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L2j
L2j Server Datapack
Commits
5af9ee6d
Commit
5af9ee6d
authored
13 years ago
by
MELERIX
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BETA: Retail like OlympiadStat by Zoey76
* Fix for #4779 * Added message if player isn't noble. * Code improved.
parent
e420a181
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L2J_DataPack_BETA/data/scripts/handlers/usercommandhandlers/OlympiadStat.java
+30
-17
30 additions, 17 deletions
...ta/scripts/handlers/usercommandhandlers/OlympiadStat.java
with
30 additions
and
17 deletions
L2J_DataPack_BETA/data/scripts/handlers/usercommandhandlers/OlympiadStat.java
+
30
−
17
View file @
5af9ee6d
...
@@ -15,6 +15,7 @@
...
@@ -15,6 +15,7 @@
package
handlers.usercommandhandlers
;
package
handlers.usercommandhandlers
;
import
com.l2jserver.gameserver.handler.IUserCommandHandler
;
import
com.l2jserver.gameserver.handler.IUserCommandHandler
;
import
com.l2jserver.gameserver.model.L2Object
;
import
com.l2jserver.gameserver.model.actor.instance.L2PcInstance
;
import
com.l2jserver.gameserver.model.actor.instance.L2PcInstance
;
import
com.l2jserver.gameserver.model.olympiad.Olympiad
;
import
com.l2jserver.gameserver.model.olympiad.Olympiad
;
import
com.l2jserver.gameserver.network.SystemMessageId
;
import
com.l2jserver.gameserver.network.SystemMessageId
;
...
@@ -22,41 +23,53 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
...
@@ -22,41 +23,53 @@ import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
/**
/**
* Support for /olympiadstat command
* Support for /olympiadstat command
*
Added by kamy
*
@author kamy, Zoey76
*/
*/
public
class
OlympiadStat
implements
IUserCommandHandler
public
class
OlympiadStat
implements
IUserCommandHandler
{
{
private
static
final
int
[]
COMMAND_IDS
=
private
static
final
int
[]
COMMAND_IDS
=
{
109
};
{
109
};
/**
/**
*
* @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
* @see com.l2jserver.gameserver.handler.IUserCommandHandler#useUserCommand(int, com.l2jserver.gameserver.model.actor.instance.L2PcInstance)
*/
*/
public
boolean
useUserCommand
(
int
id
,
L2PcInstance
activeChar
)
public
boolean
useUserCommand
(
int
id
,
L2PcInstance
activeChar
)
{
{
if
(
id
!=
COMMAND_IDS
[
0
]
||
!
activeChar
.
isNoble
())
if
(
id
!=
COMMAND_IDS
[
0
])
{
return
false
;
return
false
;
}
L2PcInstance
noble
=
activeChar
;
if
(!
activeChar
.
isNoble
())
L2PcInstance
target
=
(
L2PcInstance
)
activeChar
.
getTarget
();
{
activeChar
.
sendPacket
(
SystemMessage
.
getSystemMessage
(
SystemMessageId
.
NOBLESSE_ONLY
));
return
false
;
}
if
(
target
!=
null
&&
target
.
isNoble
())
int
nobleObjId
=
activeChar
.
getObjectId
();
noble
=
target
;
final
L2Object
target
=
activeChar
.
getTarget
();
if
(
target
!=
null
)
{
if
((
target
instanceof
L2PcInstance
)
&&
target
.
getActingPlayer
().
isNoble
())
{
nobleObjId
=
target
.
getObjectId
();
}
else
{
activeChar
.
sendPacket
(
SystemMessage
.
getSystemMessage
(
SystemMessageId
.
NOBLESSE_ONLY
));
return
false
;
}
}
SystemMessage
sm
=
SystemMessage
.
getSystemMessage
(
SystemMessageId
.
THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS
);
final
SystemMessage
sm
=
SystemMessage
.
getSystemMessage
(
SystemMessageId
.
THE_CURRENT_RECORD_FOR_THIS_OLYMPIAD_SESSION_IS_S1_MATCHES_S2_WINS_S3_DEFEATS_YOU_HAVE_EARNED_S4_OLYMPIAD_POINTS
);
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionDone
(
noble
.
getObjectId
()
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionDone
(
noble
ObjId
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionWon
(
noble
.
getObjectId
()
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionWon
(
noble
ObjId
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionLost
(
noble
.
getObjectId
()
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getCompetitionLost
(
noble
ObjId
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getNoblePoints
(
noble
.
getObjectId
()
));
sm
.
addNumber
(
Olympiad
.
getInstance
().
getNoblePoints
(
noble
ObjId
));
activeChar
.
sendPacket
(
sm
);
activeChar
.
sendPacket
(
sm
);
return
true
;
return
true
;
}
}
/**
/**
*
* @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
* @see com.l2jserver.gameserver.handler.IUserCommandHandler#getUserCommandList()
*/
*/
public
int
[]
getUserCommandList
()
public
int
[]
getUserCommandList
()
...
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