monsters and foreign armies. And now? Greedy, grasping fools have occupied the fortress, using its might to extort money from the area residents... So I'm guarding this area, searching for someone worthy to defeat that band of bandits and occupy the fortress on behalf of the citizens here.<br>
You seem a likely candidate... What do you say? You could hire our mercenaries, and with our help I'm sure you'd be able to capture the fortress. Do you want to try?<br><br>
<a action="bypass -h Quest FortressSiegeManager register">Register fortress siege warfare.</a><br>
<a action="bypass -h Quest FortressSiegeManager cancel">Cancel registration.</a><br>
<a action="bypass -h Quest FortressSiegeManager warInfo">Ask about fortress siege warfare.</a><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-13.html">"Tell me more about the fortress."</a>
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<html><body>
Well... Member of the clan <font color="LEVEL">%clanName%</font> of repute! What I just told you was simply mimicking the story I heard from a stranger that I met in the village armor store. Don't take it the wrong way!
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<html><body>
Listen carefully. My lord does not trust the clan currently in possession of this fortress — you can see the effort and expense he has gone to to assemble this mercenary force as a counterweight. Were you to expel the current owners and capture the fortress, I am sure he would be most grateful. (Of course, that probably won't last long -- it's not called a "3-day reign" for nothing...)<br><br>
Oh, forgive my muttering -- just talking to myself, you know. In any event, let me explain a little about the two types of fortresses.<br><br>
Territorial fortresses are built within a territory to defend against monster attacks, while border fortresses are established along the boundary between two territories. If you have a map, take a look for yourself and you'll see what I mean. Blue flags indicate territorial fortresses, whereas red flags indicate border fortresses.<br><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-14.html">Ask him how to conquer a fortress.</a>
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<html><body>
Knowing a fortress' layout can help you turn the battle to your advantage. Each fortress is essentially a residential area consisting of a large central command post surrounded by several barracks.<br><br>
There are 5 types of barracks: defense barracks, archer barracks, support barracks, officer's barracks and a control center. The number of barracks varies depending on the size of the fortress. Each barracks has a commander who must be defeated in order for you to conquer that barracks. Note that the control center must have a Warsmith or a Maestro in order to handle the machinery.<br><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-15.html">"What happens if I conquer the barracks?"</a>
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If you conquer all of the barracks, weakening your opponents' defensive system, the command gate will open. Entering the command post, you will find a Flag of Combat on the first floor that symbolizes the authority of the fort. You can end the battle by hanging it from the flag pole on the very highest floor.<br><br>
Be warned, though, that you must conquer the fortress within 10 minutes or all of the barracks' functions will return to normal.<br><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-16.html">"As a mercenary, what do you..."</a>
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<html><body>
Uh-huh. I occasionally earn a few Adena as mercenary... A single mission earns me 250,000 Adena. Not a particularly expensive fee, considering that I put my life on the line!<br><br>
But I get your point. If there is an enemy clan controlling the fortress, I'll escort our mercenary captain there. He can open the central command gate, so be sure to guard him carefully!<br><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-11.html">Back</a>
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<html><body>
A clan that possesses a castle in a different region cannot register.
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<html><body>
You cannot register for a fortress war while the castle in your possession is allied with the fortress.
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<html><body>
Hmm... I feel a strange energy near the fortress. Be on your guard! I believe that the rebels who once held this place will soon attempt to seize it again!<br><br>
<a action="bypass -h Quest FortressSiegeManager FortressSiegeManager-11.html">Back.</a>
</body></html>
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