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Commit 5d9a097d authored by Adry85's avatar Adry85
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Added Blink effect parameters.

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......@@ -35,20 +35,25 @@ import com.l2jserver.gameserver.util.Util;
* Blink effect implementation.<br>
* This class handles warp effects, disappear and quickly turn up in a near location.<br>
* If geodata enabled and an object is between initial and final point, flight is stopped just before colliding with object.<br>
* Flight course and radius are set as skill properties (flyCourse and flyRadius):
* Flight course and radius are set as effect properties (flyCourse and flyRadius):
* <ul>
* <li>Fly Radius means the distance between starting point and final point, it must be an integer.</li>
* <li>Fly Course means the movement direction: imagine a compass above player's head, making north player's heading. So if fly course is 180, player will go backwards (good for blink, e.g.).</li>
* </ul>
* By the way, if flyCourse = 360 or 0, player will be moved in in front of him. <br>
* If target is effector, put in XML self="1", this will make _actor = getEffector(). This, combined with target type, allows more complex actions like flying target's backwards or player's backwards.
* @author DrHouse
*/
public final class Blink extends AbstractEffect
{
private final int _flyCourse;
private final int _flyRadius;
public Blink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params)
{
super(attachCond, applyCond, set, params);
_flyCourse = params.getInt("flyCourse", 0);
_flyRadius = params.getInt("flyRadius", 0);
}
@Override
......@@ -61,12 +66,11 @@ public final class Blink extends AbstractEffect
public void onStart(BuffInfo info)
{
final L2Character effected = info.getEffected();
final int radius = info.getSkill().getFlyRadius();
final double angle = Util.convertHeadingToDegree(effected.getHeading());
final double radian = Math.toRadians(angle);
final double course = Math.toRadians(info.getSkill().getFlyCourse());
final int x1 = (int) (Math.cos(Math.PI + radian + course) * radius);
final int y1 = (int) (Math.sin(Math.PI + radian + course) * radius);
final double course = Math.toRadians(_flyCourse);
final int x1 = (int) (Math.cos(Math.PI + radian + course) * _flyRadius);
final int y1 = (int) (Math.sin(Math.PI + radian + course) * _flyRadius);
int x = effected.getX() + x1;
int y = effected.getY() + y1;
......
......@@ -538,22 +538,24 @@
</enchant1Effects>
</skill>
<skill id="628" levels="1" name="Warp">
<!-- Confirmed CT2.5 -->
<!-- High Five Confirmed -->
<set name="affectScope" val="SINGLE" />
<set name="coolTime" val="200" />
<set name="flyCourse" val="180" /> <!-- Teleport to Front -->
<set name="flyRadius" val="500" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill0484" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="isMagic" val="1" />
<set name="magicLvl" val="32" />
<set name="mpConsume2" val="20" />
<set name="mpConsume1" val="10" />
<set name="mpConsume2" val="20" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="10000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
<set name="targetType" val="SELF" />
<effects>
<effect name="Blink" />
<effect name="Blink">
<param flyCourse="180" /> <!-- Teleport to Front -->
<param flyRadius="500" />
</effect>
</effects>
</skill>
<skill id="629" levels="1" name="Rabbit Magic Eye">
......
......@@ -1910,31 +1910,31 @@
</effects>
</skill>
<skill id="885" levels="1" name="Air Blink">
<!-- Aurabird Falcon and Owl -->
<!-- High Five Confirmed -->
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="100" />
<set name="affectRange" val="150" />
<set name="affectScope" val="POINT_BLANK" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-659" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="500" />
<set name="flyType" val="DUMMY" />
<set name="hitTime" val="100" />
<set name="icon" val="icon.skill_transform_etc" />
<set name="magicLvl" val="75" />
<set name="mpConsume2" val="50" />
<set name="mpConsume1" val="50" />
<set name="mpConsume2" val="50" />
<set name="operateType" val="A1" />
<set name="reuseDelay" val="23000" />
<set name="rideState" val="NONE" />
<set name="targetType" val="AURA" />
<effects>
<effect name="PhysicalAttack">
<param power="100" />
<param power="1" />
</effect>
<effect name="Stun" />
</effects>
<selfEffects>
<effect name="Blink" />
<effect name="Blink">
<param flyRadius="1000" />
</effect>
</selfEffects>
</skill>
<skill id="886" levels="11" name="Air Shock Bomb">
......
