/* * Copyright (C) 2004-2016 L2J DataPack * * This file is part of L2J DataPack. * * L2J DataPack is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J DataPack is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package handlers.effecthandlers; import com.l2jserver.gameserver.enums.ShotType; import com.l2jserver.gameserver.model.StatsSet; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.conditions.Condition; import com.l2jserver.gameserver.model.effects.AbstractEffect; import com.l2jserver.gameserver.model.effects.L2EffectType; import com.l2jserver.gameserver.model.skills.BuffInfo; import com.l2jserver.gameserver.model.skills.Skill; import com.l2jserver.gameserver.model.stats.Formulas; import com.l2jserver.gameserver.model.stats.Stats; import com.l2jserver.util.Rnd; /** * Death Link effect implementation. * @author Adry_85 */ public final class DeathLink extends AbstractEffect { private final double _power; public DeathLink(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) { super(attachCond, applyCond, set, params); _power = params.getDouble("power", 0); } @Override public L2EffectType getEffectType() { return L2EffectType.MAGICAL_ATTACK; } @Override public boolean isInstant() { return true; } @Override public void onStart(BuffInfo info) { final L2Character target = info.getEffected(); final L2Character activeChar = info.getEffector(); final Skill skill = info.getSkill(); if (activeChar.isAlikeDead()) { return; } boolean sps = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.SPIRITSHOTS); boolean bss = skill.useSpiritShot() && activeChar.isChargedShot(ShotType.BLESSED_SPIRITSHOTS); double power = _power * (-((activeChar.getCurrentHp() * 2) / activeChar.getMaxHp()) + 2); if (target.isPlayer() && target.getActingPlayer().isFakeDeath()) { target.stopFakeDeath(true); } final boolean mcrit = Formulas.calcMCrit(activeChar.getMCriticalHit(target, skill)); final byte shld = Formulas.calcShldUse(activeChar, target, skill); double damage = Formulas.calcMagicDam(activeChar, target, skill, shld, sps, bss, mcrit, power); if (damage > 0) { // Manage attack or cast break of the target (calculating rate, sending message...) if (!target.isRaid() && Formulas.calcAtkBreak(target, damage)) { target.breakAttack(); target.breakCast(); } // Shield Deflect Magic: Reflect all damage on caster. if (target.getStat().calcStat(Stats.VENGEANCE_SKILL_MAGIC_DAMAGE, 0, target, skill) > Rnd.get(100)) { activeChar.reduceCurrentHp(damage, target, skill); activeChar.notifyDamageReceived(damage, target, skill, mcrit, false, true); } else { target.reduceCurrentHp(damage, activeChar, skill); target.notifyDamageReceived(damage, activeChar, skill, mcrit, false, false); activeChar.sendDamageMessage(target, (int) damage, mcrit, false, false); } } } }