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Commit 5b8b2799 authored by malyelfik's avatar malyelfik
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BETA: Minor typo fix for [10100]

Patch by: St3eT
parent c2d8ff3f
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...@@ -153,16 +153,18 @@ public final class PrimevalIsle extends AbstractNpcAI ...@@ -153,16 +153,18 @@ public final class PrimevalIsle extends AbstractNpcAI
if (npc.isInCombat()) if (npc.isInCombat())
{ {
final L2Attackable mob = (L2Attackable) npc; final L2Attackable mob = (L2Attackable) npc;
final L2PcInstance target = (L2PcInstance) mob.getMostHated(); final L2Character target = mob.getMostHated();
if (((npc.getCurrentHp() / npc.getMaxHp()) * 100) < 60) if (((npc.getCurrentHp() / npc.getMaxHp()) * 100) < 60)
{ {
if (skill.getId() == SELFBUFF1.getSkillId()) if (skill.getId() == SELFBUFF1.getSkillId())
{ {
npc.setScriptValue(3); npc.setScriptValue(3);
if ((target != null) && target.isPlayer()) if ((target != null))
{ {
npc.setTarget(target); npc.setTarget(target);
attackPlayer(mob, target); mob.setIsRunning(true);
mob.addDamageHate(target, 0, 555);
mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
} }
} }
} }
...@@ -171,19 +173,23 @@ public final class PrimevalIsle extends AbstractNpcAI ...@@ -171,19 +173,23 @@ public final class PrimevalIsle extends AbstractNpcAI
if (skill.getId() == SELFBUFF1.getSkillId()) if (skill.getId() == SELFBUFF1.getSkillId())
{ {
npc.setScriptValue(1); npc.setScriptValue(1);
if ((target != null) && target.isPlayer()) if ((target != null))
{ {
npc.setTarget(target); npc.setTarget(target);
attackPlayer(mob, target); mob.setIsRunning(true);
mob.addDamageHate(target, 0, 555);
mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
} }
} }
else if (skill.getId() == SELFBUFF2.getSkillId()) else if (skill.getId() == SELFBUFF2.getSkillId())
{ {
npc.setScriptValue(5); npc.setScriptValue(5);
if ((target != null) && target.isPlayer()) if ((target != null))
{ {
npc.setTarget(target); npc.setTarget(target);
attackPlayer(mob, target); mob.setIsRunning(true);
mob.addDamageHate(target, 0, 555);
mob.getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, target);
} }
} }
} }
......
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