......@@ -1817,8 +1817,8 @@
</effects>
</skill>
<skill id="1448" levels="1" name="Blink" enchantGroup1="2" enchantGroup2="2">
<!-- Confirmed CT2.5 -->
<table name="#ench1MpConsume2"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
<!-- High Five Confirmed -->
<table name="#ench1MpConsume"> 49 48 47 46 45 45 44 43 42 41 40 40 39 38 37 36 35 35 34 33 32 31 30 30 29 28 27 26 25 25 </table>
<table name="#ench2Radius"> 413 426 440 453 466 480 493 506 520 533 546 560 573 586 600 613 626 640 653 666 680 693 706 720 733 746 760 773 786 800 </table>
<table name="#enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </table>
<set name="abnormalLvl" val="1" />
......@@ -1828,19 +1828,18 @@
<set name="activateRate" val="99" />
<set name="affectLimit" val="6-12" />
<set name="affectRange" val="150" />
<set name="affectScope" val="POINT_BLANK" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="effectPoint" val="-575" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="icon" val="icon.skill1448" />
<set name="isDebuff" val="true" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="isMagic" val="1" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="60" />
<set name="mpConsume2" val="50" />
<set name="mpConsume1" val="50" />
<set name="mpConsume2" val="50" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="15000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
......@@ -1848,9 +1847,8 @@
<set name="targetType" val="AURA" />
<set name="trait" val="SHOCK" />
<enchant1 name="magicLvl" val="#enchMagicLvl" />
<enchant1 name="mpConsume2" val="#ench1MpConsume2" />
<enchant1 name="mpConsume1" val="#ench1MpConsume2" />
<enchant2 name="flyRadius" val="#ench2Radius" />
<enchant1 name="mpConsume1" val="#ench1MpConsume" />
<enchant1 name="mpConsume2" val="#ench1MpConsume" />
<enchant2 name="magicLvl" val="#enchMagicLvl" />
<effects>
<effect name="PhysicalSoulAttack">
......@@ -1859,8 +1857,15 @@
<effect name="Stun" />
</effects>
<selfEffects>
<effect name="Blink" />
<effect name="Blink">
<param flyRadius="400" />
</effect>
</selfEffects>
<enchant2selfEffects>
<effect name="Blink">
<param flyRadius="#ench2Radius" />
</effect>
</enchant2selfEffects>
</skill>
<skill id="1449" levels="1" name="Transfer Soul">
<!-- Confirmed CT2.5 -->
......
......@@ -1152,7 +1152,7 @@
<set name="trait" val="SHOCK" />
</skill>
<skill id="7078" levels="1" name="Test - Blink">
<!-- Confirmed CT2.5 -->
<!-- High Five Confirmed -->
<set name="abnormalLvl" val="1" />
<set name="abnormalTime" val="2" />
<set name="abnormalType" val="STUN" />
......@@ -1160,16 +1160,15 @@
<set name="activateRate" val="80" />
<set name="affectLimit" val="5-12" />
<set name="affectRange" val="200" />
<set name="affectScope" val="RANGE" />
<set name="basicProperty" val="CON" />
<set name="coolTime" val="200" />
<set name="flyCourse" val="0" /> <!-- Teleport to Back -->
<set name="flyRadius" val="400" />
<set name="hitTime" val="300" />
<set name="isMagic" val="1" /> <!-- Magic Skill -->
<set name="isMagic" val="1" />
<set name="lvlBonusRate" val="1" />
<set name="magicLvl" val="75" />
<set name="mpConsume2" val="50" />
<set name="mpConsume1" val="50" />
<set name="mpConsume2" val="50" />
<set name="operateType" val="A2" />
<set name="reuseDelay" val="5000" />
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
......@@ -1179,7 +1178,9 @@
<effect name="Stun" />
</effects>
<selfEffects>
<effect name="Blink" />
<effect name="Blink">
<param flyRadius="400" />
</effect>
</selfEffects>
</skill>
<skill id="7079" levels="1" name="Test - Party Damage Absorb">
......
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