/* * Copyright © 2004-2020 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.loginserver; import static com.l2jserver.loginserver.config.Configuration.server; /** * This class is used to represent session keys used by the client to authenticate in the gameserver.<br> * A SessionKey is made up of two 8 bytes keys. One is send in the {@link com.l2jserver.loginserver.network.serverpackets.LoginOk#LoginOk} packet and the other is sent in {@link com.l2jserver.loginserver.network.serverpackets.PlayOk#PlayOk} * @author -Wooden- * @version 2.6.1.0 */ public class SessionKey { public int playOkID1; public int playOkID2; public int loginOkID1; public int loginOkID2; public SessionKey(int loginOK1, int loginOK2, int playOK1, int playOK2) { playOkID1 = playOK1; playOkID2 = playOK2; loginOkID1 = loginOK1; loginOkID2 = loginOK2; } @Override public String toString() { return "PlayOk: " + playOkID1 + " " + playOkID2 + " LoginOk:" + loginOkID1 + " " + loginOkID2; } public boolean checkLoginPair(int loginOk1, int loginOk2) { return (loginOkID1 == loginOk1) && (loginOkID2 == loginOk2); } /** * Only checks the PlayOk part of the session key if server doesn't show the license when player logs in. * @param o * @return true if keys are equal. */ @Override public boolean equals(Object o) { if (this == o) { return true; } if (!(o instanceof SessionKey)) { return false; } final SessionKey key = (SessionKey) o; // when server doesn't show license it doesn't send the LoginOk packet, client doesn't have this part of the key then. if (server().showLicense()) { return ((playOkID1 == key.playOkID1) && (loginOkID1 == key.loginOkID1) && (playOkID2 == key.playOkID2) && (loginOkID2 == key.loginOkID2)); } return ((playOkID1 == key.playOkID1) && (playOkID2 == key.playOkID2)); } }