Little improvement on calcPhysDam and calcSkillPhysDam formulas:
- Avoiding some variable declaration when target perform a shield perfect block; - Little fix on calcAttributeBonus formula. DP part for: https://bitbucket.org/l2jserver/l2j_server/commits/3a1c12740ba56ab48e314f736c1e3d31d31dd1b3
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- dist/game/data/scripts/handlers/effecthandlers/PhysicalAttack.java 1 addition, 1 deletion.../data/scripts/handlers/effecthandlers/PhysicalAttack.java
- dist/game/data/scripts/handlers/effecthandlers/PhysicalAttackHpLink.java 1 addition, 1 deletion...scripts/handlers/effecthandlers/PhysicalAttackHpLink.java
- dist/game/data/scripts/handlers/effecthandlers/PhysicalSoulAttack.java 1 addition, 1 deletion...a/scripts/handlers/effecthandlers/PhysicalSoulAttack.java
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